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📄 dballgamedlg.h

📁 自制的双子球游戏
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// DBallGameDlg.h : header file
//

#if !defined(AFX_DBALLGAMEDLG_H__0AACEBF3_9DD7_49F2_912A_AA00CC5EA7DF__INCLUDED_)
#define AFX_DBALLGAMEDLG_H__0AACEBF3_9DD7_49F2_912A_AA00CC5EA7DF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

/////////////////////////////////////////////////////////////////////////////
// CDBallGameDlg dialog
#include "Ball.h"
#include "Bar.h"

class CDBallGameDlg : public CDialog
{
// Construction
public:
	void BeginGame();
	void Reset();
	CDBallGameDlg(CWnd* pParent = NULL);	// standard constructor
    CBar Bar_Above,Bar_Below;
	CBall *p_Ball;
	bool m_ThreadStart;//判断线程是否开启
	bool m_GameBegin;
// Dialog Data
	//{{AFX_DATA(CDBallGameDlg)
	enum { IDD = IDD_DBALLGAME_DIALOG };
	CStatic	m_news;
	CStatic	m_GameWin;
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDBallGameDlg)
	public:
	virtual BOOL PreTranslateMessage(MSG* pMsg);
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);	// DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	HICON m_hIcon;
	
	CDC   *p_WinDC;
	CRect WinRect;
	CWinThread*  p_Thread;
	CButton btn_single;
	CButton btn_martch;
	CButton btn_net;
    bool SorC;
	
	
	int m_GameMode;
	



	// Generated message map functions
	//{{AFX_MSG(CDBallGameDlg)
	virtual BOOL OnInitDialog();
	afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
	afx_msg void OnPaint();
	afx_msg HCURSOR OnQueryDragIcon();
	afx_msg void OnSingle();
	afx_msg void OnClose();
	afx_msg void OnMartch();
	afx_msg void OnNet();
	afx_msg void OnTimer(UINT nIDEvent);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DBALLGAMEDLG_H__0AACEBF3_9DD7_49F2_912A_AA00CC5EA7DF__INCLUDED_)

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