📄 m_bbox.c
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: m_bbox.c,v 1.2 2003/09/08 22:34:28 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// $Log: m_bbox.c,v $// Revision 1.2 2003/09/08 22:34:28 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:53 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically////// DESCRIPTION:// Main loop menu stuff.// Random number LUT.// Default Config File.// PCX Screenshots.////-----------------------------------------------------------------------------static const charrcsid[] = "$Id: m_bbox.c,v 1.2 2003/09/08 22:34:28 jasonk Exp $";#ifdef __GNUG__#pragma implementation "m_bbox.h"#endif#include "m_bbox.h"void M_ClearBox (fixed_t *box){ box[BOXTOP] = box[BOXRIGHT] = MININT; box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;}voidM_AddToBox( fixed_t* box, fixed_t x, fixed_t y ){ if (x<box[BOXLEFT]) box[BOXLEFT] = x; else if (x>box[BOXRIGHT]) box[BOXRIGHT] = x; if (y<box[BOXBOTTOM]) box[BOXBOTTOM] = y; else if (y>box[BOXTOP]) box[BOXTOP] = y;}
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