📄 r_state.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_state.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// Refresh/render internal state variables (global).////-----------------------------------------------------------------------------#ifndef __R_STATE__#define __R_STATE__// Need data structure definitions.#include "d_player.h"#include "r_data.h"#ifdef __GNUG__#pragma interface#endif//// Refresh internal data structures,// for rendering.//// needed for texture peggingextern fixed_t* textureheight;// needed for pre rendering (fracs)extern fixed_t* spritewidth;extern fixed_t* spriteoffset;extern fixed_t* spritetopoffset;extern lighttable_t* colormaps;extern int viewwidth;extern int scaledviewwidth;extern int viewheight;extern int firstflat;// for global animationextern int* flattranslation; extern int* texturetranslation; // Sprite....extern int firstspritelump;extern int lastspritelump;extern int numspritelumps;//// Lookup tables for map data.//extern int numsprites;extern spritedef_t* sprites;extern int numvertexes;extern vertex_t* vertexes;extern int numsegs;extern seg_t* segs;extern int numsectors;extern sector_t* sectors;extern int numsubsectors;extern subsector_t* subsectors;extern int numnodes;extern node_t* nodes;extern int numlines;extern line_t* lines;extern int numsides;extern side_t* sides;//// POV data.//extern fixed_t viewx;extern fixed_t viewy;extern fixed_t viewz;extern angle_t viewangle;extern player_t* viewplayer;// ?extern angle_t clipangle;extern int viewangletox[FINEANGLES/2];extern angle_t xtoviewangle[SCREENWIDTH+1];//extern fixed_t finetangent[FINEANGLES/2];extern fixed_t rw_distance;extern angle_t rw_normalangle;// angle to line originextern int rw_angle1;// Segs count?extern int sscount;extern visplane_t* floorplane;extern visplane_t* ceilingplane;#endif//-----------------------------------------------------------------------------//// $Log: r_state.h,v $// Revision 1.2 2003/09/08 22:34:31 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:54 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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