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📄 patserver.php

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<?PHP/***	patServer*	PHP socket server base class*	Events that can be handled:*	  * onStart*	  * onConnect*	  * onConnectionRefused*	  * onClose*	  * onShutdown*	  * onReceiveData**	@version	1.0.1*	@author		Stephan Schmidt <schst@php-tools.de>*	@package	patServer*/	class	patServer{/***	port to listen*	@var	integer		$port*/	var	$port		=	10000;/***	domain to bind to*	@var	string	$domain*/	var	$domain		=	"localhost";/***	maximum amount of clients*	@var	integer	$maxClients*/	var	$maxClients	=	-1;/***	buffer size for socket_read*	@var	integer	$readBufferSize*/	var	$readBufferSize		=	512;	/***	end character for socket_read*	@var	integer	$readEndCharacter*/	var	$readEndCharacter	=	"\n";	/***	maximum of backlog in queue*	@var	integer	$maxQueue*/	var	$maxQueue	=	500;/***	debug mode*	@var	boolean	$debug*/	var	$debug		=	true;	/***	debug mode*	@var	string	$debugMode*/	var	$debugMode	=	"text";/***	debug destination (filename or stdout)*	@var	string	$debugDest*/	var	$debugDest	=	"stdout";/***	empty array, used for socket_select*	@var	array	$null*/	var	$null		=	array();	/***	all file descriptors are stored here*	@var	array	$clientFD*/	var	$clientFD	=	array();/***	needed to store client information*	@var	array	$clientInfo*/	var	$clientInfo	=	array();/***	amount of clients*	@var	integer		$clients*/	var	$clients	=	0;/***	create a new socket server**	@access	public*	@param	string		$domain		domain to bind to*	@param	integer		$port		port to listen to*/	function	patServer( $domain = "localhost", $port = 10000 )	{		$this->domain	=	$domain;		$this->port		=	$port;				set_time_limit( 0 );	}/***	set maximum amount of simultaneous connections**	@access	public*	@param	int	$maxClients*/	function	setMaxClients( $maxClients )	{		$this->maxClients	=	$maxClients;	}/***	set debug mode**	@access	public*	@param	mixed	$debug	[text|htmlfalse]*	@param	string	$dest	destination of debug message (stdout to output or filename if log should be written)*/	function	setDebugMode( $debug, $dest = "stdout" )	{		if( $debug === false )		{			$this->debug	=	false;			return	true;		}				$this->debug		=	true;		$this->debugMode	=	$debug;		$this->debugDest	=	$dest;	}/***	start the server**	@access	public*	@param	int	$maxClients*/	function	start()	{		//----------------------------------		ini_set('default_socket_timeout', 12*60*60);		//----------------------------------			$this->initFD	=	@socket_create( AF_INET, SOCK_STREAM, 0 );		if( !$this->initFD )			die( "patServer: Could not create socket." );		//	adress may be reused		socket_setopt( $this->initFD, SOL_SOCKET, SO_REUSEADDR, 1 );		//	bind the socket		if( !@socket_bind( $this->initFD, $this->domain, $this->port ) )		{			@socket_close( $this->initFD );			die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." );		}				//	listen on selected port		if( !@socket_listen( $this->initFD, $this->maxQueue ) )			die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." );				$this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s", time() ) );		//	this allows the shutdown function to check whether the server is already shut down		$GLOBALS["_patServerStatus"]	=	"running";		//	this ensures that the server will be sutdown correctly		register_shutdown_function( array( $this, "shutdown" ) );		if( method_exists( $this, "onStart" ) )			$this->onStart();		while( true )		{			$readFDs	=	array();			array_push( $readFDs, $this->initFD );			//	fetch all clients that are awaiting connections			for( $i = 0; $i < count( $this->clientFD ); $i++ )				if( isset( $this->clientFD[$i] ) )					array_push( $readFDs, $this->clientFD[$i] );			//	block and wait for data or new connection			$ready	=	@socket_select( $readFDs, $this->null, $this->null, NULL );			if( $ready === false )			{				$this->sendDebugMessage( "socket_select failed." );				//$this->sendDebugMessage("Couldn't create socket, error code is: " . socket_last_error() . ",error message is: " . socket_strerror(socket_last_error()));				$this->shutdown();			}						//	check for new connection			if( in_array( $this->initFD, $readFDs ) )			{				$newClient	=	$this->acceptConnection( $this->initFD );				//	check for maximum amount of connections				if( $this->maxClients > 0 )				{					if( $this->clients > $this->maxClients )					{						$this->sendDebugMessage( "Too many connections." );												if( method_exists( $this, "onConnectionRefused" ) )							$this->onConnectionRefused( $newClient );						$this->closeConnection( $newClient );					}				}				if( --$ready <= 0 )					continue;			}			//	check all clients for incoming data			for( $i = 0; $i < count( $this->clientFD ); $i++ )			{				if( !isset( $this->clientFD[$i] ) )					continue;				if( in_array( $this->clientFD[$i], $readFDs ) )				{					$data	=	$this->readFromSocket( $i );										//	empty data => connection was closed					if( !$data )					{						$this->sendDebugMessage( "Connection closed by peer" );						$this->closeConnection( $i );					}					else					{						$this->sendDebugMessage( "Received ".trim( $data )." from ".$i );						if( method_exists( $this, "onReceiveData" ) )							$this->onReceiveData( $i, $data );					}				}			}		}	}/***	read from a socket**	@access	private*	@param	integer	$clientId	internal id of the client to read from*	@return	string	$data		data that was read*/	function	readFromSocket( $clientId )	{		//	start with empty string		$data		=	"";			//	read data from socket		while( $buf = @socket_read( $this->clientFD[$clientId], $this->readBufferSize ) )		{			$data	.=	$buf;			$endString	=	substr( $buf, - strlen( $this->readEndCharacter ) );			if( $endString == $this->readEndCharacter )				break;		}		if( $buf === false )			$this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );		return	$data;	}	/***	accept a new connection**	@access	public*	@param	resource	&$socket	socket that received the new connection*	@return	int			$clientID	internal ID of the client*/	function	acceptConnection( &$socket )	{		for( $i = 0 ; $i <= count( $this->clientFD ); $i++ )		{			if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL )			{				$this->clientFD[$i]	=	socket_accept( $socket );				socket_setopt( $this->clientFD[$i], SOL_SOCKET, SO_REUSEADDR, 1 );				$peer_host	=	"";				$peer_port	=	"";				socket_getpeername( $this->clientFD[$i], $peer_host, $peer_port );				$this->clientInfo[$i]	=	array(													"host"		=>	$peer_host,													"port"		=>	$peer_port,													"connectOn"	=>	time()												);				$this->clients++;				$this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port );				if( method_exists( $this, "onConnect" ) )					$this->onConnect( $i );				return	$i;			}		}	}/***	check, whether a client is still connected**	@access	public*	@param	integer	$id	client id*	@return	boolean	$connected	true if client is connected, false otherwise*/	function	isConnected( $id )	{		if( !isset( $this->clientFD[$id] ) )			return	false;		return	true;		}/***	close connection to a client**	@access	public*	@param	int	$clientID	internal ID of the client*/	function	closeConnection( $id )	{		if( !isset( $this->clientFD[$id] ) )			return	false;		if( method_exists( $this, "onClose" ) )			$this->onClose( $id );		$this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] );		@socket_close( $this->clientFD[$id] );		$this->clientFD[$id]	=	NULL;		unset( $this->clientInfo[$id] );		$this->clients--;	}/***	shutdown server**	@access	public*/	function	shutDown()	{		if( $GLOBALS["_patServerStatus"] != "running" )			exit;		$GLOBALS["_patServerStatus"]	=	"stopped";				if( method_exists( $this, "onShutdown" ) )			$this->onShutdown();		$maxFD	=	count( $this->clientFD );		for( $i = 0; $i < $maxFD; $i++ )			$this->closeConnection( $i );		@socket_close( $this->initFD );		$this->sendDebugMessage( "Shutdown server." );		exit;	}/***	get current amount of clients**	@access	public*	@return	int	$clients	amount of clients*/	function	getClients()	{		return	$this->clients;	}	/***	send data to a client**	@access	public*	@param	int		$clientId	ID of the client*	@param	string	$data		data to send*	@param	boolean	$debugData	flag to indicate whether data that is written to socket should also be sent as debug message*/	function	sendData( $clientId, $data, $debugData = true )	{		if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )			return	false;		if( $debugData )			$this->sendDebugMessage( "sending: \"" . $data . "\" to: $clientId"  );					if( !@socket_write( $this->clientFD[$clientId], $data ) )			$this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." );	}/***	send data to all clients**	@access	public*	@param	string	$data		data to send*	@param	array	$exclude	client ids to exclude*/	function	broadcastData( $data, $exclude = array() )	{		if( !empty( $exclude ) && !is_array( $exclude ) )			$exclude	=	array( $exclude );		for( $i = 0; $i < count( $this->clientFD ); $i++ )		{			if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i, $exclude ) )			{				if( !@socket_write( $this->clientFD[$i], $data ) )					$this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." );			}		}	}/***	get current information about a client**	@access	public*	@param	int		$clientId	ID of the client*	@return	array	$info		information about the client*/	function	getClientInfo( $clientId )	{		if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL )			return	false;		return	$this->clientInfo[$clientId];	}	/***	send a debug message**	@access	private*	@param	string	$msg	message to debug*/	function	sendDebugMessage( $msg )	{		if( !$this->debug )			return	false;		$msg	=	date( "Y-m-d H:i:s", time() ) . " " . $msg;						switch( $this->debugMode )		{			case	"text":				$msg	=	$msg."\n";				break;			case	"html":				$msg	=	htmlspecialchars( $msg ) . "<br />\n";				break;		}		if( $this->debugDest == "stdout" || empty( $this->debugDest ) )		{			echo	$msg;			flush();			return	true;		}				error_log( $msg, 3, $this->debugDest );		return	true;	}/***	return	string for last socket error**	@access	public*	@return	string	$error	last error*/	function	getLastSocketError( &$fd )	{		$lastError	=	socket_last_error( $fd );		return	"msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError;	}}?>

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