📄 d_think.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_think.h,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// MapObj data. Map Objects or mobjs are actors, entities,// thinker, take-your-pick... anything that moves, acts, or// suffers state changes of more or less violent nature.////-----------------------------------------------------------------------------#ifndef __D_THINK__#define __D_THINK__#ifdef __GNUG__#pragma interface#endif//// Experimental stuff.// To compile this as "ANSI C with classes"// we will need to handle the various// action functions cleanly.//typedef void (*actionf_v)();typedef void (*actionf_p1)( void* );typedef void (*actionf_p2)( void*, void* );typedef union{ actionf_p1 acp1; actionf_v acv; actionf_p2 acp2;} actionf_t;// Historically, "think_t" is yet another// function pointer to a routine to handle// an actor.typedef actionf_t think_t;// Doubly linked list of actors.typedef struct thinker_s{ struct thinker_s* prev; struct thinker_s* next; think_t function; } thinker_t;#endif//-----------------------------------------------------------------------------//// $Log: d_think.h,v $// Revision 1.2 2003/09/08 22:34:27 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:51 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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