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📄 p_plats.c

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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_plats.c,v 1.2 2003/09/08 22:34:30 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// $Log: p_plats.c,v $// Revision 1.2  2003/09/08 22:34:30  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:13  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:53  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically////// DESCRIPTION://	Plats (i.e. elevator platforms) code, raising/lowering.////-----------------------------------------------------------------------------static const charrcsid[] = "$Id: p_plats.c,v 1.2 2003/09/08 22:34:30 jasonk Exp $";#include "i_system.h"#include "z_zone.h"#include "m_random.h"#include "doomdef.h"#include "p_local.h"#include "s_sound.h"// State.#include "doomstat.h"#include "r_state.h"// Data.#include "sounds.h"plat_t*		activeplats[MAXPLATS];//// Move a plat up and down//void T_PlatRaise(plat_t* plat){    result_e	res;	    switch(plat->status)    {      case up:	res = T_MovePlane(plat->sector,			  plat->speed,			  plat->high,			  plat->crush,0,1);						if (plat->type == raiseAndChange	    || plat->type == raiseToNearestAndChange)	{	    if (!(leveltime&7))		S_StartSound((mobj_t *)&plat->sector->soundorg,			     sfx_stnmov);	}						if (res == crushed && (!plat->crush))	{	    plat->count = plat->wait;	    plat->status = down;	    S_StartSound((mobj_t *)&plat->sector->soundorg,			 sfx_pstart);	}	else	{	    if (res == pastdest)	    {		plat->count = plat->wait;		plat->status = waiting;		S_StartSound((mobj_t *)&plat->sector->soundorg,			     sfx_pstop);		switch(plat->type)		{		  case blazeDWUS:		  case downWaitUpStay:		    P_RemoveActivePlat(plat);		    break;		    		  case raiseAndChange:		  case raiseToNearestAndChange:		    P_RemoveActivePlat(plat);		    break;		    		  default:		    break;		}	    }	}	break;	      case	down:	res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1);	if (res == pastdest)	{	    plat->count = plat->wait;	    plat->status = waiting;	    S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop);	}	break;	      case	waiting:	if (!--plat->count)	{	    if (plat->sector->floorheight == plat->low)		plat->status = up;	    else		plat->status = down;	    S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart);	}      case	in_stasis:	break;    }}//// Do Platforms//  "amount" is only used for SOME platforms.//intEV_DoPlat( line_t*	line,  plattype_e	type,  int		amount ){    plat_t*	plat;    int		secnum;    int		rtn;    sector_t*	sec;	    secnum = -1;    rtn = 0;        //	Activate all <type> plats that are in_stasis    switch(type)    {      case perpetualRaise:	P_ActivateInStasis(line->tag);	break;	      default:	break;    }	    while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)    {	sec = &sectors[secnum];	if (sec->specialdata)	    continue;		// Find lowest & highest floors around sector	rtn = 1;	plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0);	P_AddThinker(&plat->thinker);			plat->type = type;	plat->sector = sec;	plat->sector->specialdata = plat;	plat->thinker.function.acp1 = (actionf_p1) T_PlatRaise;	plat->crush = false;	plat->tag = line->tag;		switch(type)	{	  case raiseToNearestAndChange:	    plat->speed = PLATSPEED/2;	    sec->floorpic = sides[line->sidenum[0]].sector->floorpic;	    plat->high = P_FindNextHighestFloor(sec,sec->floorheight);	    plat->wait = 0;	    plat->status = up;	    // NO MORE DAMAGE, IF APPLICABLE	    sec->special = 0;			    S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov);	    break;	    	  case raiseAndChange:	    plat->speed = PLATSPEED/2;	    sec->floorpic = sides[line->sidenum[0]].sector->floorpic;	    plat->high = sec->floorheight + amount*FRACUNIT;	    plat->wait = 0;	    plat->status = up;	    S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov);	    break;	    	  case downWaitUpStay:	    plat->speed = PLATSPEED * 4;	    plat->low = P_FindLowestFloorSurrounding(sec);	    if (plat->low > sec->floorheight)		plat->low = sec->floorheight;	    plat->high = sec->floorheight;	    plat->wait = 35*PLATWAIT;	    plat->status = down;	    S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart);	    break;	    	  case blazeDWUS:	    plat->speed = PLATSPEED * 8;	    plat->low = P_FindLowestFloorSurrounding(sec);	    if (plat->low > sec->floorheight)		plat->low = sec->floorheight;	    plat->high = sec->floorheight;	    plat->wait = 35*PLATWAIT;	    plat->status = down;	    S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart);	    break;	    	  case perpetualRaise:	    plat->speed = PLATSPEED;	    plat->low = P_FindLowestFloorSurrounding(sec);	    if (plat->low > sec->floorheight)		plat->low = sec->floorheight;	    plat->high = P_FindHighestFloorSurrounding(sec);	    if (plat->high < sec->floorheight)		plat->high = sec->floorheight;	    plat->wait = 35*PLATWAIT;	    plat->status = P_Random()&1;	    S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart);	    break;	}	P_AddActivePlat(plat);    }    return rtn;}void P_ActivateInStasis(int tag){    int		i;	    for (i = 0;i < MAXPLATS;i++)	if (activeplats[i]	    && (activeplats[i])->tag == tag	    && (activeplats[i])->status == in_stasis)	{	    (activeplats[i])->status = (activeplats[i])->oldstatus;	    (activeplats[i])->thinker.function.acp1	      = (actionf_p1) T_PlatRaise;	}}void EV_StopPlat(line_t* line){    int		j;	    for (j = 0;j < MAXPLATS;j++)	if (activeplats[j]	    && ((activeplats[j])->status != in_stasis)	    && ((activeplats[j])->tag == line->tag))	{	    (activeplats[j])->oldstatus = (activeplats[j])->status;	    (activeplats[j])->status = in_stasis;	    (activeplats[j])->thinker.function.acv = (actionf_v)NULL;	}}void P_AddActivePlat(plat_t* plat){    int		i;        for (i = 0;i < MAXPLATS;i++)	if (activeplats[i] == NULL)	{	    activeplats[i] = plat;	    return;	}    I_Error ("P_AddActivePlat: no more plats!");}void P_RemoveActivePlat(plat_t* plat){    int		i;    for (i = 0;i < MAXPLATS;i++)	if (plat == activeplats[i])	{	    (activeplats[i])->sector->specialdata = NULL;	    P_RemoveThinker(&(activeplats[i])->thinker);	    activeplats[i] = NULL;	    	    return;	}    I_Error ("P_RemoveActivePlat: can't find plat!");}

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