📄 d_net.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_net.h,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// Networking stuff.////-----------------------------------------------------------------------------#ifndef __D_NET__#define __D_NET__#include "d_player.h"#ifdef __GNUG__#pragma interface#endif//// Network play related stuff.// There is a data struct that stores network// communication related stuff, and another// one that defines the actual packets to// be transmitted.//#define DOOMCOM_ID 0x12345678l// Max computers/players in a game.#define MAXNETNODES 8// Networking and tick handling related.#define BACKUPTICS 12typedef enum{ CMD_SEND = 1, CMD_GET = 2} command_t;//// Network packet data.//typedef struct{ // High bit is retransmit request. unsigned checksum; // Only valid if NCMD_RETRANSMIT. byte retransmitfrom; byte starttic; byte player; byte numtics; ticcmd_t cmds[BACKUPTICS];} doomdata_t;typedef struct{ // Supposed to be DOOMCOM_ID? long id; // DOOM executes an int to execute commands. short intnum; // Communication between DOOM and the driver. // Is CMD_SEND or CMD_GET. short command; // Is dest for send, set by get (-1 = no packet). short remotenode; // Number of bytes in doomdata to be sent short datalength; // Info common to all nodes. // Console is allways node 0. short numnodes; // Flag: 1 = no duplication, 2-5 = dup for slow nets. short ticdup; // Flag: 1 = send a backup tic in every packet. short extratics; // Flag: 1 = deathmatch. short deathmatch; // Flag: -1 = new game, 0-5 = load savegame short savegame; short episode; // 1-3 short map; // 1-9 short skill; // 1-5 // Info specific to this node. short consoleplayer; short numplayers; // These are related to the 3-display mode, // in which two drones looking left and right // were used to render two additional views // on two additional computers. // Probably not operational anymore. // 1 = left, 0 = center, -1 = right short angleoffset; // 1 = drone short drone; // The packet data to be sent. doomdata_t data; } doomcom_t;// Create any new ticcmds and broadcast to other players.void NetUpdate (void);// Broadcasts special packets to other players// to notify of game exitvoid D_QuitNetGame (void);//? how many ticks to run?void TryRunTics (void);#endif//-----------------------------------------------------------------------------//// $Log: d_net.h,v $// Revision 1.2 2003/09/08 22:34:27 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:51 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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