📄 r_main.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_main.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// System specific interface stuff.////-----------------------------------------------------------------------------#ifndef __R_MAIN__#define __R_MAIN__#include "d_player.h"#include "r_data.h"#ifdef __GNUG__#pragma interface#endif//// POV related.//extern fixed_t viewcos;extern fixed_t viewsin;extern int viewwidth;extern int viewheight;extern int viewwindowx;extern int viewwindowy;extern int centerx;extern int centery;extern fixed_t centerxfrac;extern fixed_t centeryfrac;extern fixed_t projection;extern int validcount;extern int linecount;extern int loopcount;//// Lighting LUT.// Used for z-depth cuing per column/row,// and other lighting effects (sector ambient, flash).//// Lighting constants.// Now why not 32 levels here?#define LIGHTLEVELS 16#define LIGHTSEGSHIFT 4#define MAXLIGHTSCALE 48#define LIGHTSCALESHIFT 12#define MAXLIGHTZ 128#define LIGHTZSHIFT 20extern lighttable_t* scalelight[LIGHTLEVELS][MAXLIGHTSCALE];extern lighttable_t* scalelightfixed[MAXLIGHTSCALE];extern lighttable_t* zlight[LIGHTLEVELS][MAXLIGHTZ];extern int extralight;extern lighttable_t* fixedcolormap;// Number of diminishing brightness levels.// There a 0-31, i.e. 32 LUT in the COLORMAP lump.#define NUMCOLORMAPS 32// Blocky/low detail mode.//B remove this?// 0 = high, 1 = lowextern int detailshift; //// Function pointers to switch refresh/drawing functions.// Used to select shadow mode etc.//extern void (*colfunc) (void);extern void (*basecolfunc) (void);extern void (*fuzzcolfunc) (void);// No shadow effects on floors.extern void (*spanfunc) (void);//// Utility functions.intR_PointOnSide( fixed_t x, fixed_t y, node_t* node );intR_PointOnSegSide( fixed_t x, fixed_t y, seg_t* line );angle_tR_PointToAngle( fixed_t x, fixed_t y );angle_tR_PointToAngle2( fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2 );fixed_tR_PointToDist( fixed_t x, fixed_t y );fixed_t R_ScaleFromGlobalAngle (angle_t visangle);subsector_t*R_PointInSubsector( fixed_t x, fixed_t y );voidR_AddPointToBox( int x, int y, fixed_t* box );//// REFRESH - the actual rendering functions.//// Called by G_Drawer.void R_RenderPlayerView (player_t *player);// Called by startup code.void R_Init (void);// Called by M_Responder.void R_SetViewSize (int blocks, int detail);#endif//-----------------------------------------------------------------------------//// $Log: r_main.h,v $// Revision 1.2 2003/09/08 22:34:31 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:54 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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