📄 p_ceilng.c
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_ceilng.c,v 1.2 2003/09/08 22:34:29 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// $Log: p_ceilng.c,v $// Revision 1.2 2003/09/08 22:34:29 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:53 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically////// DESCRIPTION: Ceiling aninmation (lowering, crushing, raising)////-----------------------------------------------------------------------------static const charrcsid[] = "$Id: p_ceilng.c,v 1.2 2003/09/08 22:34:29 jasonk Exp $";#include "z_zone.h"#include "doomdef.h"#include "p_local.h"#include "s_sound.h"// State.#include "doomstat.h"#include "r_state.h"// Data.#include "sounds.h"//// CEILINGS//ceiling_t* activeceilings[MAXCEILINGS];//// T_MoveCeiling//void T_MoveCeiling (ceiling_t* ceiling){ result_e res; switch(ceiling->direction) { case 0: // IN STASIS break; case 1: // UP res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false,1,ceiling->direction); if (!(leveltime&7)) { switch(ceiling->type) { case silentCrushAndRaise: break; default: S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_stnmov); // ? break; } } if (res == pastdest) { switch(ceiling->type) { case raiseToHighest: P_RemoveActiveCeiling(ceiling); break; case silentCrushAndRaise: S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_pstop); case fastCrushAndRaise: case crushAndRaise: ceiling->direction = -1; break; default: break; } } break; case -1: // DOWN res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush,1,ceiling->direction); if (!(leveltime&7)) { switch(ceiling->type) { case silentCrushAndRaise: break; default: S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_stnmov); } } if (res == pastdest) { switch(ceiling->type) { case silentCrushAndRaise: S_StartSound((mobj_t *)&ceiling->sector->soundorg, sfx_pstop); case crushAndRaise: ceiling->speed = CEILSPEED; case fastCrushAndRaise: ceiling->direction = 1; break; case lowerAndCrush: case lowerToFloor: P_RemoveActiveCeiling(ceiling); break; default: break; } } else // ( res != pastdest ) { if (res == crushed) { switch(ceiling->type) { case silentCrushAndRaise: case crushAndRaise: case lowerAndCrush: ceiling->speed = CEILSPEED / 8; break; default: break; } } } break; }}//// EV_DoCeiling// Move a ceiling up/down and all around!//intEV_DoCeiling( line_t* line, ceiling_e type ){ int secnum; int rtn; sector_t* sec; ceiling_t* ceiling; secnum = -1; rtn = 0; // Reactivate in-stasis ceilings...for certain types. switch(type) { case fastCrushAndRaise: case silentCrushAndRaise: case crushAndRaise: P_ActivateInStasisCeiling(line); default: break; } while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; if (sec->specialdata) continue; // new door thinker rtn = 1; ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0); P_AddThinker (&ceiling->thinker); sec->specialdata = ceiling; ceiling->thinker.function.acp1 = (actionf_p1)T_MoveCeiling; ceiling->sector = sec; ceiling->crush = false; switch(type) { case fastCrushAndRaise: ceiling->crush = true; ceiling->topheight = sec->ceilingheight; ceiling->bottomheight = sec->floorheight + (8*FRACUNIT); ceiling->direction = -1; ceiling->speed = CEILSPEED * 2; break; case silentCrushAndRaise: case crushAndRaise: ceiling->crush = true; ceiling->topheight = sec->ceilingheight; case lowerAndCrush: case lowerToFloor: ceiling->bottomheight = sec->floorheight; if (type != lowerToFloor) ceiling->bottomheight += 8*FRACUNIT; ceiling->direction = -1; ceiling->speed = CEILSPEED; break; case raiseToHighest: ceiling->topheight = P_FindHighestCeilingSurrounding(sec); ceiling->direction = 1; ceiling->speed = CEILSPEED; break; } ceiling->tag = sec->tag; ceiling->type = type; P_AddActiveCeiling(ceiling); } return rtn;}//// Add an active ceiling//void P_AddActiveCeiling(ceiling_t* c){ int i; for (i = 0; i < MAXCEILINGS;i++) { if (activeceilings[i] == NULL) { activeceilings[i] = c; return; } }}//// Remove a ceiling's thinker//void P_RemoveActiveCeiling(ceiling_t* c){ int i; for (i = 0;i < MAXCEILINGS;i++) { if (activeceilings[i] == c) { activeceilings[i]->sector->specialdata = NULL; P_RemoveThinker (&activeceilings[i]->thinker); activeceilings[i] = NULL; break; } }}//// Restart a ceiling that's in-stasis//void P_ActivateInStasisCeiling(line_t* line){ int i; for (i = 0;i < MAXCEILINGS;i++) { if (activeceilings[i] && (activeceilings[i]->tag == line->tag) && (activeceilings[i]->direction == 0)) { activeceilings[i]->direction = activeceilings[i]->olddirection; activeceilings[i]->thinker.function.acp1 = (actionf_p1)T_MoveCeiling; } }}//// EV_CeilingCrushStop// Stop a ceiling from crushing!//int EV_CeilingCrushStop(line_t *line){ int i; int rtn; rtn = 0; for (i = 0;i < MAXCEILINGS;i++) { if (activeceilings[i] && (activeceilings[i]->tag == line->tag) && (activeceilings[i]->direction != 0)) { activeceilings[i]->olddirection = activeceilings[i]->direction; activeceilings[i]->thinker.function.acv = (actionf_v)NULL; activeceilings[i]->direction = 0; // in-stasis rtn = 1; } } return rtn;}
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