⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 d_net.h

📁 PIXIL is a small footprint operating environment, complete with PDA PIM applications, a browser and
💻 H
字号:
// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: d_net.h,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://	Networking stuff.////-----------------------------------------------------------------------------#ifndef __D_NET__#define __D_NET__#include "d_player.h"#ifdef __GNUG__#pragma interface#endif//// Network play related stuff.// There is a data struct that stores network//  communication related stuff, and another//  one that defines the actual packets to//  be transmitted.//#define DOOMCOM_ID		0x12345678l// Max computers/players in a game.#define MAXNETNODES		8// Networking and tick handling related.#define BACKUPTICS		12typedef enum{    CMD_SEND	= 1,    CMD_GET	= 2} command_t;//// Network packet data.//typedef struct{    // High bit is retransmit request.    unsigned		checksum;    // Only valid if NCMD_RETRANSMIT.    byte		retransmitfrom;        byte		starttic;    byte		player;    byte		numtics;    ticcmd_t		cmds[BACKUPTICS];} doomdata_t;typedef struct{    // Supposed to be DOOMCOM_ID?    long		id;        // DOOM executes an int to execute commands.    short		intnum;		    // Communication between DOOM and the driver.    // Is CMD_SEND or CMD_GET.    short		command;    // Is dest for send, set by get (-1 = no packet).    short		remotenode;        // Number of bytes in doomdata to be sent    short		datalength;    // Info common to all nodes.    // Console is allways node 0.    short		numnodes;    // Flag: 1 = no duplication, 2-5 = dup for slow nets.    short		ticdup;    // Flag: 1 = send a backup tic in every packet.    short		extratics;    // Flag: 1 = deathmatch.    short		deathmatch;    // Flag: -1 = new game, 0-5 = load savegame    short		savegame;    short		episode;	// 1-3    short		map;		// 1-9    short		skill;		// 1-5    // Info specific to this node.    short		consoleplayer;    short		numplayers;        // These are related to the 3-display mode,    //  in which two drones looking left and right    //  were used to render two additional views    //  on two additional computers.    // Probably not operational anymore.    // 1 = left, 0 = center, -1 = right    short		angleoffset;    // 1 = drone    short		drone;		    // The packet data to be sent.    doomdata_t		data;    } doomcom_t;// Create any new ticcmds and broadcast to other players.void NetUpdate (void);// Broadcasts special packets to other players//  to notify of game exitvoid D_QuitNetGame (void);//? how many ticks to run?void TryRunTics (void);#endif//-----------------------------------------------------------------------------//// $Log: d_net.h,v $// Revision 1.2  2003/09/08 22:34:27  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:12  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:51  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -