📄 d_ticcmd.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_ticcmd.h,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// System specific interface stuff.////-----------------------------------------------------------------------------#ifndef __D_TICCMD__#define __D_TICCMD__#include "doomtype.h"#ifdef __GNUG__#pragma interface#endif// The data sampled per tick (single player)// and transmitted to other peers (multiplayer).// Mainly movements/button commands per game tick,// plus a checksum for internal state consistency.typedef struct{ signed char forwardmove; // *2048 for move char sidemove; // *2048 for move short angleturn; // <<16 for angle delta short consistancy; // checks for net game byte chatchar; byte buttons;} ticcmd_t;#endif//-----------------------------------------------------------------------------//// $Log: d_ticcmd.h,v $// Revision 1.2 2003/09/08 22:34:27 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:51 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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