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📄 i_system.h

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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: i_system.h,v 1.2 2003/09/08 22:34:28 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://	System specific interface stuff.////-----------------------------------------------------------------------------#ifndef __I_SYSTEM__#define __I_SYSTEM__#include "d_ticcmd.h"#include "d_event.h"#ifdef __GNUG__#pragma interface#endif// Called by DoomMain.void I_Init (void);// Called by startup code// to get the ammount of memory to malloc// for the zone management.byte*	I_ZoneBase (int *size);// Called by D_DoomLoop,// returns current time in tics.int I_GetTime (void);//// Called by D_DoomLoop,// called before processing any tics in a frame// (just after displaying a frame).// Time consuming syncronous operations// are performed here (joystick reading).// Can call D_PostEvent.//void I_StartFrame (void);//// Called by D_DoomLoop,// called before processing each tic in a frame.// Quick syncronous operations are performed here.// Can call D_PostEvent.void I_StartTic (void);// Asynchronous interrupt functions should maintain private queues// that are read by the synchronous functions// to be converted into events.// Either returns a null ticcmd,// or calls a loadable driver to build it.// This ticcmd will then be modified by the gameloop// for normal input.ticcmd_t* I_BaseTiccmd (void);// Called by M_Responder when quit is selected.// Clean exit, displays sell blurb.void I_Quit (void);// Allocates from low memory under dos,// just mallocs under unixbyte* I_AllocLow (int length);void I_Tactile (int on, int off, int total);void I_Error (char *error, ...);// fixes bug under Win32 (mingwin32)int I_strncasecmp(char *str1, char *str2, int len);#endif//-----------------------------------------------------------------------------//// $Log: i_system.h,v $// Revision 1.2  2003/09/08 22:34:28  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:12  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:53  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------

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