📄 doomstat.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: doomstat.h,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// All the global variables that store the internal state.// Theoretically speaking, the internal state of the engine// should be found by looking at the variables collected// here, and every relevant module will have to include// this header file.// In practice, things are a bit messy.////-----------------------------------------------------------------------------#ifndef __D_STATE__#define __D_STATE__// We need globally shared data structures,// for defining the global state variables.#include "doomdata.h"#include "d_net.h"// We need the playr data structure as well.#include "d_player.h"#ifdef __GNUG__#pragma interface#endif// ------------------------// Command line parameters.//extern boolean nomonsters; // checkparm of -nomonstersextern boolean respawnparm; // checkparm of -respawnextern boolean fastparm; // checkparm of -fastextern boolean devparm; // DEBUG: launched with -devparm// -----------------------------------------------------// Game Mode - identify IWAD as shareware, retail etc.//extern GameMode_t gamemode;extern GameMission_t gamemission;// Set if homebrew PWAD stuff has been added.extern boolean modifiedgame;// -------------------------------------------// Language.extern Language_t language;// -------------------------------------------// Selected skill type, map etc.//// Defaults for menu, methinks.extern skill_t startskill;extern int startepisode;extern int startmap;extern boolean autostart;// Selected by user. extern skill_t gameskill;extern int gameepisode;extern int gamemap;// Nightmare mode flag, single player.extern boolean respawnmonsters;// Netgame? Only true if >1 player.extern boolean netgame;// Flag: true only if started as net deathmatch.// An enum might handle altdeath/cooperative better.extern boolean deathmatch; // -------------------------// Internal parameters for sound rendering.// These have been taken from the DOS version,// but are not (yet) supported with Linux// (e.g. no sound volume adjustment with menu.// These are not used, but should be (menu).// From m_menu.c:// Sound FX volume has default, 0 - 15// Music volume has default, 0 - 15// These are multiplied by 8.extern int snd_SfxVolume; // maximum volume for soundextern int snd_MusicVolume; // maximum volume for music// Current music/sfx card - index useless// w/o a reference LUT in a sound module.// Ideally, this would use indices found// in: /usr/include/linux/soundcard.hextern int snd_MusicDevice;extern int snd_SfxDevice;// Config file? Same disclaimer as above.extern int snd_DesiredMusicDevice;extern int snd_DesiredSfxDevice;// -------------------------// Status flags for refresh.//// Depending on view size - no status bar?// Note that there is no way to disable the// status bar explicitely.extern boolean statusbaractive;extern boolean automapactive; // In AutoMap mode?extern boolean menuactive; // Menu overlayed?extern boolean paused; // Game Pause?extern boolean viewactive;extern boolean nodrawers;extern boolean noblit;extern int viewwindowx;extern int viewwindowy;extern int viewheight;extern int viewwidth;extern int scaledviewwidth;// This one is related to the 3-screen display mode.// ANG90 = left side, ANG270 = rightextern int viewangleoffset;// Player taking events, and displaying.extern int consoleplayer; extern int displayplayer;// -------------------------------------// Scores, rating.// Statistics on a given map, for intermission.//extern int totalkills;extern int totalitems;extern int totalsecret;// Timer, for scores.extern int levelstarttic; // gametic at level startextern int leveltime; // tics in game play for par// --------------------------------------// DEMO playback/recording related stuff.// No demo, there is a human player in charge?// Disable save/end game?extern boolean usergame;//?extern boolean demoplayback;extern boolean demorecording;// Quit after playing a demo from cmdline.extern boolean singledemo; //?extern gamestate_t gamestate;//-----------------------------// Internal parameters, fixed.// These are set by the engine, and not changed// according to user inputs. Partly load from// WAD, partly set at startup time.extern int gametic;// Bookkeeping on players - state.extern player_t players[MAXPLAYERS];// Alive? Disconnected?extern boolean playeringame[MAXPLAYERS];// Player spawn spots for deathmatch.#define MAX_DM_STARTS 10extern mapthing_t deathmatchstarts[MAX_DM_STARTS];extern mapthing_t* deathmatch_p;// Player spawn spots.extern mapthing_t playerstarts[MAXPLAYERS];// Intermission stats.// Parameters for world map / intermission.extern wbstartstruct_t wminfo; // LUT of ammunition limits for each kind.// This doubles with BackPack powerup item.extern int maxammo[NUMAMMO];//-----------------------------------------// Internal parameters, used for engine.//// File handling stuff.extern char basedefault[1024];extern FILE* debugfile;// if true, load all graphics at level loadextern boolean precache;// wipegamestate can be set to -1// to force a wipe on the next drawextern gamestate_t wipegamestate;extern int mouseSensitivity;//?// debug flag to cancel adaptivenessextern boolean singletics; extern int bodyqueslot;// Needed to store the number of the dummy sky flat.// Used for rendering,// as well as tracking projectiles etc.extern int skyflatnum;// Netgame stuff (buffers and pointers, i.e. indices).// This is ???extern doomcom_t* doomcom;// This points inside doomcom.extern doomdata_t* netbuffer; extern ticcmd_t localcmds[BACKUPTICS];extern int rndindex;extern int maketic;extern int nettics[MAXNETNODES];extern ticcmd_t netcmds[MAXPLAYERS][BACKUPTICS];extern int ticdup;#endif//-----------------------------------------------------------------------------//// $Log: doomstat.h,v $// Revision 1.2 2003/09/08 22:34:27 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:53 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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