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📄 r_state.h

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// Emacs style mode select   -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_state.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION://	Refresh/render internal state variables (global).////-----------------------------------------------------------------------------#ifndef __R_STATE__#define __R_STATE__// Need data structure definitions.#include "d_player.h"#include "r_data.h"#ifdef __GNUG__#pragma interface#endif//// Refresh internal data structures,//  for rendering.//// needed for texture peggingextern fixed_t*		textureheight;// needed for pre rendering (fracs)extern fixed_t*		spritewidth;extern fixed_t*		spriteoffset;extern fixed_t*		spritetopoffset;extern lighttable_t*	colormaps;extern int		viewwidth;extern int		scaledviewwidth;extern int		viewheight;extern int		firstflat;// for global animationextern int*		flattranslation;	extern int*		texturetranslation;	// Sprite....extern int		firstspritelump;extern int		lastspritelump;extern int		numspritelumps;//// Lookup tables for map data.//extern int		numsprites;extern spritedef_t*	sprites;extern int		numvertexes;extern vertex_t*	vertexes;extern int		numsegs;extern seg_t*		segs;extern int		numsectors;extern sector_t*	sectors;extern int		numsubsectors;extern subsector_t*	subsectors;extern int		numnodes;extern node_t*		nodes;extern int		numlines;extern line_t*		lines;extern int		numsides;extern side_t*		sides;//// POV data.//extern fixed_t		viewx;extern fixed_t		viewy;extern fixed_t		viewz;extern angle_t		viewangle;extern player_t*	viewplayer;// ?extern angle_t		clipangle;extern int		viewangletox[FINEANGLES/2];extern angle_t		xtoviewangle[SCREENWIDTH+1];//extern fixed_t		finetangent[FINEANGLES/2];extern fixed_t		rw_distance;extern angle_t		rw_normalangle;// angle to line originextern int		rw_angle1;// Segs count?extern int		sscount;extern visplane_t*	floorplane;extern visplane_t*	ceilingplane;#endif//-----------------------------------------------------------------------------//// $Log: r_state.h,v $// Revision 1.2  2003/09/08 22:34:31  jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1  2003/09/04 21:08:13  jasonk// Initial import//// Revision 1.1  2000/12/08 21:07:54  jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------

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