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📄 nxsnake.h

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/*                                                                        * Copyright (c) 2003 Century Software, Inc.   All Rights Reserved.      *                                                                        * This file is part of the PIXIL Operating Environment                  *                                                                        * The use, copying and distribution of this file is governed by one     * of two licenses, the PIXIL Commercial License, or the GNU General     * Public License, version 2.                                            *                                                                        * Licensees holding a valid PIXIL Commercial License may use this file  * in accordance with the PIXIL Commercial License Agreement provided    * with the Software. Others are governed under the terms of the GNU    * General Public License version 2.                                     *                                                                        * This file may be distributed and/or modified under the terms of the   * GNU General Public License version 2 as published by the Free         * Software Foundation and appearing in the file LICENSE.GPL included    * in the packaging of this file.                                       *                                                                        * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING   * THE WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A             * PARTICULAR PURPOSE.                                                   *                                                                        * RESTRICTED RIGHTS LEGEND                                              *                                                                      * Use, duplication, or disclosure by the government is subject to       * restriction as set forth in paragraph (b)(3)(b) of the Rights in      * Technical Data and Computer Software clause in DAR 7-104.9(a).        *                                                                       * See http://www.pixil.org/gpl/ for GPL licensing        * information.                                                          *                                                                       * See http://www.pixil.org/license.html or               * email cetsales@centurysoftware.com for information about the PIXIL    * Commercial License Agreement, or if any conditions of this licensing  * are not clear to you.                                                 *//* NXSNAKE.H      Constants for the nxSnake game    Copyright 2001, Jordan Crouse (jordanc@censoft.com)   This library is free software; you can redistribute it and/or   modify it under the terms of the GNU Lesser General Public   License as published by the Free Software Foundation; either   version 2.1 of the License, or (at your option) any later version.      This library is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   Lesser General Public License for more details.      You should have received a copy of the GNU Lesser General Public   License along with this library; if not, write to the Free Software   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA*/#ifndef NXSNAKE_H#define NXSNAKE_H#define WM_PROPS   (GR_WM_PROPS_MAXIMIZE |\                    GR_WM_PROPS_BORDER |\		    GR_WM_PROPS_CAPTION |\                    GR_WM_PROPS_CLOSEBOX)/* This is where we define the size of the whole window */#define WWIDTH  240#define WHEIGHT 280/* This is the size of the playground *//* Minus room for the score and such  */#define PWIDTH  (WWIDTH)#define PHEIGHT (WHEIGHT - 20)/* This is the number of units the screen should be */#define XUNITS  40#define YUNITS  40/* This is the size of the border, the snake, and the nibbles */#define XUNITSIZE  (PWIDTH / XUNITS)#define YUNITSIZE  (PHEIGHT / XUNITS)#define LEVEL_SCORE 10		/* Advance levels every 10 nibbles */#define TILE_BORDER 0#define TILE_SNAKE  1#define TILE_NIBBLE 2#define TILE_COUNT  3/* Game states */#define SNAKE_START        0#define SNAKE_INSTRUCTIONS 1#define SNAKE_PLAYING      2#define SNAKE_PAUSED       3#define SNAKE_NEXTLEVEL    4#define SNAKE_DONE         5#define SNAKE_DIR_UP    0x01#define SNAKE_DIR_DOWN  0x02#define SNAKE_DIR_LEFT  0x04#define SNAKE_DIR_RIGHT 0x08#define PLAYGROUND_EMPTY  0x01#define PLAYGROUND_BORDER 0x02#define PLAYGROUND_SNAKE  0x03#define PLAYGROUND_TAIL   0x04#define PLAYGROUND_NIBBLE 0x05#define GET_SNAKE_DIRECTION(val)      ((val & (0xF << 12)) >> 12)#define GET_SNAKE_OFFSET(val)         (val & 0xFFF)typedef struct{    unsigned short score;    unsigned char lives;    unsigned char speed;	/* The speed of the snake */    unsigned char headx;	/* The absolute position of the head */    unsigned char heady;    unsigned char tailpointer;    unsigned short length;    unsigned short growth;    /* Allow up to 256 girations */    unsigned short body[256];}snake_t;#endif

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