📄 p_plats.c
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_plats.c,v 1.2 2003/09/08 22:34:30 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// $Log: p_plats.c,v $// Revision 1.2 2003/09/08 22:34:30 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:53 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically////// DESCRIPTION:// Plats (i.e. elevator platforms) code, raising/lowering.////-----------------------------------------------------------------------------static const charrcsid[] = "$Id: p_plats.c,v 1.2 2003/09/08 22:34:30 jasonk Exp $";#include "i_system.h"#include "z_zone.h"#include "m_random.h"#include "doomdef.h"#include "p_local.h"#include "s_sound.h"// State.#include "doomstat.h"#include "r_state.h"// Data.#include "sounds.h"plat_t* activeplats[MAXPLATS];//// Move a plat up and down//void T_PlatRaise(plat_t* plat){ result_e res; switch(plat->status) { case up: res = T_MovePlane(plat->sector, plat->speed, plat->high, plat->crush,0,1); if (plat->type == raiseAndChange || plat->type == raiseToNearestAndChange) { if (!(leveltime&7)) S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_stnmov); } if (res == crushed && (!plat->crush)) { plat->count = plat->wait; plat->status = down; S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstart); } else { if (res == pastdest) { plat->count = plat->wait; plat->status = waiting; S_StartSound((mobj_t *)&plat->sector->soundorg, sfx_pstop); switch(plat->type) { case blazeDWUS: case downWaitUpStay: P_RemoveActivePlat(plat); break; case raiseAndChange: case raiseToNearestAndChange: P_RemoveActivePlat(plat); break; default: break; } } } break; case down: res = T_MovePlane(plat->sector,plat->speed,plat->low,false,0,-1); if (res == pastdest) { plat->count = plat->wait; plat->status = waiting; S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstop); } break; case waiting: if (!--plat->count) { if (plat->sector->floorheight == plat->low) plat->status = up; else plat->status = down; S_StartSound((mobj_t *)&plat->sector->soundorg,sfx_pstart); } case in_stasis: break; }}//// Do Platforms// "amount" is only used for SOME platforms.//intEV_DoPlat( line_t* line, plattype_e type, int amount ){ plat_t* plat; int secnum; int rtn; sector_t* sec; secnum = -1; rtn = 0; // Activate all <type> plats that are in_stasis switch(type) { case perpetualRaise: P_ActivateInStasis(line->tag); break; default: break; } while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0) { sec = §ors[secnum]; if (sec->specialdata) continue; // Find lowest & highest floors around sector rtn = 1; plat = Z_Malloc( sizeof(*plat), PU_LEVSPEC, 0); P_AddThinker(&plat->thinker); plat->type = type; plat->sector = sec; plat->sector->specialdata = plat; plat->thinker.function.acp1 = (actionf_p1) T_PlatRaise; plat->crush = false; plat->tag = line->tag; switch(type) { case raiseToNearestAndChange: plat->speed = PLATSPEED/2; sec->floorpic = sides[line->sidenum[0]].sector->floorpic; plat->high = P_FindNextHighestFloor(sec,sec->floorheight); plat->wait = 0; plat->status = up; // NO MORE DAMAGE, IF APPLICABLE sec->special = 0; S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); break; case raiseAndChange: plat->speed = PLATSPEED/2; sec->floorpic = sides[line->sidenum[0]].sector->floorpic; plat->high = sec->floorheight + amount*FRACUNIT; plat->wait = 0; plat->status = up; S_StartSound((mobj_t *)&sec->soundorg,sfx_stnmov); break; case downWaitUpStay: plat->speed = PLATSPEED * 4; plat->low = P_FindLowestFloorSurrounding(sec); if (plat->low > sec->floorheight) plat->low = sec->floorheight; plat->high = sec->floorheight; plat->wait = 35*PLATWAIT; plat->status = down; S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); break; case blazeDWUS: plat->speed = PLATSPEED * 8; plat->low = P_FindLowestFloorSurrounding(sec); if (plat->low > sec->floorheight) plat->low = sec->floorheight; plat->high = sec->floorheight; plat->wait = 35*PLATWAIT; plat->status = down; S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); break; case perpetualRaise: plat->speed = PLATSPEED; plat->low = P_FindLowestFloorSurrounding(sec); if (plat->low > sec->floorheight) plat->low = sec->floorheight; plat->high = P_FindHighestFloorSurrounding(sec); if (plat->high < sec->floorheight) plat->high = sec->floorheight; plat->wait = 35*PLATWAIT; plat->status = P_Random()&1; S_StartSound((mobj_t *)&sec->soundorg,sfx_pstart); break; } P_AddActivePlat(plat); } return rtn;}void P_ActivateInStasis(int tag){ int i; for (i = 0;i < MAXPLATS;i++) if (activeplats[i] && (activeplats[i])->tag == tag && (activeplats[i])->status == in_stasis) { (activeplats[i])->status = (activeplats[i])->oldstatus; (activeplats[i])->thinker.function.acp1 = (actionf_p1) T_PlatRaise; }}void EV_StopPlat(line_t* line){ int j; for (j = 0;j < MAXPLATS;j++) if (activeplats[j] && ((activeplats[j])->status != in_stasis) && ((activeplats[j])->tag == line->tag)) { (activeplats[j])->oldstatus = (activeplats[j])->status; (activeplats[j])->status = in_stasis; (activeplats[j])->thinker.function.acv = (actionf_v)NULL; }}void P_AddActivePlat(plat_t* plat){ int i; for (i = 0;i < MAXPLATS;i++) if (activeplats[i] == NULL) { activeplats[i] = plat; return; } I_Error ("P_AddActivePlat: no more plats!");}void P_RemoveActivePlat(plat_t* plat){ int i; for (i = 0;i < MAXPLATS;i++) if (plat == activeplats[i]) { (activeplats[i])->sector->specialdata = NULL; P_RemoveThinker(&(activeplats[i])->thinker); activeplats[i] = NULL; return; } I_Error ("P_RemoveActivePlat: can't find plat!");}
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