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📄 changelog

📁 PIXIL is a small footprint operating environment, complete with PDA PIM applications, a browser and
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XBill history:0.01 (7/21/94):  	- Bill moves, and he's in color too.  You can even click on		him and he excaims "OUCH!" or "SPLAT!"	- window resizing is very wrong	0.02 (7/22/94):		- program no longer guaranteed to run predictably for 		longer than nine years (sorry)	- ridiculously improved code style (no really a lot!)	- added linked list unit and support for multiple monsters	- added support for computers	- bill says "POW!!!!!!" on button 2	- improved Makefile	- remembered to include app-defaults file in tar0.03 (7/24/94):	- forgot to initialize a variable.  either the stupid aix compiler 		initialized it anyway or we were really lucky testing it.	- removed annoying flicker	- has multiple computers on the screen with random OSes	- has multiple bills moving on the screen in random directions	- used sxpm to create smaller .xpm files, minor savings in memoy		and executable size, easier to edit pixmaps	- left button (button 1) removes bills from screen	- right button (button 3) now resets computers to wingdows.0.04 (7/25/94):	- got masking to work (well, maybe not...)	- bill now carries the wingdows box around	- event handling/speed improved0.1 (7/26/94):	- masking really works now	- fixed computer pixmap so it looks nice(r)	- randomized computer layout now leaves room for bill to stand on right	- support for bills walking in, standing at computers and walking out	- bills walk towards a specific computer to plunder (primitive ai)	- bill turns off computer, 'steals' native os and installs wingdows	- count of bills remaining is kept: decreased when bill enters screen					  - increased if bill leaves	- bill is killable in all states	- computer reset to native os on right button	- cleaned up code and internal structures	- event handling/speed really improved (optimized for the new code)	- server lag problems identified	- linked list unit fixed so that function to move between lists works	- window resizing is still very wrong	0.2 (8/14/94)	- programmers woke up after being asleep since 7/26.		- code structures were fixed very much (again)	- bill faces in the direction he's walking	- bill explodes in a gory shower of blood when clicked on (yeah!)	- bill drops os when killed	- the os stays on the ground when bill is killed if it had been stolen	- the os bounces up and down while bill carries it	- changed default cursor (matias will have to draw a better one later)	- cursor changes during drag and drop operation	- drag and drop works!  there's a little hack involved, but not 		too bad...	- bill now smart enough to notice that a computer is already		corrupted and find a new one	- game ends if all computers are lost0.21 (8/15/94)	- attempt to port code to athena widgets.  it compiles and		runs w/o motif now (i hate C macros) a bit	- improved the makefile.  an imakefile one day maybe...0.22 (8/16/94)	- when bill leaves the field, he drops the os he's carrying	- status bar widget now does something0.3 (8/23/94)	- improved responsiveness a lot :)	- menubar does something (new game, pause and quit buttons) if 		motif is used.	- levels now exist (barely)	- yet more code cleanup0.31 (8/24/94)	- a few things depend on the level (freq. and number of appearing		bills, number of computers, step size)	- bug where a computer is ignored if off is removed	- menu code written.	- athena code started.  this works more or less, but not too well.		i'd recommend using motif and/or a statically linked binary.0.32 (9/18/94)	- about box works.  help almost works also.	- a bunch of bugs fixed	- have an Imakefile now (thanks to Greg Seidman - anthro@cs.umd.edu)0.9 (11/28/94 - a bit busier during school)	- warp to arbitrary level works	- game pauses when cursor leaves window	- cursor warps to near upper left corner of opened dialog boxes	- redefined both reset and drag to right button (button 3),		added -1 option for people with a one button mouse.		-1 may slow the game down a bit. 	- added -l, -L to specify starting level	- added -v for version info	- improved pictures a lot	- added confirmations for actions	- game now pauses well	- fixed level difficulty stuff	- bill walks at two speeds	- minimizes to an icon (a cool one too...)	- scoring improved	- window cannot be resized now, no matter how hard you try :)	- much cooler animations for bill replacing os	- added high score list	- fixed lots of silly bugs	- made program not die from colormap error (i hope)1.0 (4/5/95-4/9/95)	- remembered that the game's not done yet :)	- replaced usleep() calls with XtAppAddTimeout().  should make		the game more responsive	- changed all popup windows to modal dialogs.  cleans up code		a lot	- removed Athena support, since it would take too long to finish.	- made a couple pixmaps a bit smaller	- changed colors to gray.  why not?	- finally got everything to work with full colormaps	- got rid of app-defaults file.  Not really used anyway	- Only uses one button now (any button).  Easier to play.	- Some Imakefile fixes1.1 (4/16/95)	- modularized widget code, and added Athena widget support (rewritten		from scratch).  The game looks better with Motif, but that's		not too important.	- made pause button only active during game play	- warping to a level starts a game if one isn't being played	- fixed a potentially nasty bug that could cause bills to get lost	- works in TrueColor now (I think - it works in 16 bit mode at least)1.1a (9/22/95)	- fixed bug where getopt() returned a char instead of an int.	- fixed bug where hitting Enter when entering a high score		corrupted the high score file.	- don't fclose() nonexistant files any more.	- added BSD as another operating system (patches by Joerg Wunsch,		joerg_wunsch@uriah.heep.sax.de)	- it was really easy to play forever by guarding one computer.  Now		you lose when there's only one computer left running its		normal OS.	- added man page, written by Pekka Marjola (marjola@trshp.ntc.nokia.com)2.0 ()	- changed around some timer code.	- removed Athena DrawingArea widget since CoreWidget works too.	- massive code reorganization to improve portability to other		GUIs, languages, etc.	- Some computers are connected by network cables	- When a computer with a network cable becomes infected, it will		release a spark down the cable which will infect the		computer on the other end.  Pouring the bucket of water		on the spark will extinguish it.	- Made cursors and various other images look better.	- Removed references to defenestration.dorm.umd.edu, which no		longer exists.	- Added Red Hat logo (fixed broken Red Hat patch).	- Added GNU Hurd logo	- Added Linux penguin logo	- The BSD, Red Hat, Linux, OS/2, and Hurd operating systems are		interchangable on the 2 PC computers.	- The score is now displayed in the playing field.	- Made Athena version far better looking.	- Motif version almost completely works with Lesstif.

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