📄 serverthread.h
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#if !defined(AFX_SERVERTHREAD_H__3BCD1379_26FF_4777_8E24_7D3E578D93FF__INCLUDED_)
#define AFX_SERVERTHREAD_H__3BCD1379_26FF_4777_8E24_7D3E578D93FF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ServerThread.h : header file
//
#include "Bar.h"
#include "DBallGameDlg.h"
/////////////////////////////////////////////////////////////////////////////
// CServerThread thread
class CServerThread : public CWinThread
{
DECLARE_DYNCREATE(CServerThread)
protected:
CServerThread(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
void Start();
void GoRight();
void GoLeft();
void Exchange(CDBallGameDlg*);
void Listening();
void ReceivingLoop(void);
void StartListen();
static UINT ListeningThrd(void * pParam);
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CServerThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CServerThread();
struct sockaddr_in addr;
bool m_bReceiving;
SOCKET m_ListenSocket,s;
int ret;
CBar *Bar_Above;
CDBallGameDlg * p_CDBallGameDlg;
CWinThread *m_client;
// Generated message map functions
//{{AFX_MSG(CServerThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SERVERTHREAD_H__3BCD1379_26FF_4777_8E24_7D3E578D93FF__INCLUDED_)
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