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📄 fl_eq.h

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//// "$Id: Fl_Eq.H,v 1.1.1.1 2003/08/07 21:18:21 jasonk Exp $"//// Slider header file for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#ifndef Fl_Eq_H#define Fl_Eq_H#ifndef Fl_Valuator_H#include <FL/Fl_Valuator.H>#endif#include <FL/Enumerations.H>// values for type(), lowest bit indicate horizontal:#define FL_VERT_SLIDER		0#define FL_HOR_SLIDER		1#define FL_VERT_FILL_SLIDER	2 // Vertical Equalizer#define FL_VERT_EQ              2 // Vertical Equalizer#define FL_HOR_FILL_SLIDER	3 // Horizontal Equalizer#define FL_HOR_EQ               3 // Horizontal Equalizer#define FL_VERT_NICE_SLIDER	4#define FL_HOR_NICE_SLIDER	5class Fl_Eq : public Fl_Valuator {private:    // Private member variables  float slider_size_;  float slider_size_min_;  uchar slider_;  Fl_Color color1; // First color of the Equalizer  Fl_Color color2; // Second color of the Equalizer  Fl_Color color3; // Third color of the Equalizer  int percent1; // The percentage of the bar taken for first color of the Equalizer  int percent2; // The percentage of the bar taken for the second color of the Equalizer  int percent3; // The percentage of the bar takne for the third color of the Equalizer.  // Private methods  FL_EXPORT void _Fl_Eq();public:  // Public Interface  FL_EXPORT void draw_bg(int, int, int, int);  // these allow subclasses to put the slider in a smaller area:  FL_EXPORT void draw(int, int, int, int);  FL_EXPORT int handle(int, int, int, int, int);  FL_EXPORT void draw();  FL_EXPORT int handle(int);  FL_EXPORT Fl_Eq(int x,int y,int w,int h, const char *l = 0);  FL_EXPORT Fl_Eq(uchar t,int x,int y,int w,int h, const char *l);  // This is where the colored bars are drawn for a vertical equalizer.  FL_EXPORT void slider_hor_lines(int x, int y, int h, int w, int W, Fl_Color c);  // This is where the colored bars are drawn for a horizontal equalizer.  FL_EXPORT void slider_ver_lines(int x, int y, int h, int w, int W, Fl_Color c);  FL_EXPORT int scrollvalue(int windowtop,int windowsize,int first,int totalsize);  FL_EXPORT void bounds(double a, double b);  float slider_size() const {return slider_size_;}  FL_EXPORT void slider_size(double v);  Fl_Boxtype slider() const {return (Fl_Boxtype)slider_;}  void slider(Fl_Boxtype c) {slider_ = c;}  // Equalizer color range.  // The first parameter is the percentage of the total part taken  // by the first color.  // The second parameter is the percentage of the total part taken  // by the second color, after the first color.  // The third color is calculated from the remainder.  // i.e. Range(30, 30); would use the first 30% for color 1, the second  // 30% for color 2, and 40% for the color 3.  void Range(int p1, int p2);  // Set the first, second, and third colors for the equalizers (from  // left to right (horizontal) or from bottom to top (vertical).  // You must pass in a FL_COLOR (i.e. FL_RED or use the color cube.)  void Colors(Fl_Color c1, Fl_Color  c2, Fl_Color c2);};#endif//// End of "$Id: Fl_Eq.H,v 1.1.1.1 2003/08/07 21:18:21 jasonk Exp $".//

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