st_stuff.h
来自「PIXIL is a small footprint operating env」· C头文件 代码 · 共 96 行
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96 行
// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: st_stuff.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// Status bar code.// Does the face/direction indicator animatin.// Does palette indicators as well (red pain/berserk, bright pickup)////-----------------------------------------------------------------------------#ifndef __STSTUFF_H__#define __STSTUFF_H__#include "doomtype.h"#include "d_event.h"// Size of statusbar.// Now sensitive for scaling.#define ST_HEIGHT 32*SCREEN_MUL#define ST_WIDTH SCREENWIDTH#define ST_Y (SCREENHEIGHT - ST_HEIGHT)//// STATUS BAR//// Called by main loop.boolean ST_Responder (event_t* ev);// Called by main loop.void ST_Ticker (void);// Called by main loop.void ST_Drawer (boolean fullscreen, boolean refresh);// Called when the console player is spawned on each level.void ST_Start (void);// Called by startup code.void ST_Init (void);// States for status bar code.typedef enum{ AutomapState, FirstPersonState } st_stateenum_t;// States for the chat code.typedef enum{ StartChatState, WaitDestState, GetChatState } st_chatstateenum_t;boolean ST_Responder(event_t* ev);#endif//-----------------------------------------------------------------------------//// $Log: st_stuff.h,v $// Revision 1.2 2003/09/08 22:34:31 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:54 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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