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📄 dballgamedlg.cpp

📁 自制的双子球游戏
💻 CPP
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// DBallGameDlg.cpp : implementation file
//

#include "stdafx.h"
#include "DBallGame.h"
#include "DBallGameDlg.h"
#include "SingleMode.h"
#include "MartchMode.h"
#include "NetMode.h"
#include "MyDef.h"
#include "NetModeDlg.h"
#include "ServerThread.h"
#include "ClientThread.h"

#include "CLocalMachine.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDBallGameDlg dialog

CDBallGameDlg::CDBallGameDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDBallGameDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDBallGameDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDBallGameDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDBallGameDlg)
	DDX_Control(pDX, IDC_NEWS, m_news);
	DDX_Control(pDX, IDC_GAMEWIN, m_GameWin);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDBallGameDlg, CDialog)
	//{{AFX_MSG_MAP(CDBallGameDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_SINGLE, OnSingle)
	ON_WM_CLOSE()
	ON_BN_CLICKED(IDC_MARTCH, OnMartch)
	ON_BN_CLICKED(IDC_NET, OnNet)
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDBallGameDlg message handlers

BOOL CDBallGameDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	CWnd * pWnd = GetDlgItem(IDC_GAMEWIN);
	p_WinDC = pWnd->GetDC ();
	m_GameWin.GetClientRect(&WinRect);

	btn_single.Attach (GetDlgItem (IDC_SINGLE)-> GetSafeHwnd( ));
	btn_martch.Attach (GetDlgItem (IDC_MARTCH)-> GetSafeHwnd( ));
	btn_net.Attach (GetDlgItem (IDC_NET)-> GetSafeHwnd( ));

	p_Ball = 0;
	m_GameMode = 0;
	m_GameBegin = 0;
	SorC=1;
	//while(1)
	PlaySound("start",AfxGetResourceHandle(),SND_RESOURCE|SND_ASYNC|SND_NODEFAULT  );

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CDBallGameDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CDBallGameDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CDBallGameDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CDBallGameDlg::OnSingle() 
{
	KillTimer(Init_Game);
	
	if(m_GameBegin==0&&m_GameMode !=Mode_Single)
	{
		
		if(m_GameMode == Mode_Net)
		{	
			if(m_ThreadStart==1)
			{
				p_Thread->ExitInstance ();//关闭线程
				m_ThreadStart = 0;
			}
		
		}
		if(p_Ball !=0)
		{
			p_Ball->DrawBall (0);
		    //Bar_Above.DrawBar (0);
		    //Bar_Below.DrawBar (0);
			delete p_Ball;
			p_Ball=0;
		}
		p_Ball = new CSingleMode;
		p_Ball->InitBall (p_WinDC , &WinRect , &m_news);
		Bar_Above.InitBar (p_WinDC,&WinRect,BAR_ABOVE);
		Bar_Below.InitBar (p_WinDC,&WinRect,BAR_BELOW);
		
		btn_single.SetCheck (1);
		btn_net.SetCheck (0);
		btn_martch.SetCheck (0);
	}
	else if(m_GameBegin==1)
	{
		m_news.SetWindowText ("进行中...无法切换模式");
		btn_single.SetCheck (1);
		return ;
	}
	Bar_Below.SetPos(Bar_Above.GetPos ()); 
	m_GameMode = Mode_Single;
	m_news.SetWindowText ("↓:游戏开始,←→:方向选择");
	SetTimer(Init_Game,1,NULL);
}

void CDBallGameDlg::OnClose() 
{
	// TODO: Add your message handler code here and/or call default
	btn_single.Detach ();
	btn_net.Detach ();
	btn_martch.Detach ();	
	CDialog::OnClose();
	
}

void CDBallGameDlg::OnMartch() 
{
	KillTimer(Init_Game);
	if(m_GameBegin==0&&m_GameMode !=Mode_Martch)
	{
		if(m_GameMode == Mode_Net)
		{	
			if(m_ThreadStart==1)
			{
				p_Thread->ExitInstance ();//关闭线程
				m_ThreadStart = 0;
			}
		
		}
		if(p_Ball !=0)
		{
			p_Ball->DrawBall (0);
			//Bar_Above.DrawBar (0);
			//Bar_Below.DrawBar (0);
			delete p_Ball;
			p_Ball=0;
		}
		p_Ball = new CMartchMode;
		p_Ball->InitBall (p_WinDC , &WinRect , &m_news);
		Bar_Above.InitBar (p_WinDC,&WinRect,BAR_ABOVE);
		Bar_Below.InitBar (p_WinDC,&WinRect,BAR_BELOW);

		btn_single.SetCheck (0);
		btn_net.SetCheck (0);
		btn_martch.SetCheck (1);
	}
	else if(m_GameBegin==1)
	{
		m_news.SetWindowText ("进行中...无法切换模式");
		btn_martch.SetCheck (0);
		return ;
	}
	m_GameMode = Mode_Martch;
	m_news.SetWindowText ("A:↓:游戏开始,←→:方向选择\nB:X :游戏开始,Z C :方向选择");
	SetTimer(Init_Game,1,NULL);
}
 void CDBallGameDlg::OnNet() 
{
	KillTimer(Init_Game);
	if(m_GameBegin==0&&m_GameMode !=Mode_Net)
	{
		if(p_Ball !=0)
		{
			p_Ball->DrawBall (0);
			//Bar_Above.DrawBar (0);
			//Bar_Below.DrawBar (0);
			delete p_Ball;
			p_Ball=0;
		}
		
		p_Ball = new CNetMode;
		
		Bar_Above.InitBar (p_WinDC,&WinRect,BAR_ABOVE);
		Bar_Below.InitBar (p_WinDC,&WinRect,BAR_BELOW);
		
		btn_single.SetCheck (0);
		btn_net.SetCheck (1);
		btn_martch.SetCheck (0);
	}
	else if(m_GameBegin==1)
	{
		m_news.SetWindowText ("进行中...无法切换模式");
		btn_net.SetCheck (0);
		return ;
	}
	
	//m_news.SetWindowText ("该模块仍在开发中...");
	char  host[255], hostIP[255];
	CLocalMachine  myhost;
	myhost.GetIPAddress(hostIP, host);
	CString str;
	str.Format ("本机名: %s\n本机IP: %s",host,hostIP);
	m_news.SetWindowText(str);
	
	m_GameMode = Mode_Net;

	CNetModeDlg dlg;
	if(dlg.DoModal ()==IDOK)
	{
		if(dlg.GetSorC ()==1)
		{
			SorC = 1;
			p_Thread = AfxBeginThread(RUNTIME_CLASS( CServerThread),THREAD_PRIORITY_ABOVE_NORMAL,0,0,NULL );
		
			((CServerThread*)p_Thread)->Exchange (this);
			((CServerThread*)p_Thread)->StartListen();
		}
		else
		{
			SorC = 0;
			p_Thread = AfxBeginThread(RUNTIME_CLASS( CClientThread),THREAD_PRIORITY_ABOVE_NORMAL,0,0,NULL );
		
			((CClientThread*)p_Thread)->Exchange (this);
			((CClientThread*)p_Thread)->StartConnect(dlg.GetIpAddr ());
		}
		m_ThreadStart = 1;

	}
	else
	{
		delete p_Ball;
		p_Ball=0;
		m_ThreadStart = 0;
		return ;
	}
	
	((CNetMode*)p_Ball)->SetSorC(SorC); 
	p_Ball->InitBall (p_WinDC , &WinRect , &m_news);
//	Sleep(1000);
	SetTimer(Init_Game,1,NULL);
	
		
}

void CDBallGameDlg::OnTimer(UINT nIDEvent) 
{
    if(nIDEvent==Init_Game)
	{
		if(m_GameBegin == 1)
		    KillTimer(Init_Game);
		Bar_Above.DrawBar (0);
		Bar_Above.DrawBar (1);
		Bar_Below.DrawBar (0);
		Bar_Below.DrawBar (1);
        p_Ball->DrawBall (1);
		if(m_GameMode==Mode_Net)
		{
			if(SorC==1)//服务器or非网络模式
				p_Ball->FollowBar(Bar_Below.GetPos ());
			else//客户机
				p_Ball->FollowBar(Bar_Above.GetPos ());
		}
	}
    if(nIDEvent==1)
	{
        if((p_Ball->Move ())==1)
		{
	        KillTimer(1);
	        p_Ball->Failure();
			Reset();
		}
	}
	CDialog::OnTimer(nIDEvent);
}

BOOL CDBallGameDlg::PreTranslateMessage(MSG* pMsg) 
{
	if(m_GameMode == Mode_Single)
	{
	    if (pMsg->message == WM_KEYDOWN)
		{
            if(pMsg->wParam==VK_RIGHT)
			{
	    		Bar_Below.GoRight ();
     			Bar_Above.GoRight ();
				p_Ball->SetBarPos (Bar_Below.GetPos (),BAR_BELOW);
				p_Ball->SetBarPos (Bar_Above.GetPos (),BAR_ABOVE);
			}
	        if(pMsg->wParam==VK_LEFT)
			{
     			Bar_Below.GoLeft ();
    			Bar_Above.GoLeft ();
				p_Ball->SetBarPos (Bar_Below.GetPos (),BAR_BELOW);
				p_Ball->SetBarPos (Bar_Above.GetPos (),BAR_ABOVE);
	
    	    	
			}
    		if(pMsg->wParam ==VK_DOWN)
			{
    			BeginGame();
			}
			if(m_GameBegin!=1)
				p_Ball->FollowBar(Bar_Below.GetPos ());
			
		}

    
    }
	if(m_GameMode == Mode_Martch)
	{
	    if (pMsg->message == WM_KEYDOWN)
		{
 
		    if(pMsg->wParam==VK_RIGHT)
			{
	    		Bar_Below.GoRight ();
				p_Ball->SetBarPos (Bar_Below.GetPos (),BAR_BELOW);
     			
			}
	        if(pMsg->wParam==VK_LEFT)
			{
     			Bar_Below.GoLeft ();
				p_Ball->SetBarPos (Bar_Below.GetPos (),BAR_BELOW);
    			
			}
    		if(pMsg->wParam ==VK_DOWN)
			{
    			if(m_GameBegin !=1)
				{
					BeginGame();
				}
			}
			if(pMsg->wParam=='C')
			{
	    		Bar_Above.GoRight ();
				p_Ball->SetBarPos (Bar_Above.GetPos (),BAR_ABOVE);
			}
	        if(pMsg->wParam=='Z')
			{
     			Bar_Above.GoLeft ();
				p_Ball->SetBarPos (Bar_Above.GetPos (),BAR_ABOVE);
			}
    		if(pMsg->wParam =='X')
			{
    			if(m_GameBegin !=1)
				{
					BeginGame();
				}
			}
			if(m_GameBegin!=1)
				p_Ball->FollowBar(Bar_Below.GetPos ());
		}
    }
	if(m_GameMode == Mode_Net)
	{
	    if (pMsg->message == WM_KEYDOWN)
		{
            if(pMsg->wParam==VK_RIGHT)
			{
	    		Bar_Below.GoRight ();
				p_Ball->SetBarPos (Bar_Below.GetPos (),BAR_BELOW);
				if(SorC==1)
					((CServerThread*)p_Thread)->GoLeft ();
				else
					((CClientThread*)p_Thread)->GoLeft ();
				
			}
	        if(pMsg->wParam==VK_LEFT)
			{
     			Bar_Below.GoLeft ();
				p_Ball->SetBarPos (Bar_Below.GetPos (),BAR_BELOW);
				if(SorC==1)
					((CServerThread*)p_Thread)->GoRight ();
				else
					((CClientThread*)p_Thread)->GoRight ();
	
    	    	
			}
    		if(pMsg->wParam ==VK_DOWN)
			{
    			if(SorC==1)
					BeginGame();
				if(SorC==1)
					((CServerThread*)p_Thread)->Start  ();
				else
					((CClientThread*)p_Thread)->Start  ();
			}
			
		}

    
    }
	return CDialog::PreTranslateMessage(pMsg);
}



void CDBallGameDlg::Reset()
{
    KillTimer(1);
	m_GameBegin = 0;
	p_Ball->Reset();
	SetTimer(Init_Game,1,NULL);
	
}

void CDBallGameDlg::BeginGame()
{
	m_GameBegin = 1;
    SetTimer(1,1,NULL);
}

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