📄 m_random.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: m_random.h,v 1.2 2003/09/08 22:34:29 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://// //-----------------------------------------------------------------------------#ifndef __M_RANDOM__#define __M_RANDOM__#include "doomtype.h"// Returns a number from 0 to 255,// from a lookup table.int M_Random (void);// As M_Random, but used only by the play simulation.int P_Random (void);// Fix randoms for demos.void M_ClearRandom (void);#endif//-----------------------------------------------------------------------------//// $Log: m_random.h,v $// Revision 1.2 2003/09/08 22:34:29 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:53 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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