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📄 tl_sound.h

📁 gameboy 模拟器的源代码
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/*** thinlib (c) 2001 Matthew Conte (matt@conte.com)****** tl_sound.h**** thinlib sound routines**** $Id: $*/#ifndef _TL_SOUND_H_#define _TL_SOUND_H_#include "tl_types.h"#define  THIN_SOUND_8BIT      0x00#define  THIN_SOUND_16BIT     0x01#define  THIN_SOUND_MONO      0x00#define  THIN_SOUND_STEREO    0x02#define  THIN_SOUND_UNSIGNED  0x00#define  THIN_SOUND_SIGNED    0x04typedef void (*audio_callback_t)(void *user_data, void *buffer, int samples);typedef struct thinsound_s{   int sample_rate;   int frag_size;   int format;   audio_callback_t callback;   void *user_data;} thinsound_t;extern int thin_sound_init(thinsound_t *sound_params);extern void thin_sound_shutdown(void);// TODO: roll into one pause() functionextern void thin_sound_start(void);extern void thin_sound_stop(void);extern void thin_sound_setrate(int sample_rate);#endif /* !_TL_SOUND_H_ *//*** $Log: $*/

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