📄 doomstat.c
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: doomstat.c,v 1.2 2003/09/08 22:34:27 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// $Log: doomstat.c,v $// Revision 1.2 2003/09/08 22:34:27 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:12 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:53 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically////// DESCRIPTION:// Put all global tate variables here.////-----------------------------------------------------------------------------static const charrcsid[] = "$Id: doomstat.c,v 1.2 2003/09/08 22:34:27 jasonk Exp $";#ifdef __GNUG__#pragma implementation "doomstat.h"#endif#include "doomstat.h"// Game Mode - identify IWAD as shareware, retail etc.GameMode_t gamemode = indetermined;GameMission_t gamemission = doom;// Language.Language_t language = english;// Set if homebrew PWAD stuff has been added.boolean modifiedgame;
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