📄 d_englsh.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_englsh.h,v 1.2 2003/09/08 22:34:26 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// Printed strings for translation.// English language support (default).////-----------------------------------------------------------------------------#ifndef __D_ENGLSH__#define __D_ENGLSH__//// Printed strings for translation////// D_Main.C//#define D_DEVSTR "Development mode ON.\n"#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n"//// M_Menu.C//#define PRESSKEY "press a key."#define PRESSYN "press y or n."#define QUITMSG "are you sure you want to\nquit this great game?"#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN#define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN#define NEWGAME \"you can't start a new game\n"\"while in a network game.\n\n"PRESSKEY#define NIGHTMARE \"are you sure? this skill level\n"\"isn't even remotely fair.\n\n"PRESSYN#define SWSTRING \"this is the shareware version of doom.\n\n"\"you need to order the entire trilogy.\n\n"PRESSKEY#define MSGOFF "Messages OFF"#define MSGON "Messages ON"#define NETEND "you can't end a netgame!\n\n"PRESSKEY#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN#define DOSY "(press y to quit)"#define DETAILHI "High detail"#define DETAILLO "Low detail"#define GAMMALVL0 "Gamma correction OFF"#define GAMMALVL1 "Gamma correction level 1"#define GAMMALVL2 "Gamma correction level 2"#define GAMMALVL3 "Gamma correction level 3"#define GAMMALVL4 "Gamma correction level 4"#define EMPTYSTRING "empty slot"//// P_inter.C//#define GOTARMOR "Picked up the armor."#define GOTMEGA "Picked up the MegaArmor!"#define GOTHTHBONUS "Picked up a health bonus."#define GOTARMBONUS "Picked up an armor bonus."#define GOTSTIM "Picked up a stimpack."#define GOTMEDINEED "Picked up a medikit that you REALLY need!"#define GOTMEDIKIT "Picked up a medikit."#define GOTSUPER "Supercharge!"#define GOTBLUECARD "Picked up a blue keycard."#define GOTYELWCARD "Picked up a yellow keycard."#define GOTREDCARD "Picked up a red keycard."#define GOTBLUESKUL "Picked up a blue skull key."#define GOTYELWSKUL "Picked up a yellow skull key."#define GOTREDSKULL "Picked up a red skull key."#define GOTINVUL "Invulnerability!"#define GOTBERSERK "Berserk!"#define GOTINVIS "Partial Invisibility"#define GOTSUIT "Radiation Shielding Suit"#define GOTMAP "Computer Area Map"#define GOTVISOR "Light Amplification Visor"#define GOTMSPHERE "MegaSphere!"#define GOTCLIP "Picked up a clip."#define GOTCLIPBOX "Picked up a box of bullets."#define GOTROCKET "Picked up a rocket."#define GOTROCKBOX "Picked up a box of rockets."#define GOTCELL "Picked up an energy cell."#define GOTCELLBOX "Picked up an energy cell pack."#define GOTSHELLS "Picked up 4 shotgun shells."#define GOTSHELLBOX "Picked up a box of shotgun shells."#define GOTBACKPACK "Picked up a backpack full of ammo!"#define GOTBFG9000 "You got the BFG9000! Oh, yes."#define GOTCHAINGUN "You got the chaingun!"#define GOTCHAINSAW "A chainsaw! Find some meat!"#define GOTLAUNCHER "You got the rocket launcher!"#define GOTPLASMA "You got the plasma gun!"#define GOTSHOTGUN "You got the shotgun!"#define GOTSHOTGUN2 "You got the super shotgun!"//// P_Doors.C//#define PD_BLUEO "You need a blue key to activate this object"#define PD_REDO "You need a red key to activate this object"#define PD_YELLOWO "You need a yellow key to activate this object"#define PD_BLUEK "You need a blue key to open this door"#define PD_REDK "You need a red key to open this door"#define PD_YELLOWK "You need a yellow key to open this door"//// G_game.C//#define GGSAVED "game saved."//// HU_stuff.C//#define HUSTR_MSGU "[Message unsent]"#define HUSTR_E1M1 "E1M1: Hangar"#define HUSTR_E1M2 "E1M2: Nuclear Plant"#define HUSTR_E1M3 "E1M3: Toxin Refinery"#define HUSTR_E1M4 "E1M4: Command Control"#define HUSTR_E1M5 "E1M5: Phobos Lab"#define HUSTR_E1M6 "E1M6: Central Processing"#define HUSTR_E1M7 "E1M7: Computer Station"#define HUSTR_E1M8 "E1M8: Phobos Anomaly"#define HUSTR_E1M9 "E1M9: Military Base"#define HUSTR_E2M1 "E2M1: Deimos Anomaly"#define HUSTR_E2M2 "E2M2: Containment Area"#define HUSTR_E2M3 "E2M3: Refinery"#define HUSTR_E2M4 "E2M4: Deimos Lab"#define HUSTR_E2M5 "E2M5: Command Center"#define HUSTR_E2M6 "E2M6: Halls of the Damned"#define HUSTR_E2M7 "E2M7: Spawning Vats"#define HUSTR_E2M8 "E2M8: Tower of Babel"#define HUSTR_E2M9 "E2M9: Fortress of Mystery"#define HUSTR_E3M1 "E3M1: Hell Keep"#define HUSTR_E3M2 "E3M2: Slough of Despair"#define HUSTR_E3M3 "E3M3: Pandemonium"#define HUSTR_E3M4 "E3M4: House of Pain"#define HUSTR_E3M5 "E3M5: Unholy Cathedral"#define HUSTR_E3M6 "E3M6: Mt. Erebus"#define HUSTR_E3M7 "E3M7: Limbo"#define HUSTR_E3M8 "E3M8: Dis"#define HUSTR_E3M9 "E3M9: Warrens"#define HUSTR_E4M1 "E4M1: Hell Beneath"#define HUSTR_E4M2 "E4M2: Perfect Hatred"#define HUSTR_E4M3 "E4M3: Sever The Wicked"#define HUSTR_E4M4 "E4M4: Unruly Evil"#define HUSTR_E4M5 "E4M5: They Will Repent"#define HUSTR_E4M6 "E4M6: Against Thee Wickedly"#define HUSTR_E4M7 "E4M7: And Hell Followed"#define HUSTR_E4M8 "E4M8: Unto The Cruel"#define HUSTR_E4M9 "E4M9: Fear"#define HUSTR_1 "level 1: entryway"#define HUSTR_2 "level 2: underhalls"#define HUSTR_3 "level 3: the gantlet"#define HUSTR_4 "level 4: the focus"#define HUSTR_5 "level 5: the waste tunnels"#define HUSTR_6 "level 6: the crusher"#define HUSTR_7 "level 7: dead simple"#define HUSTR_8 "level 8: tricks and traps"#define HUSTR_9 "level 9: the pit"#define HUSTR_10 "level 10: refueling base"#define HUSTR_11 "level 11: 'o' of destruction!"#define HUSTR_12 "level 12: the factory"#define HUSTR_13 "level 13: downtown"#define HUSTR_14 "level 14: the inmost dens"#define HUSTR_15 "level 15: industrial zone"#define HUSTR_16 "level 16: suburbs"#define HUSTR_17 "level 17: tenements"#define HUSTR_18 "level 18: the courtyard"#define HUSTR_19 "level 19: the citadel"#define HUSTR_20 "level 20: gotcha!"#define HUSTR_21 "level 21: nirvana"#define HUSTR_22 "level 22: the catacombs"#define HUSTR_23 "level 23: barrels o' fun"#define HUSTR_24 "level 24: the chasm"#define HUSTR_25 "level 25: bloodfalls"#define HUSTR_26 "level 26: the abandoned mines"#define HUSTR_27 "level 27: monster condo"#define HUSTR_28 "level 28: the spirit world"#define HUSTR_29 "level 29: the living end"#define HUSTR_30 "level 30: icon of sin"#define HUSTR_31 "level 31: wolfenstein"#define HUSTR_32 "level 32: grosse"#define PHUSTR_1 "level 1: congo"#define PHUSTR_2 "level 2: well of souls"#define PHUSTR_3 "level 3: aztec"#define PHUSTR_4 "level 4: caged"#define PHUSTR_5 "level 5: ghost town"#define PHUSTR_6 "level 6: baron's lair"#define PHUSTR_7 "level 7: caughtyard"#define PHUSTR_8 "level 8: realm"#define PHUSTR_9 "level 9: abattoire"#define PHUSTR_10 "level 10: onslaught"#define PHUSTR_11 "level 11: hunted"#define PHUSTR_12 "level 12: speed"#define PHUSTR_13 "level 13: the crypt"#define PHUSTR_14 "level 14: genesis"#define PHUSTR_15 "level 15: the twilight"#define PHUSTR_16 "level 16: the omen"#define PHUSTR_17 "level 17: compound"#define PHUSTR_18 "level 18: neurosphere"#define PHUSTR_19 "level 19: nme"#define PHUSTR_20 "level 20: the death domain"#define PHUSTR_21 "level 21: slayer"#define PHUSTR_22 "level 22: impossible mission"#define PHUSTR_23 "level 23: tombstone"#define PHUSTR_24 "level 24: the final frontier"#define PHUSTR_25 "level 25: the temple of darkness"#define PHUSTR_26 "level 26: bunker"#define PHUSTR_27 "level 27: anti-christ"#define PHUSTR_28 "level 28: the sewers"#define PHUSTR_29 "level 29: odyssey of noises"#define PHUSTR_30 "level 30: the gateway of hell"#define PHUSTR_31 "level 31: cyberden"#define PHUSTR_32 "level 32: go 2 it"#define THUSTR_1 "level 1: system control"#define THUSTR_2 "level 2: human bbq"#define THUSTR_3 "level 3: power control"#define THUSTR_4 "level 4: wormhole"#define THUSTR_5 "level 5: hanger"#define THUSTR_6 "level 6: open season"#define THUSTR_7 "level 7: prison"#define THUSTR_8 "level 8: metal"#define THUSTR_9 "level 9: stronghold"#define THUSTR_10 "level 10: redemption"#define THUSTR_11 "level 11: storage facility"#define THUSTR_12 "level 12: crater"#define THUSTR_13 "level 13: nukage processing"#define THUSTR_14 "level 14: steel works"#define THUSTR_15 "level 15: dead zone"#define THUSTR_16 "level 16: deepest reaches"#define THUSTR_17 "level 17: processing area"#define THUSTR_18 "level 18: mill"#define THUSTR_19 "level 19: shipping/respawning"#define THUSTR_20 "level 20: central processing"#define THUSTR_21 "level 21: administration center"#define THUSTR_22 "level 22: habitat"#define THUSTR_23 "level 23: lunar mining project"#define THUSTR_24 "level 24: quarry"#define THUSTR_25 "level 25: baron's den"#define THUSTR_26 "level 26: ballistyx"#define THUSTR_27 "level 27: mount pain"#define THUSTR_28 "level 28: heck"#define THUSTR_29 "level 29: river styx"#define THUSTR_30 "level 30: last call"#define THUSTR_31 "level 31: pharaoh"#define THUSTR_32 "level 32: caribbean"#define HUSTR_CHATMACRO1 "I'm ready to kick butt!"#define HUSTR_CHATMACRO2 "I'm OK."#define HUSTR_CHATMACRO3 "I'm not looking too good!"#define HUSTR_CHATMACRO4 "Help!"#define HUSTR_CHATMACRO5 "You suck!"#define HUSTR_CHATMACRO6 "Next time, scumbag..."#define HUSTR_CHATMACRO7 "Come here!"#define HUSTR_CHATMACRO8 "I'll take care of it."#define HUSTR_CHATMACRO9 "Yes"#define HUSTR_CHATMACRO0 "No"#define HUSTR_TALKTOSELF1 "You mumble to yourself"#define HUSTR_TALKTOSELF2 "Who's there?"#define HUSTR_TALKTOSELF3 "You scare yourself"#define HUSTR_TALKTOSELF4 "You start to rave"#define HUSTR_TALKTOSELF5 "You've lost it..."#define HUSTR_MESSAGESENT "[Message Sent]"// The following should NOT be changed unless it seems// just AWFULLY necessary#define HUSTR_PLRGREEN "Green: "#define HUSTR_PLRINDIGO "Indigo: "#define HUSTR_PLRBROWN "Brown: "#define HUSTR_PLRRED "Red: "#define HUSTR_KEYGREEN 'g'#define HUSTR_KEYINDIGO 'i'#define HUSTR_KEYBROWN 'b'#define HUSTR_KEYRED 'r'//// AM_map.C//#define AMSTR_FOLLOWON "Follow Mode ON"#define AMSTR_FOLLOWOFF "Follow Mode OFF"#define AMSTR_GRIDON "Grid ON"#define AMSTR_GRIDOFF "Grid OFF"#define AMSTR_MARKEDSPOT "Marked Spot"#define AMSTR_MARKSCLEARED "All Marks Cleared"//// ST_stuff.C//#define STSTR_MUS "Music Change"#define STSTR_NOMUS "IMPOSSIBLE SELECTION"#define STSTR_DQDON "Degreelessness Mode On"#define STSTR_DQDOFF "Degreelessness Mode Off"#define STSTR_KFAADDED "Very Happy Ammo Added"#define STSTR_FAADDED "Ammo (no keys) Added"#define STSTR_NCON "No Clipping Mode ON"#define STSTR_NCOFF "No Clipping Mode OFF"#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"#define STSTR_BEHOLDX "Power-up Toggled"#define STSTR_CHOPPERS "... doesn't suck - GM"#define STSTR_CLEV "Changing Level..."//
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