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📄 d_items.c

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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_items.c,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// $Log: d_items.c,v $// Revision 1.2  2003/09/08 22:34:27  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:12  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:51  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically////// DESCRIPTION:////-----------------------------------------------------------------------------static const charrcsid[] = "$Id: d_items.c,v 1.2 2003/09/08 22:34:27 jasonk Exp $";// We are referring to sprite numbers.#include "info.h"#ifdef __GNUG__#pragma implementation "d_items.h"#endif#include "d_items.h"//// PSPRITE ACTIONS for waepons.// This struct controls the weapon animations.//// Each entry is://   ammo/amunition type//  upstate//  downstate// readystate// atkstate, i.e. attack/fire/hit frame// flashstate, muzzle flash//weaponinfo_t	weaponinfo[NUMWEAPONS] ={    {	// fist	am_noammo,	S_PUNCHUP,	S_PUNCHDOWN,	S_PUNCH,	S_PUNCH1,	S_NULL    },	    {	// pistol	am_clip,	S_PISTOLUP,	S_PISTOLDOWN,	S_PISTOL,	S_PISTOL1,	S_PISTOLFLASH    },	    {	// shotgun	am_shell,	S_SGUNUP,	S_SGUNDOWN,	S_SGUN,	S_SGUN1,	S_SGUNFLASH1    },    {	// chaingun	am_clip,	S_CHAINUP,	S_CHAINDOWN,	S_CHAIN,	S_CHAIN1,	S_CHAINFLASH1    },    {	// missile launcher	am_misl,	S_MISSILEUP,	S_MISSILEDOWN,	S_MISSILE,	S_MISSILE1,	S_MISSILEFLASH1    },    {	// plasma rifle	am_cell,	S_PLASMAUP,	S_PLASMADOWN,	S_PLASMA,	S_PLASMA1,	S_PLASMAFLASH1    },    {	// bfg 9000	am_cell,	S_BFGUP,	S_BFGDOWN,	S_BFG,	S_BFG1,	S_BFGFLASH1    },    {	// chainsaw	am_noammo,	S_SAWUP,	S_SAWDOWN,	S_SAW,	S_SAW1,	S_NULL    },    {	// super shotgun	am_shell,	S_DSGUNUP,	S_DSGUNDOWN,	S_DSGUN,	S_DSGUN1,	S_DSGUNFLASH1    },	};

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