📄 am_map.c
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: am_map.c,v 1.2 2003/09/08 22:34:26 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.////// $Log: am_map.c,v $// Revision 1.2 2003/09/08 22:34:26 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:51 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically////// DESCRIPTION: the automap code////-----------------------------------------------------------------------------static const char rcsid[] = "$Id: am_map.c,v 1.2 2003/09/08 22:34:26 jasonk Exp $";#include <stdio.h>#include "z_zone.h"#include "doomdef.h"#include "st_stuff.h"#include "p_local.h"#include "w_wad.h"#include "m_cheat.h"#include "i_system.h"// Needs access to LFB.#include "v_video.h"// State.#include "doomstat.h"#include "r_state.h"// Data.#include "dstrings.h"#include "am_map.h"// For use if I do walls with outsides/insides#define REDS (256-5*16)#define REDRANGE 16#define BLUES (256-4*16+8)#define BLUERANGE 8#define GREENS (7*16)#define GREENRANGE 16#define GRAYS (6*16)#define GRAYSRANGE 16#define BROWNS (4*16)#define BROWNRANGE 16#define YELLOWS (256-32+7)#define YELLOWRANGE 1#define BLACK 0#define WHITE (256-47)// Automap colors#define BACKGROUND BLACK#define YOURCOLORS WHITE#define YOURRANGE 0#define WALLCOLORS REDS#define WALLRANGE REDRANGE#define TSWALLCOLORS GRAYS#define TSWALLRANGE GRAYSRANGE#define FDWALLCOLORS BROWNS#define FDWALLRANGE BROWNRANGE#define CDWALLCOLORS YELLOWS#define CDWALLRANGE YELLOWRANGE#define THINGCOLORS GREENS#define THINGRANGE GREENRANGE#define SECRETWALLCOLORS WALLCOLORS#define SECRETWALLRANGE WALLRANGE#define GRIDCOLORS (GRAYS + GRAYSRANGE/2)#define GRIDRANGE 0#define XHAIRCOLORS GRAYS// drawing stuff#define FB 0#define AM_PANDOWNKEY KEY_DOWNARROW#define AM_PANUPKEY KEY_UPARROW#define AM_PANRIGHTKEY KEY_RIGHTARROW#define AM_PANLEFTKEY KEY_LEFTARROW#define AM_ZOOMINKEY '='#define AM_ZOOMOUTKEY '-'#define AM_STARTKEY KEY_TAB#define AM_ENDKEY KEY_TAB#define AM_GOBIGKEY '0'#define AM_FOLLOWKEY 'f'#define AM_GRIDKEY 'g'#define AM_MARKKEY 'm'#define AM_CLEARMARKKEY 'c'#define AM_NUMMARKPOINTS 10// scale on entry#define INITSCALEMTOF (.2*FRACUNIT)// how much the automap moves window per tic in frame-buffer coordinates// moves 140 pixels in 1 second#define F_PANINC 4// how much zoom-in per tic// goes to 2x in 1 second#define M_ZOOMIN ((int) (1.02*FRACUNIT))// how much zoom-out per tic// pulls out to 0.5x in 1 second#define M_ZOOMOUT ((int) (FRACUNIT/1.02))// translates between frame-buffer and map distances#define FTOM(x) FixedMul(((x)<<16),scale_ftom)#define MTOF(x) (FixedMul((x),scale_mtof)>>16)// translates between frame-buffer and map coordinates#define CXMTOF(x) (f_x + MTOF((x)-m_x))#define CYMTOF(y) (f_y + (f_h - MTOF((y)-m_y)))// the following is crap#define LINE_NEVERSEE ML_DONTDRAWtypedef struct{ int x, y;} fpoint_t;typedef struct{ fpoint_t a, b;} fline_t;typedef struct{ fixed_t x,y;} mpoint_t;typedef struct{ mpoint_t a, b;} mline_t;typedef struct{ fixed_t slp, islp;} islope_t;//// The vector graphics for the automap.// A line drawing of the player pointing right,// starting from the middle.//#define R ((8*PLAYERRADIUS)/7)mline_t player_arrow[] = { { { -R+R/8, 0 }, { R, 0 } }, // ----- { { R, 0 }, { R-R/2, R/4 } }, // -----> { { R, 0 }, { R-R/2, -R/4 } }, { { -R+R/8, 0 }, { -R-R/8, R/4 } }, // >----> { { -R+R/8, 0 }, { -R-R/8, -R/4 } }, { { -R+3*R/8, 0 }, { -R+R/8, R/4 } }, // >>---> { { -R+3*R/8, 0 }, { -R+R/8, -R/4 } }};#undef R#define NUMPLYRLINES (sizeof(player_arrow)/sizeof(mline_t))#define R ((8*PLAYERRADIUS)/7)mline_t cheat_player_arrow[] = { { { -R+R/8, 0 }, { R, 0 } }, // ----- { { R, 0 }, { R-R/2, R/6 } }, // -----> { { R, 0 }, { R-R/2, -R/6 } }, { { -R+R/8, 0 }, { -R-R/8, R/6 } }, // >-----> { { -R+R/8, 0 }, { -R-R/8, -R/6 } }, { { -R+3*R/8, 0 }, { -R+R/8, R/6 } }, // >>-----> { { -R+3*R/8, 0 }, { -R+R/8, -R/6 } }, { { -R/2, 0 }, { -R/2, -R/6 } }, // >>-d---> { { -R/2, -R/6 }, { -R/2+R/6, -R/6 } }, { { -R/2+R/6, -R/6 }, { -R/2+R/6, R/4 } }, { { -R/6, 0 }, { -R/6, -R/6 } }, // >>-dd--> { { -R/6, -R/6 }, { 0, -R/6 } }, { { 0, -R/6 }, { 0, R/4 } }, { { R/6, R/4 }, { R/6, -R/7 } }, // >>-ddt-> { { R/6, -R/7 }, { R/6+R/32, -R/7-R/32 } }, { { R/6+R/32, -R/7-R/32 }, { R/6+R/10, -R/7 } }};#undef R#define NUMCHEATPLYRLINES (sizeof(cheat_player_arrow)/sizeof(mline_t))#define R (FRACUNIT)mline_t triangle_guy[] = { { { -.867*R, -.5*R }, { .867*R, -.5*R } }, { { .867*R, -.5*R } , { 0, R } }, { { 0, R }, { -.867*R, -.5*R } }};#undef R#define NUMTRIANGLEGUYLINES (sizeof(triangle_guy)/sizeof(mline_t))#define R (FRACUNIT)mline_t thintriangle_guy[] = { { { -.5*R, -.7*R }, { R, 0 } }, { { R, 0 }, { -.5*R, .7*R } }, { { -.5*R, .7*R }, { -.5*R, -.7*R } }};#undef R#define NUMTHINTRIANGLEGUYLINES (sizeof(thintriangle_guy)/sizeof(mline_t))static int cheating = 0;static int grid = 0;static int leveljuststarted = 1; // kluge until AM_LevelInit() is calledboolean automapactive = false;static int finit_width = SCREENWIDTH;static int finit_height = SCREENHEIGHT - 32;// location of window on screenstatic int f_x;static int f_y;// size of window on screenstatic int f_w;static int f_h;static int lightlev; // used for funky strobing effectstatic byte* fb; // pseudo-frame bufferstatic int amclock;static mpoint_t m_paninc; // how far the window pans each tic (map coords)static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)static fixed_t m_x, m_y; // LL x,y where the window is on the map (map coords)static fixed_t m_x2, m_y2; // UR x,y where the window is on the map (map coords)//// width/height of window on map (map coords)//static fixed_t m_w;static fixed_t m_h;// based on level sizestatic fixed_t min_x;static fixed_t min_y; static fixed_t max_x;static fixed_t max_y;static fixed_t max_w; // max_x-min_x,static fixed_t max_h; // max_y-min_y// based on player sizestatic fixed_t min_w;static fixed_t min_h;static fixed_t min_scale_mtof; // used to tell when to stop zooming outstatic fixed_t max_scale_mtof; // used to tell when to stop zooming in// old stuff for recovery laterstatic fixed_t old_m_w, old_m_h;static fixed_t old_m_x, old_m_y;// old location used by the Follower routinestatic mpoint_t f_oldloc;// used by MTOF to scale from map-to-frame-buffer coordsstatic fixed_t scale_mtof = INITSCALEMTOF;// used by FTOM to scale from frame-buffer-to-map coords (=1/scale_mtof)static fixed_t scale_ftom;static player_t *plr; // the player represented by an arrowstatic patch_t *marknums[10]; // numbers used for marking by the automapstatic mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points arestatic int markpointnum = 0; // next point to be assignedstatic int followplayer = 1; // specifies whether to follow the player aroundstatic unsigned char cheat_amap_seq[] = { 0xb2, 0x26, 0x26, 0x2e, 0xff };static cheatseq_t cheat_amap = { cheat_amap_seq, 0 };static boolean stopped = true;extern boolean viewactive;//extern byte screens[][SCREENWIDTH*SCREENHEIGHT];voidV_MarkRect( int x, int y, int width, int height );// Calculates the slope and slope according to the x-axis of a line// segment in map coordinates (with the upright y-axis n' all) so// that it can be used with the brain-dead drawing stuff.voidAM_getIslope( mline_t* ml, islope_t* is ){ int dx, dy; dy = ml->a.y - ml->b.y; dx = ml->b.x - ml->a.x; if (!dy) is->islp = (dx<0?-MAXINT:MAXINT); else is->islp = FixedDiv(dx, dy); if (!dx) is->slp = (dy<0?-MAXINT:MAXINT); else is->slp = FixedDiv(dy, dx);}//////void AM_activateNewScale(void){ m_x += m_w/2; m_y += m_h/2; m_w = FTOM(f_w); m_h = FTOM(f_h); m_x -= m_w/2; m_y -= m_h/2; m_x2 = m_x + m_w; m_y2 = m_y + m_h;}//////void AM_saveScaleAndLoc(void){ old_m_x = m_x; old_m_y = m_y; old_m_w = m_w; old_m_h = m_h;}//////void AM_restoreScaleAndLoc(void){ m_w = old_m_w; m_h = old_m_h; if (!followplayer) { m_x = old_m_x; m_y = old_m_y; } else { m_x = plr->mo->x - m_w/2; m_y = plr->mo->y - m_h/2; } m_x2 = m_x + m_w; m_y2 = m_y + m_h; // Change the scaling multipliers scale_mtof = FixedDiv(f_w<<FRACBITS, m_w); scale_ftom = FixedDiv(FRACUNIT, scale_mtof);}//// adds a marker at the current location//void AM_addMark(void){ markpoints[markpointnum].x = m_x + m_w/2; markpoints[markpointnum].y = m_y + m_h/2; markpointnum = (markpointnum + 1) % AM_NUMMARKPOINTS;}//// Determines bounding box of all vertices,// sets global variables controlling zoom range.//void AM_findMinMaxBoundaries(void){ int i; fixed_t a; fixed_t b; min_x = min_y = MAXINT; max_x = max_y = -MAXINT; for (i=0;i<numvertexes;i++) { if (vertexes[i].x < min_x) min_x = vertexes[i].x; else if (vertexes[i].x > max_x) max_x = vertexes[i].x; if (vertexes[i].y < min_y) min_y = vertexes[i].y; else if (vertexes[i].y > max_y) max_y = vertexes[i].y; } max_w = max_x - min_x; max_h = max_y - min_y; min_w = 2*PLAYERRADIUS; // const? never changed? min_h = 2*PLAYERRADIUS; a = FixedDiv(f_w<<FRACBITS, max_w); b = FixedDiv(f_h<<FRACBITS, max_h); min_scale_mtof = a < b ? a : b; max_scale_mtof = FixedDiv(f_h<<FRACBITS, 2*PLAYERRADIUS);}//////void AM_changeWindowLoc(void){ if (m_paninc.x || m_paninc.y) { followplayer = 0; f_oldloc.x = MAXINT; } m_x += m_paninc.x; m_y += m_paninc.y; if (m_x + m_w/2 > max_x) m_x = max_x - m_w/2; else if (m_x + m_w/2 < min_x) m_x = min_x - m_w/2; if (m_y + m_h/2 > max_y) m_y = max_y - m_h/2; else if (m_y + m_h/2 < min_y) m_y = min_y - m_h/2; m_x2 = m_x + m_w; m_y2 = m_y + m_h;}//////void AM_initVariables(void){ int pnum; static event_t st_notify = { ev_keyup, AM_MSGENTERED }; automapactive = true; fb = screens[0]; f_oldloc.x = MAXINT; amclock = 0; lightlev = 0; m_paninc.x = m_paninc.y = 0; ftom_zoommul = FRACUNIT; mtof_zoommul = FRACUNIT; m_w = FTOM(f_w); m_h = FTOM(f_h); // find player to center on initially if (!playeringame[pnum = consoleplayer]) for (pnum=0;pnum<MAXPLAYERS;pnum++) if (playeringame[pnum]) break; plr = &players[pnum]; m_x = plr->mo->x - m_w/2; m_y = plr->mo->y - m_h/2; AM_changeWindowLoc(); // for saving & restoring old_m_x = m_x; old_m_y = m_y; old_m_w = m_w; old_m_h = m_h; // inform the status bar of the change ST_Responder(&st_notify);}//// //void AM_loadPics(void){ int i; char namebuf[9]; for (i=0;i<10;i++) { sprintf(namebuf, "AMMNUM%d", i); marknums[i] = W_CacheLumpName(namebuf, PU_STATIC); }}void AM_unloadPics(void){ int i; for (i=0;i<10;i++) Z_ChangeTag(marknums[i], PU_CACHE);}void AM_clearMarks(void){ int i; for (i=0;i<AM_NUMMARKPOINTS;i++) markpoints[i].x = -1; // means empty markpointnum = 0;}//// should be called at the start of every level// right now, i figure it out myself//void AM_LevelInit(void){ leveljuststarted = 0; f_x = f_y = 0; f_w = finit_width; f_h = finit_height; AM_clearMarks(); AM_findMinMaxBoundaries(); scale_mtof = FixedDiv(min_scale_mtof, (int) (0.7*FRACUNIT)); if (scale_mtof > max_scale_mtof) scale_mtof = min_scale_mtof; scale_ftom = FixedDiv(FRACUNIT, scale_mtof);}//////void AM_Stop (void){ static event_t st_notify = { 0, ev_keyup, AM_MSGEXITED }; AM_unloadPics(); automapactive = false; ST_Responder(&st_notify); stopped = true;}//////void AM_Start (void){ static int lastlevel = -1, lastepisode = -1; if (!stopped) AM_Stop(); stopped = false; if (lastlevel != gamemap || lastepisode != gameepisode) { AM_LevelInit(); lastlevel = gamemap; lastepisode = gameepisode; } AM_initVariables(); AM_loadPics();}//// set the window scale to the maximum size//void AM_minOutWindowScale(void){ scale_mtof = min_scale_mtof; scale_ftom = FixedDiv(FRACUNIT, scale_mtof); AM_activateNewScale();}//// set the window scale to the minimum size//void AM_maxOutWindowScale(void){ scale_mtof = max_scale_mtof; scale_ftom = FixedDiv(FRACUNIT, scale_mtof); AM_activateNewScale();}//// Handle events (user inputs) in automap mode//booleanAM_Responder( event_t* ev ){ int rc; static int cheatstate=0; static int bigstate=0; static char buffer[20]; rc = false; if (!automapactive) { if (ev->type == ev_keydown && ev->data1 == AM_STARTKEY) { AM_Start (); viewactive = false; rc = true; } } else if (ev->type == ev_keydown) { rc = true; switch(ev->data1) { case AM_PANRIGHTKEY: // pan right if (!followplayer) m_paninc.x = FTOM(F_PANINC); else rc = false; break; case AM_PANLEFTKEY: // pan left if (!followplayer) m_paninc.x = -FTOM(F_PANINC); else rc = false; break; case AM_PANUPKEY: // pan up if (!followplayer) m_paninc.y = FTOM(F_PANINC); else rc = false; break; case AM_PANDOWNKEY: // pan down if (!followplayer) m_paninc.y = -FTOM(F_PANINC); else rc = false; break; case AM_ZOOMOUTKEY: // zoom out mtof_zoommul = M_ZOOMOUT; ftom_zoommul = M_ZOOMIN; break; case AM_ZOOMINKEY: // zoom in mtof_zoommul = M_ZOOMIN; ftom_zoommul = M_ZOOMOUT; break; case AM_ENDKEY: bigstate = 0; viewactive = true; AM_Stop (); break; case AM_GOBIGKEY: bigstate = !bigstate;
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