⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 d_englsh.h

📁 PIXIL is a small footprint operating environment, complete with PDA PIM applications, a browser and
💻 H
📖 第 1 页 / 共 2 页
字号:
// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_englsh.h,v 1.2 2003/09/08 22:34:26 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://	Printed strings for translation.//	English language support (default).////-----------------------------------------------------------------------------#ifndef __D_ENGLSH__#define __D_ENGLSH__////	Printed strings for translation////// D_Main.C//#define D_DEVSTR	"Development mode ON.\n"#define D_CDROM	"CD-ROM Version: default.cfg from c:\\doomdata\n"////	M_Menu.C//#define PRESSKEY 	"press a key."#define PRESSYN 	"press y or n."#define QUITMSG	"are you sure you want to\nquit this great game?"#define LOADNET 	"you can't do load while in a net game!\n\n"PRESSKEY#define QLOADNET	"you can't quickload during a netgame!\n\n"PRESSKEY#define QSAVESPOT	"you haven't picked a quicksave slot yet!\n\n"PRESSKEY#define SAVEDEAD 	"you can't save if you aren't playing!\n\n"PRESSKEY#define QSPROMPT 	"quicksave over your game named\n\n'%s'?\n\n"PRESSYN#define QLPROMPT	"do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN#define NEWGAME	\"you can't start a new game\n"\"while in a network game.\n\n"PRESSKEY#define NIGHTMARE	\"are you sure? this skill level\n"\"isn't even remotely fair.\n\n"PRESSYN#define SWSTRING	\"this is the shareware version of doom.\n\n"\"you need to order the entire trilogy.\n\n"PRESSKEY#define MSGOFF	"Messages OFF"#define MSGON		"Messages ON"#define NETEND	"you can't end a netgame!\n\n"PRESSKEY#define ENDGAME	"are you sure you want to end the game?\n\n"PRESSYN#define DOSY		"(press y to quit)"#define DETAILHI	"High detail"#define DETAILLO	"Low detail"#define GAMMALVL0	"Gamma correction OFF"#define GAMMALVL1	"Gamma correction level 1"#define GAMMALVL2	"Gamma correction level 2"#define GAMMALVL3	"Gamma correction level 3"#define GAMMALVL4	"Gamma correction level 4"#define EMPTYSTRING	"empty slot"////	P_inter.C//#define GOTARMOR	"Picked up the armor."#define GOTMEGA	"Picked up the MegaArmor!"#define GOTHTHBONUS	"Picked up a health bonus."#define GOTARMBONUS	"Picked up an armor bonus."#define GOTSTIM	"Picked up a stimpack."#define GOTMEDINEED	"Picked up a medikit that you REALLY need!"#define GOTMEDIKIT	"Picked up a medikit."#define GOTSUPER	"Supercharge!"#define GOTBLUECARD	"Picked up a blue keycard."#define GOTYELWCARD	"Picked up a yellow keycard."#define GOTREDCARD	"Picked up a red keycard."#define GOTBLUESKUL	"Picked up a blue skull key."#define GOTYELWSKUL	"Picked up a yellow skull key."#define GOTREDSKULL	"Picked up a red skull key."#define GOTINVUL	"Invulnerability!"#define GOTBERSERK	"Berserk!"#define GOTINVIS	"Partial Invisibility"#define GOTSUIT	"Radiation Shielding Suit"#define GOTMAP	"Computer Area Map"#define GOTVISOR	"Light Amplification Visor"#define GOTMSPHERE	"MegaSphere!"#define GOTCLIP	"Picked up a clip."#define GOTCLIPBOX	"Picked up a box of bullets."#define GOTROCKET	"Picked up a rocket."#define GOTROCKBOX	"Picked up a box of rockets."#define GOTCELL	"Picked up an energy cell."#define GOTCELLBOX	"Picked up an energy cell pack."#define GOTSHELLS	"Picked up 4 shotgun shells."#define GOTSHELLBOX	"Picked up a box of shotgun shells."#define GOTBACKPACK	"Picked up a backpack full of ammo!"#define GOTBFG9000	"You got the BFG9000!  Oh, yes."#define GOTCHAINGUN	"You got the chaingun!"#define GOTCHAINSAW	"A chainsaw!  Find some meat!"#define GOTLAUNCHER	"You got the rocket launcher!"#define GOTPLASMA	"You got the plasma gun!"#define GOTSHOTGUN	"You got the shotgun!"#define GOTSHOTGUN2	"You got the super shotgun!"//// P_Doors.C//#define PD_BLUEO	"You need a blue key to activate this object"#define PD_REDO	"You need a red key to activate this object"#define PD_YELLOWO	"You need a yellow key to activate this object"#define PD_BLUEK	"You need a blue key to open this door"#define PD_REDK	"You need a red key to open this door"#define PD_YELLOWK	"You need a yellow key to open this door"////	G_game.C//#define GGSAVED	"game saved."////	HU_stuff.C//#define HUSTR_MSGU	"[Message unsent]"#define HUSTR_E1M1	"E1M1: Hangar"#define HUSTR_E1M2	"E1M2: Nuclear Plant"#define HUSTR_E1M3	"E1M3: Toxin Refinery"#define HUSTR_E1M4	"E1M4: Command Control"#define HUSTR_E1M5	"E1M5: Phobos Lab"#define HUSTR_E1M6	"E1M6: Central Processing"#define HUSTR_E1M7	"E1M7: Computer Station"#define HUSTR_E1M8	"E1M8: Phobos Anomaly"#define HUSTR_E1M9	"E1M9: Military Base"#define HUSTR_E2M1	"E2M1: Deimos Anomaly"#define HUSTR_E2M2	"E2M2: Containment Area"#define HUSTR_E2M3	"E2M3: Refinery"#define HUSTR_E2M4	"E2M4: Deimos Lab"#define HUSTR_E2M5	"E2M5: Command Center"#define HUSTR_E2M6	"E2M6: Halls of the Damned"#define HUSTR_E2M7	"E2M7: Spawning Vats"#define HUSTR_E2M8	"E2M8: Tower of Babel"#define HUSTR_E2M9	"E2M9: Fortress of Mystery"#define HUSTR_E3M1	"E3M1: Hell Keep"#define HUSTR_E3M2	"E3M2: Slough of Despair"#define HUSTR_E3M3	"E3M3: Pandemonium"#define HUSTR_E3M4	"E3M4: House of Pain"#define HUSTR_E3M5	"E3M5: Unholy Cathedral"#define HUSTR_E3M6	"E3M6: Mt. Erebus"#define HUSTR_E3M7	"E3M7: Limbo"#define HUSTR_E3M8	"E3M8: Dis"#define HUSTR_E3M9	"E3M9: Warrens"#define HUSTR_E4M1	"E4M1: Hell Beneath"#define HUSTR_E4M2	"E4M2: Perfect Hatred"#define HUSTR_E4M3	"E4M3: Sever The Wicked"#define HUSTR_E4M4	"E4M4: Unruly Evil"#define HUSTR_E4M5	"E4M5: They Will Repent"#define HUSTR_E4M6	"E4M6: Against Thee Wickedly"#define HUSTR_E4M7	"E4M7: And Hell Followed"#define HUSTR_E4M8	"E4M8: Unto The Cruel"#define HUSTR_E4M9	"E4M9: Fear"#define HUSTR_1	"level 1: entryway"#define HUSTR_2	"level 2: underhalls"#define HUSTR_3	"level 3: the gantlet"#define HUSTR_4	"level 4: the focus"#define HUSTR_5	"level 5: the waste tunnels"#define HUSTR_6	"level 6: the crusher"#define HUSTR_7	"level 7: dead simple"#define HUSTR_8	"level 8: tricks and traps"#define HUSTR_9	"level 9: the pit"#define HUSTR_10	"level 10: refueling base"#define HUSTR_11	"level 11: 'o' of destruction!"#define HUSTR_12	"level 12: the factory"#define HUSTR_13	"level 13: downtown"#define HUSTR_14	"level 14: the inmost dens"#define HUSTR_15	"level 15: industrial zone"#define HUSTR_16	"level 16: suburbs"#define HUSTR_17	"level 17: tenements"#define HUSTR_18	"level 18: the courtyard"#define HUSTR_19	"level 19: the citadel"#define HUSTR_20	"level 20: gotcha!"#define HUSTR_21	"level 21: nirvana"#define HUSTR_22	"level 22: the catacombs"#define HUSTR_23	"level 23: barrels o' fun"#define HUSTR_24	"level 24: the chasm"#define HUSTR_25	"level 25: bloodfalls"#define HUSTR_26	"level 26: the abandoned mines"#define HUSTR_27	"level 27: monster condo"#define HUSTR_28	"level 28: the spirit world"#define HUSTR_29	"level 29: the living end"#define HUSTR_30	"level 30: icon of sin"#define HUSTR_31	"level 31: wolfenstein"#define HUSTR_32	"level 32: grosse"#define PHUSTR_1	"level 1: congo"#define PHUSTR_2	"level 2: well of souls"#define PHUSTR_3	"level 3: aztec"#define PHUSTR_4	"level 4: caged"#define PHUSTR_5	"level 5: ghost town"#define PHUSTR_6	"level 6: baron's lair"#define PHUSTR_7	"level 7: caughtyard"#define PHUSTR_8	"level 8: realm"#define PHUSTR_9	"level 9: abattoire"#define PHUSTR_10	"level 10: onslaught"#define PHUSTR_11	"level 11: hunted"#define PHUSTR_12	"level 12: speed"#define PHUSTR_13	"level 13: the crypt"#define PHUSTR_14	"level 14: genesis"#define PHUSTR_15	"level 15: the twilight"#define PHUSTR_16	"level 16: the omen"#define PHUSTR_17	"level 17: compound"#define PHUSTR_18	"level 18: neurosphere"#define PHUSTR_19	"level 19: nme"#define PHUSTR_20	"level 20: the death domain"#define PHUSTR_21	"level 21: slayer"#define PHUSTR_22	"level 22: impossible mission"#define PHUSTR_23	"level 23: tombstone"#define PHUSTR_24	"level 24: the final frontier"#define PHUSTR_25	"level 25: the temple of darkness"#define PHUSTR_26	"level 26: bunker"#define PHUSTR_27	"level 27: anti-christ"#define PHUSTR_28	"level 28: the sewers"#define PHUSTR_29	"level 29: odyssey of noises"#define PHUSTR_30	"level 30: the gateway of hell"#define PHUSTR_31	"level 31: cyberden"#define PHUSTR_32	"level 32: go 2 it"#define THUSTR_1	"level 1: system control"#define THUSTR_2	"level 2: human bbq"#define THUSTR_3	"level 3: power control"#define THUSTR_4	"level 4: wormhole"#define THUSTR_5	"level 5: hanger"#define THUSTR_6	"level 6: open season"#define THUSTR_7	"level 7: prison"#define THUSTR_8	"level 8: metal"#define THUSTR_9	"level 9: stronghold"#define THUSTR_10	"level 10: redemption"#define THUSTR_11	"level 11: storage facility"#define THUSTR_12	"level 12: crater"#define THUSTR_13	"level 13: nukage processing"#define THUSTR_14	"level 14: steel works"#define THUSTR_15	"level 15: dead zone"#define THUSTR_16	"level 16: deepest reaches"#define THUSTR_17	"level 17: processing area"#define THUSTR_18	"level 18: mill"#define THUSTR_19	"level 19: shipping/respawning"#define THUSTR_20	"level 20: central processing"#define THUSTR_21	"level 21: administration center"#define THUSTR_22	"level 22: habitat"#define THUSTR_23	"level 23: lunar mining project"#define THUSTR_24	"level 24: quarry"#define THUSTR_25	"level 25: baron's den"#define THUSTR_26	"level 26: ballistyx"#define THUSTR_27	"level 27: mount pain"#define THUSTR_28	"level 28: heck"#define THUSTR_29	"level 29: river styx"#define THUSTR_30	"level 30: last call"#define THUSTR_31	"level 31: pharaoh"#define THUSTR_32	"level 32: caribbean"#define HUSTR_CHATMACRO1	"I'm ready to kick butt!"#define HUSTR_CHATMACRO2	"I'm OK."#define HUSTR_CHATMACRO3	"I'm not looking too good!"#define HUSTR_CHATMACRO4	"Help!"#define HUSTR_CHATMACRO5	"You suck!"#define HUSTR_CHATMACRO6	"Next time, scumbag..."#define HUSTR_CHATMACRO7	"Come here!"#define HUSTR_CHATMACRO8	"I'll take care of it."#define HUSTR_CHATMACRO9	"Yes"#define HUSTR_CHATMACRO0	"No"#define HUSTR_TALKTOSELF1	"You mumble to yourself"#define HUSTR_TALKTOSELF2	"Who's there?"#define HUSTR_TALKTOSELF3	"You scare yourself"#define HUSTR_TALKTOSELF4	"You start to rave"#define HUSTR_TALKTOSELF5	"You've lost it..."#define HUSTR_MESSAGESENT	"[Message Sent]"// The following should NOT be changed unless it seems// just AWFULLY necessary#define HUSTR_PLRGREEN	"Green: "#define HUSTR_PLRINDIGO	"Indigo: "#define HUSTR_PLRBROWN	"Brown: "#define HUSTR_PLRRED		"Red: "#define HUSTR_KEYGREEN	'g'#define HUSTR_KEYINDIGO	'i'#define HUSTR_KEYBROWN	'b'#define HUSTR_KEYRED	'r'////	AM_map.C//#define AMSTR_FOLLOWON	"Follow Mode ON"#define AMSTR_FOLLOWOFF	"Follow Mode OFF"#define AMSTR_GRIDON	"Grid ON"#define AMSTR_GRIDOFF	"Grid OFF"#define AMSTR_MARKEDSPOT	"Marked Spot"#define AMSTR_MARKSCLEARED	"All Marks Cleared"////	ST_stuff.C//#define STSTR_MUS		"Music Change"#define STSTR_NOMUS		"IMPOSSIBLE SELECTION"#define STSTR_DQDON		"Degreelessness Mode On"#define STSTR_DQDOFF	"Degreelessness Mode Off"#define STSTR_KFAADDED	"Very Happy Ammo Added"#define STSTR_FAADDED	"Ammo (no keys) Added"#define STSTR_NCON		"No Clipping Mode ON"#define STSTR_NCOFF		"No Clipping Mode OFF"#define STSTR_BEHOLD	"inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"#define STSTR_BEHOLDX	"Power-up Toggled"#define STSTR_CHOPPERS	"... doesn't suck - GM"#define STSTR_CLEV		"Changing Level..."//

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -