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📄 p_pspr.h

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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: p_pspr.h,v 1.2 2003/09/08 22:34:30 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://  Sprite animation.////-----------------------------------------------------------------------------#ifndef __P_PSPR__#define __P_PSPR__// Basic data types.// Needs fixed point, and BAM angles.#include "m_fixed.h"#include "tables.h"//// Needs to include the precompiled//  sprite animation tables.// Header generated by multigen utility.// This includes all the data for thing animation,// i.e. the Thing Atrributes table// and the Frame Sequence table.#include "info.h"#ifdef __GNUG__#pragma interface#endif//// Frame flags:// handles maximum brightness (torches, muzzle flare, light sources)//#define FF_FULLBRIGHT	0x8000	// flag in thing->frame#define FF_FRAMEMASK	0x7fff//// Overlay psprites are scaled shapes// drawn directly on the view screen,// coordinates are given for a 320*200 view screen.//typedef enum{    ps_weapon,    ps_flash,    NUMPSPRITES} psprnum_t;typedef struct{    state_t*	state;	// a NULL state means not active    int		tics;    fixed_t	sx;    fixed_t	sy;} pspdef_t;#endif//-----------------------------------------------------------------------------//// $Log: p_pspr.h,v $// Revision 1.2  2003/09/08 22:34:30  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:13  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:54  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------

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