📄 r_data.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_data.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// Refresh module, data I/O, caching, retrieval of graphics// by name.////-----------------------------------------------------------------------------#ifndef __R_DATA__#define __R_DATA__#include "r_defs.h"#include "r_state.h"#ifdef __GNUG__#pragma interface#endif// Retrieve column data for span blitting.byte*R_GetColumn( int tex, int col );// I/O, setting up the stuff.void R_InitData (void);void R_PrecacheLevel (void);// Retrieval.// Floor/ceiling opaque texture tiles,// lookup by name. For animation?int R_FlatNumForName (char* name);// Called by P_Ticker for switches and animations,// returns the texture number for the texture name.int R_TextureNumForName (char *name);int R_CheckTextureNumForName (char *name);#endif//-----------------------------------------------------------------------------//// $Log: r_data.h,v $// Revision 1.2 2003/09/08 22:34:31 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:54 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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