📄 minesweep.h
字号:
/* * Copyright (c) 2003 Century Software, Inc. All Rights Reserved. * * This file is part of the PIXIL Operating Environment * * The use, copying and distribution of this file is governed by one * of two licenses, the PIXIL Commercial License, or the GNU General * Public License, version 2. * * Licensees holding a valid PIXIL Commercial License may use this file * in accordance with the PIXIL Commercial License Agreement provided * with the Software. Others are governed under the terms of the GNU * General Public License version 2. * * This file may be distributed and/or modified under the terms of the * GNU General Public License version 2 as published by the Free * Software Foundation and appearing in the file LICENSE.GPL included * in the packaging of this file. * * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING * THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE. * * RESTRICTED RIGHTS LEGEND * * Use, duplication, or disclosure by the government is subject to * restriction as set forth in paragraph (b)(3)(b) of the Rights in * Technical Data and Computer Software clause in DAR 7-104.9(a). * * See http://www.pixil.org/gpl/ for GPL licensing * information. * * See http://www.pixil.org/license.html or * email cetsales@centurysoftware.com for information about the PIXIL * Commercial License Agreement, or if any conditions of this licensing * are not clear to you. */#ifndef _MINESWEEP_H_#define _MINESWEEP_H_#define VERT_SIZE 12#define HORIZ_SIZE 12#define BOMB_COUNT 28#define TILE_COUNT 3#define TILE_WIDTH 17#define TILE_HEIGHT 17#define BUTTON_WIDTH 34#define BUTTON_HEIGHT 34#define BOMB_FLAG 0x01/* Tile definitions */#define TILE_EMPTY 0x0#define TILE_REGULAR 0x1#define TILE_DEPRESSED 0x2#define TILE_FLAG 0x3#define TILE_BOMB 0x4#define TILE_WRONG 0x5#define TILE_MASK 0xF#define BUTTON_REGULAR 0#define BUTTON_WRONG 1#define BUTTON_WON 2/* Tile managment macros */#define GET_TILE(val) ((val & 0xF0) >> 4)#define SET_TILE(val, tile) (val |= (tile << 4))#define CLEAR_TILE(val) (val &= ~(TILE_MASK << 4))/* Game States */#define GAME_OVER 0#define GAME_START 1#define GAME_ACTIVE 2#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -