📄 p_spec.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_spec.h,v 1.2 2003/09/08 22:34:30 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION: none// Implements special effects:// Texture animation, height or lighting changes// according to adjacent sectors, respective// utility functions, etc.////-----------------------------------------------------------------------------#ifndef __P_SPEC__#define __P_SPEC__//// End-level timer (-TIMER option)//extern boolean levelTimer;extern int levelTimeCount;// Define values for map objects#define MO_TELEPORTMAN 14// at game startvoid P_InitPicAnims (void);// at map loadvoid P_SpawnSpecials (void);// every ticvoid P_UpdateSpecials (void);// when neededbooleanP_UseSpecialLine( mobj_t* thing, line_t* line, int side );voidP_ShootSpecialLine( mobj_t* thing, line_t* line );voidP_CrossSpecialLine( int linenum, int side, mobj_t* thing );void P_PlayerInSpecialSector (player_t* player);inttwoSided( int sector, int line );sector_t*getSector( int currentSector, int line, int side );side_t*getSide( int currentSector, int line, int side );fixed_t P_FindLowestFloorSurrounding(sector_t* sec);fixed_t P_FindHighestFloorSurrounding(sector_t* sec);fixed_tP_FindNextHighestFloor( sector_t* sec, int currentheight );fixed_t P_FindLowestCeilingSurrounding(sector_t* sec);fixed_t P_FindHighestCeilingSurrounding(sector_t* sec);intP_FindSectorFromLineTag( line_t* line, int start );intP_FindMinSurroundingLight( sector_t* sector, int max );sector_t*getNextSector( line_t* line, sector_t* sec );//// SPECIAL//int EV_DoDonut(line_t* line);//// P_LIGHTS//typedef struct{ thinker_t thinker; sector_t* sector; int count; int maxlight; int minlight; } fireflicker_t;typedef struct{ thinker_t thinker; sector_t* sector; int count; int maxlight; int minlight; int maxtime; int mintime; } lightflash_t;typedef struct{ thinker_t thinker; sector_t* sector; int count; int minlight; int maxlight; int darktime; int brighttime; } strobe_t;typedef struct{ thinker_t thinker; sector_t* sector; int minlight; int maxlight; int direction;} glow_t;#define GLOWSPEED 8#define STROBEBRIGHT 5#define FASTDARK 15#define SLOWDARK 35void P_SpawnFireFlicker (sector_t* sector);void T_LightFlash (lightflash_t* flash);void P_SpawnLightFlash (sector_t* sector);void T_StrobeFlash (strobe_t* flash);voidP_SpawnStrobeFlash( sector_t* sector, int fastOrSlow, int inSync );void EV_StartLightStrobing(line_t* line);void EV_TurnTagLightsOff(line_t* line);voidEV_LightTurnOn( line_t* line, int bright );void T_Glow(glow_t* g);void P_SpawnGlowingLight(sector_t* sector);//// P_SWITCH//typedef struct{ char name1[9]; char name2[9]; short episode; } switchlist_t;typedef enum{ top, middle, bottom} bwhere_e;typedef struct{ line_t* line; bwhere_e where; int btexture; int btimer; mobj_t* soundorg;} button_t; // max # of wall switches in a level#define MAXSWITCHES 50 // 4 players, 4 buttons each at once, max.#define MAXBUTTONS 16 // 1 second, in ticks. #define BUTTONTIME 35 extern button_t buttonlist[MAXBUTTONS]; voidP_ChangeSwitchTexture( line_t* line, int useAgain );void P_InitSwitchList(void);//// P_PLATS//typedef enum{ up, down, waiting, in_stasis} plat_e;typedef enum{ perpetualRaise, downWaitUpStay, raiseAndChange, raiseToNearestAndChange, blazeDWUS} plattype_e;typedef struct{ thinker_t thinker; sector_t* sector; fixed_t speed; fixed_t low; fixed_t high; int wait; int count; plat_e status; plat_e oldstatus; boolean crush; int tag; plattype_e type; } plat_t;#define PLATWAIT 3#define PLATSPEED FRACUNIT#define MAXPLATS 30extern plat_t* activeplats[MAXPLATS];void T_PlatRaise(plat_t* plat);intEV_DoPlat( line_t* line, plattype_e type, int amount );void P_AddActivePlat(plat_t* plat);void P_RemoveActivePlat(plat_t* plat);void EV_StopPlat(line_t* line);void P_ActivateInStasis(int tag);//// P_DOORS//typedef enum{ normal, close30ThenOpen, close, open, raiseIn5Mins, blazeRaise, blazeOpen, blazeClose} vldoor_e;typedef struct{ thinker_t thinker; vldoor_e type; sector_t* sector; fixed_t topheight; fixed_t speed; // 1 = up, 0 = waiting at top, -1 = down int direction; // tics to wait at the top int topwait; // (keep in case a door going down is reset) // when it reaches 0, start going down int topcountdown; } vldoor_t;#define VDOORSPEED FRACUNIT*2#define VDOORWAIT 150voidEV_VerticalDoor( line_t* line, mobj_t* thing );intEV_DoDoor( line_t* line, vldoor_e type );intEV_DoLockedDoor( line_t* line, vldoor_e type, mobj_t* thing );void T_VerticalDoor (vldoor_t* door);void P_SpawnDoorCloseIn30 (sector_t* sec);voidP_SpawnDoorRaiseIn5Mins( sector_t* sec, int secnum );#if 0 // UNUSED//// Sliding doors...//typedef enum{ sd_opening, sd_waiting, sd_closing} sd_e;typedef enum{ sdt_openOnly, sdt_closeOnly, sdt_openAndClose} sdt_e;typedef struct{ thinker_t thinker; sdt_e type; line_t* line; int frame; int whichDoorIndex; int timer; sector_t* frontsector; sector_t* backsector; sd_e status;} slidedoor_t;typedef struct{ char frontFrame1[9]; char frontFrame2[9]; char frontFrame3[9]; char frontFrame4[9]; char backFrame1[9]; char backFrame2[9]; char backFrame3[9]; char backFrame4[9]; } slidename_t;typedef struct{ int frontFrames[4]; int backFrames[4];} slideframe_t;// how many frames of animation#define SNUMFRAMES 4#define SDOORWAIT 35*3#define SWAITTICS 4// how many diff. types of anims#define MAXSLIDEDOORS 5 void P_InitSlidingDoorFrames(void);voidEV_SlidingDoor( line_t* line, mobj_t* thing );#endif//// P_CEILNG//typedef enum{ lowerToFloor, raiseToHighest, lowerAndCrush, crushAndRaise, fastCrushAndRaise, silentCrushAndRaise} ceiling_e;typedef struct{ thinker_t thinker; ceiling_e type; sector_t* sector; fixed_t bottomheight; fixed_t topheight; fixed_t speed; boolean crush; // 1 = up, 0 = waiting, -1 = down int direction; // ID int tag; int olddirection; } ceiling_t;#define CEILSPEED FRACUNIT#define CEILWAIT 150#define MAXCEILINGS 30extern ceiling_t* activeceilings[MAXCEILINGS];intEV_DoCeiling( line_t* line, ceiling_e type );void T_MoveCeiling (ceiling_t* ceiling);void P_AddActiveCeiling(ceiling_t* c);void P_RemoveActiveCeiling(ceiling_t* c);int EV_CeilingCrushStop(line_t* line);void P_ActivateInStasisCeiling(line_t* line);//// P_FLOOR//typedef enum{ // lower floor to highest surrounding floor lowerFloor, // lower floor to lowest surrounding floor lowerFloorToLowest, // lower floor to highest surrounding floor VERY FAST turboLower, // raise floor to lowest surrounding CEILING raiseFloor, // raise floor to next highest surrounding floor raiseFloorToNearest, // raise floor to shortest height texture around it raiseToTexture, // lower floor to lowest surrounding floor // and change floorpic lowerAndChange, raiseFloor24, raiseFloor24AndChange, raiseFloorCrush, // raise to next highest floor, turbo-speed raiseFloorTurbo, donutRaise, raiseFloor512 } floor_e;typedef enum{ build8, // slowly build by 8 turbo16 // quickly build by 16 } stair_e;typedef struct{ thinker_t thinker; floor_e type; boolean crush; sector_t* sector; int direction; int newspecial; short texture; fixed_t floordestheight; fixed_t speed;} floormove_t;#define FLOORSPEED FRACUNITtypedef enum{ ok, crushed, pastdest } result_e;result_eT_MovePlane( sector_t* sector, fixed_t speed, fixed_t dest, boolean crush, int floorOrCeiling, int direction );intEV_BuildStairs( line_t* line, stair_e type );intEV_DoFloor( line_t* line, floor_e floortype );void T_MoveFloor( floormove_t* floor);//// P_TELEPT//intEV_Teleport( line_t* line, int side, mobj_t* thing );#endif//-----------------------------------------------------------------------------//// $Log: p_spec.h,v $// Revision 1.2 2003/09/08 22:34:30 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:54 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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