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📄 clientthread.h

📁 自制的双子球游戏
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#if !defined(AFX_CLIENTTHREAD_H__084DA4D7_2963_4FF2_970D_E281B3F211C7__INCLUDED_)
#define AFX_CLIENTTHREAD_H__084DA4D7_2963_4FF2_970D_E281B3F211C7__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientThread.h : header file
//
#include "DBallGameDlg.h"
#include "Bar.h"

/////////////////////////////////////////////////////////////////////////////
// CClientThread thread

class CClientThread : public CWinThread
{
	DECLARE_DYNCREATE(CClientThread)
protected:
	CClientThread();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:
	void ReceivingLoop();
	void Start();
	void GoRight();
	void GoLeft();
	void StartConnect(char *);
	static UINT ConnectThrd(void * pParam);
	void Exchange (CDBallGameDlg* p);

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClientThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CClientThread();
	SOCKET s;
	int ret;
	bool m_bReceiving;
	CDBallGameDlg * p_CDBallGameDlg;
	char * lpszServerAddr;
	CWinThread * m_client;
	// Generated message map functions
	//{{AFX_MSG(CClientThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENTTHREAD_H__084DA4D7_2963_4FF2_970D_E281B3F211C7__INCLUDED_)

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