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📄 horde.h

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#ifndef HORDE_H#define HORDE_H#include "Monster.h"#include "NXPicture.h"class Horde{				/*global structure of all bills */  public:    static const int MAX_BILLS = 100;	/*max Bills per level */    static const int WCELS = 4;	/* # of bill walking animation frames */    static const int DCELS = 5;	/* # of bill dying animation frames */    static const int ACELS = 13;	/* # of bill switching OS frames */    Monster list[MAX_BILLS];	/* list of monsters in all states */    int width, height;    int on_screen, off_screen;    NXPicture lcels[WCELS], rcels[WCELS], acels[ACELS], dcels[DCELS];    void load_pix();    void setup();    void launch(int max);    int on(unsigned int lev);    int max_at_once(unsigned int lev);    int between(unsigned int lev);    void update();    void draw();};#endif

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