📄 clientthread.h
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#if !defined(AFX_CLIENTTHREAD_H__084DA4D7_2963_4FF2_970D_E281B3F211C7__INCLUDED_)
#define AFX_CLIENTTHREAD_H__084DA4D7_2963_4FF2_970D_E281B3F211C7__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientThread.h : header file
//
#include "DBallGameDlg.h"
#include "Bar.h"
/////////////////////////////////////////////////////////////////////////////
// CClientThread thread
class CClientThread : public CWinThread
{
DECLARE_DYNCREATE(CClientThread)
protected:
CClientThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
void ReceivingLoop();
void Start();
void GoRight();
void GoLeft();
void StartConnect(char *);
static UINT ConnectThrd(void * pParam);
void Exchange (CDBallGameDlg* p);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CClientThread();
SOCKET s;
int ret;
bool m_bReceiving;
CDBallGameDlg * p_CDBallGameDlg;
char * lpszServerAddr;
CWinThread * m_client;
// Generated message map functions
//{{AFX_MSG(CClientThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTTHREAD_H__084DA4D7_2963_4FF2_970D_E281B3F211C7__INCLUDED_)
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