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📄 dialogdlg.cpp

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// DialogDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Dialog.h"
#include "DialogDlg.h"
#include "math.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDialogDlg dialog

CDialogDlg::CDialogDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CDialogDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CDialogDlg)
	m_X = 20;
	m_LONG = 100;
	m_LMDA = 0.625f;
	RAD = 3.141592654/180;
	mode=flag_line;
	m_i=20;
	m_j=20;
	m_red=0.0;
	m_green=0.0;
	m_blue=0.0;
	angle1=200;
	angle2=-15.0;
	a=m_X*m_LMDA;
	time=0;
	m_count = 150;
	tiao_ping=flag_tiao;
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	for(int i=0;i<M;i++)
	{
		u1[i].Init_point(-a+2*a*i/M,1,0,1,0);
		u2[i].Init_point(-a+2*a*i/M,0,0,0,0);
	}
	L=m_LMDA*m_LONG;
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CDialogDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CDialogDlg)
	DDX_Control(pDX, IDC_SLIDER_R, m_R);
	DDX_Control(pDX, IDC_SLIDER_G, m_G);
	DDX_Control(pDX, IDC_SLIDER_B, m_B);
	DDX_Control(pDX, IDC_PROGRESS1, m_Progress);
	DDX_Control(pDX, IDC_OPENGLCTRL, m_opengl);
	DDX_Text(pDX, IDC_X, m_X);
	DDX_Text(pDX, IDC_LONG, m_LONG);
	DDX_Text(pDX, IDC_LMDA, m_LMDA);
	DDX_Text(pDX, IDC_TIME, m_count);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CDialogDlg, CDialog)
	//{{AFX_MSG_MAP(CDialogDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_COMMAND(IDI_EXIT, OnExit)
	ON_COMMAND(IDI_ABOUT, OnAbout)
	ON_BN_CLICKED(IDOK, OnRun)
	ON_BN_CLICKED(IDC_RADIO1, OnRadio_P)
	ON_BN_CLICKED(IDC_RADIO2, OnRadio_L)
	ON_BN_CLICKED(IDC_RADIO3, OnRadio_F)
	ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER_B, OnReleasedcaptureSliderB)
	ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER_G, OnReleasedcaptureSliderG)
	ON_NOTIFY(NM_RELEASEDCAPTURE, IDC_SLIDER_R, OnReleasedcaptureSliderR)
	ON_BN_CLICKED(IDC_BUTTON_LEFT, OnButtonLeft)
	ON_BN_CLICKED(IDC_BUTTON_RIGHT, OnButtonRight)
	ON_WM_TIMER()
	ON_BN_CLICKED(IDC_UP, OnUp)
	ON_BN_CLICKED(IDC_DOWN, OnDown)
	ON_BN_CLICKED(IDCLEAR, OnClear)
	ON_BN_CLICKED(IDC_RADIO_LINE, OnRadioLine)
	ON_BN_CLICKED(IDC_RADIO_PINGXING, OnRadioPingxing)
	ON_EN_CHANGE(IDC_LMDA, OnChangeLmda)
	ON_EN_CHANGE(IDC_LONG, OnChangeLong)
	ON_EN_CHANGE(IDC_X, OnChangeX)
	ON_EN_CHANGE(IDC_TIME, OnChangeTimes)
	ON_BN_CLICKED(IDC_PAUSE, OnPause)
	ON_BN_CLICKED(IDC_CONTINUE, OnContinue)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CDialogDlg message handlers

BOOL CDialogDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	m_R.SetRange(0,100,false);
	m_G.SetRange(0,100,false);
	m_B.SetRange(0,100,false);
	
	m_R.SetTicFreq(1);
	m_G.SetTicFreq(1);
	m_B.SetTicFreq(1);

	m_R.SetPos(m_red*100);
	m_G.SetPos(m_green*100);
	m_B.SetPos(m_blue*100);

	m_Progress.SetRange(0,m_count);
	m_Progress.SetPos(0);
	m_Progress.SetStep(1);
	UpdateData(false);
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CDialogDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CDialogDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CDialogDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

BOOL CDialogDlg::Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle, const RECT& rect, CWnd* pParentWnd, UINT nID, CCreateContext* pContext) 
{
	// TODO: Add your specialized code here and/or call the base class
	return CDialog::Create(IDD, pParentWnd);
}

void CDialogDlg::OnExit() 
{
	// TODO: Add your command handler code here
	OnOK();
}

void CDialogDlg::OnAbout() 
{
	// TODO: Add your command handler code here
	CAboutDlg dlgAbout;
	dlgAbout.DoModal();
}

BEGIN_EVENTSINK_MAP(CDialogDlg, CDialog)
    //{{AFX_EVENTSINK_MAP(CDialogDlg)
	ON_EVENT(CDialogDlg, IDC_OPENGLCTRL, 4 /* ReDraw */, OnReDrawOpengl, VTS_NONE)
	ON_EVENT(CDialogDlg, IDC_OPENGLCTRL, 2 /* InitOpengl */, OnInitOpengl, VTS_NONE)
	ON_EVENT(CDialogDlg, IDC_OPENGLCTRL, 6 /* ReSize */, OnReSizeOpengl, VTS_I2 VTS_I2)
	//}}AFX_EVENTSINK_MAP
END_EVENTSINK_MAP()

void CDialogDlg::OnReDrawOpengl() 
{
	// TODO: Add your control notification handler code here

	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);        // Enable Alpha Mixtrue
	glEnable(GL_BLEND);

	GLUquadricObj *obj;                                       // Inital to Draw 3D Object
	obj = gluNewQuadric();                                    // Set Quadric Object
	gluQuadricDrawStyle(obj,GLU_FILL);                        // Set 3D Object Properties
	gluQuadricNormals(obj,GLU_SMOOTH);                        // Set Normals
	gluQuadricTexture(obj,GL_FALSE);                          // Disable Texture

	glDisable(GL_CULL_FACE);                                  // Close Cull Face


	glClearColor(m_red,m_green,m_blue,1.0);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glLineWidth(1.0f);
	glPointSize(1.0f);
	glScalef(0.06f,0.25f,0.03f);
	
	translate_2D_3D();
	
	if(tiao_ping==flag_ping)
	{
		if(mode==flag_point)
			DrawPoint();
		else if(mode==flag_line)DrawLine();
		else DrawSurface();
	}
	else Draw_tiao();
	SwapBuffers(::wglGetCurrentDC());

}


void CDialogDlg::OnReSizeOpengl(short x, short y) 
{
	// TODO: Add your control notification handler code here
}



void CDialogDlg::OnInitOpengl() 
{
	// TODO: Add your control notification handler code here
	glEnable(GL_TEXTURE_2D);   	                           // Enable Texture Mapping ( NEW )
	glShadeModel(GL_SMOOTH);     	                           // Enable Smooth Shading
	glClearDepth(1.0f);		               	           // Depth Buffer Setup
	glEnable(GL_DEPTH_TEST);                                  // Enables Depth Testing
	glEnable(GL_BLEND);
	glPolygonMode(GL_FRONT,GL_FILL);
	glDepthFunc(GL_LEQUAL);		    	           // The Type Of Depth Testing To Do
	glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);        // Really Nice Perspective Calculations

	glEnable(GL_LINE_SMOOTH);
	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);

	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	   // Clear The Screen And The Depth Buffer
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(-10.0,10.0,-6.0,6.0,-50.0,50.0);
	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();

	glRotatef(-90,1,0,0);                                     // Rotate -90 round X
	glRotatef(-90,0,0,1);                                     // Rotate -90 round Z

}

void CDialogDlg::OnClear() 
{
	// TODO: Add your control notification handler code here
	glClearColor(m_red,m_green,m_blue,1.0);
	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	for(int i=0;i<M;i++)
		{
			u1[i].Init_point(-a+2*a*i/M,1,0,1,0);
			u2[i].Init_point(-a+2*a*i/M,1,0,1,0);
		}
	time=0;
	tiao_ping=flag_tiao;
	KillTimer(1);
	SwapBuffers(::wglGetCurrentDC());
}


void CDialogDlg::OnRun() 
{
	// TODO: Add your control notification handler code here
	m_opengl.Invalidate();
	for(int i=0;i<M;i++)
		{
			u1[i].Init_point(-a+2*a*i/M,1,0,1,0);
			u2[i].Init_point(-a+2*a*i/M,1,0,1,0);
		}
	m_Progress.SetPos(0);
	SetTimer(1,300,NULL);
}

void CDialogDlg::ReShape(int w, int h)
{
   glViewport(0, 0, (GLsizei) w, (GLsizei) h);
   glMatrixMode(GL_PROJECTION);
   glLoadIdentity();
   if (w <= h)
      glOrtho(-4.0, 4.0, -4.0*(GLfloat)h/(GLfloat)w, 
              4.0*(GLfloat)h/(GLfloat)w, -4.0, 4.0);
   else
      glOrtho(-4.0*(GLfloat)w/(GLfloat)h, 
              4.0*(GLfloat)w/(GLfloat)h, -4.0, 4.0, -4.0, 4.0);
   glMatrixMode(GL_MODELVIEW);
   glLoadIdentity();
}

void CDialogDlg::SetupLighting()
{
	GLfloat mat_ambient[]= { 0.2, 0.2, 0.2, 1.0 };
	GLfloat mat_diffuse[]= { 0.8, 0.8, 0.8, 1.0 };
    GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.0 };
    GLfloat mat_shininess[] = { 50.0 };

    GLfloat light0_diffuse[]= { 0.0, 0.0, 1.0, 1.0};
    GLfloat light0_position[] = { 1.0, 1.0, 1.0, 0.0 };

	GLfloat spot_direction[]={ 1.0,1.0,-1.0};

	
	glMaterialfv(GL_FRONT, GL_AMBIENT,  mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,  mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS,mat_shininess);

	glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
	glLightfv(GL_LIGHT0, GL_POSITION,light0_position);
	glLightf(GL_LIGHT0,GL_QUADRATIC_ATTENUATION,0.5);

    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);

	glShadeModel(GL_SMOOTH);     	                           // Enable Smooth Shading
	glClearDepth(1.0f);		               	           // Depth Buffer Setup
	glEnable(GL_DEPTH_TEST);                                  // Enables Depth Testing

    glDepthFunc(GL_LEQUAL);
    glEnable(GL_DEPTH_TEST);
}

void CDialogDlg::DrawPoint()
{
	int i,j;


	glRotatef(-30,1.0,0,0);
	glRotatef(angle1,0.0,1.0,0.1);
	glRotatef(angle2,1.0,0.0,0.1);

	glBegin(GL_POINTS);
	for(i=0;i<M;i++)
	for(j=0;j<M;j++)
	{
		glColor3f(1,E_A2[i][j].z,0.0);
		glVertex3f(E_A2[i][j].x,E_A2[i][j].y,E_A2[i][j].z+1.5);
	}
	glEnd();

	glBegin(GL_POINTS);
	for(i=0;i<M;i++)
	for(j=0;j<M;j++)
	{
		glColor3f(1,1.0f-E_P2[i][j].z-1,0.0);
		glVertex3f(E_P2[i][j].x,E_P2[i][j].y,E_P2[i][j].z-1.0);
	}
	glEnd();

}


void CDialogDlg::DrawLine()
{
	int i,j;


	glRotatef(-30,1.0,0,0);
	glRotatef(angle1,0.0,1.0,0.1);
	glRotatef(angle2,1.0,0.0,0.1);

	for(i=0;i<M;i++)
	{
	for(j=0;j<M-1;j++)
	{
		glColor3f(1,E_A2[i][j].z,0.0);
		glBegin(GL_LINE_STRIP);
		glVertex3f(E_A2[i][j].x,E_A2[i][j].y,E_A2[i][j].z+1.5);

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