📄 dballgamedlg.h
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// DBallGameDlg.h : header file
//
#if !defined(AFX_DBALLGAMEDLG_H__0AACEBF3_9DD7_49F2_912A_AA00CC5EA7DF__INCLUDED_)
#define AFX_DBALLGAMEDLG_H__0AACEBF3_9DD7_49F2_912A_AA00CC5EA7DF__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CDBallGameDlg dialog
#include "Ball.h"
#include "Bar.h"
class CDBallGameDlg : public CDialog
{
// Construction
public:
void BeginGame();
void Reset();
CDBallGameDlg(CWnd* pParent = NULL); // standard constructor
CBar Bar_Above,Bar_Below;
CBall *p_Ball;
bool m_ThreadStart;//判断线程是否开启
bool m_GameBegin;
// Dialog Data
//{{AFX_DATA(CDBallGameDlg)
enum { IDD = IDD_DBALLGAME_DIALOG };
CStatic m_news;
CStatic m_GameWin;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDBallGameDlg)
public:
virtual BOOL PreTranslateMessage(MSG* pMsg);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
CDC *p_WinDC;
CRect WinRect;
CWinThread* p_Thread;
CButton btn_single;
CButton btn_martch;
CButton btn_net;
bool SorC;
int m_GameMode;
// Generated message map functions
//{{AFX_MSG(CDBallGameDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnSingle();
afx_msg void OnClose();
afx_msg void OnMartch();
afx_msg void OnNet();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DBALLGAMEDLG_H__0AACEBF3_9DD7_49F2_912A_AA00CC5EA7DF__INCLUDED_)
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