📄 d_items.c
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_items.c,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// $Log: d_items.c,v $// Revision 1.2 2003/09/08 22:34:27 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:51 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically////// DESCRIPTION:////-----------------------------------------------------------------------------static const charrcsid[] = "$Id: d_items.c,v 1.2 2003/09/08 22:34:27 jasonk Exp $";// We are referring to sprite numbers.#include "info.h"#ifdef __GNUG__#pragma implementation "d_items.h"#endif#include "d_items.h"//// PSPRITE ACTIONS for waepons.// This struct controls the weapon animations.//// Each entry is:// ammo/amunition type// upstate// downstate// readystate// atkstate, i.e. attack/fire/hit frame// flashstate, muzzle flash//weaponinfo_t weaponinfo[NUMWEAPONS] ={ { // fist am_noammo, S_PUNCHUP, S_PUNCHDOWN, S_PUNCH, S_PUNCH1, S_NULL }, { // pistol am_clip, S_PISTOLUP, S_PISTOLDOWN, S_PISTOL, S_PISTOL1, S_PISTOLFLASH }, { // shotgun am_shell, S_SGUNUP, S_SGUNDOWN, S_SGUN, S_SGUN1, S_SGUNFLASH1 }, { // chaingun am_clip, S_CHAINUP, S_CHAINDOWN, S_CHAIN, S_CHAIN1, S_CHAINFLASH1 }, { // missile launcher am_misl, S_MISSILEUP, S_MISSILEDOWN, S_MISSILE, S_MISSILE1, S_MISSILEFLASH1 }, { // plasma rifle am_cell, S_PLASMAUP, S_PLASMADOWN, S_PLASMA, S_PLASMA1, S_PLASMAFLASH1 }, { // bfg 9000 am_cell, S_BFGUP, S_BFGDOWN, S_BFG, S_BFG1, S_BFGFLASH1 }, { // chainsaw am_noammo, S_SAWUP, S_SAWDOWN, S_SAW, S_SAW1, S_NULL }, { // super shotgun am_shell, S_DSGUNUP, S_DSGUNDOWN, S_DSGUN, S_DSGUN1, S_DSGUNFLASH1 }, };
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