📄 r_draw.h
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// Emacs style mode select -*- C++ -*- //-----------------------------------------------------------------------------//// $Id: r_draw.h,v 1.2 2003/09/08 22:34:31 jasonk Exp $//// Copyright (C) 1993-1996 by id Software, Inc.//// This source is available for distribution and/or modification// only under the terms of the DOOM Source Code License as// published by id Software. All rights reserved.//// The source is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License// for more details.//// DESCRIPTION:// System specific interface stuff.////-----------------------------------------------------------------------------#ifndef __R_DRAW__#define __R_DRAW__#ifdef __GNUG__#pragma interface#endifextern lighttable_t* dc_colormap;extern int dc_x;extern int dc_yl;extern int dc_yh;extern fixed_t dc_iscale;extern fixed_t dc_texturemid;// first pixel in a columnextern byte* dc_source; // The span blitting interface.// Hook in assembler or system specific BLT// here.void R_DrawColumn (void);void R_DrawColumnLow (void);// The Spectre/Invisibility effect.void R_DrawFuzzColumn (void);void R_DrawFuzzColumnLow (void);// Draw with color translation tables,// for player sprite rendering,// Green/Red/Blue/Indigo shirts.void R_DrawTranslatedColumn (void);void R_DrawTranslatedColumnLow (void);voidR_VideoErase( unsigned ofs, int count );extern int ds_y;extern int ds_x1;extern int ds_x2;extern lighttable_t* ds_colormap;extern fixed_t ds_xfrac;extern fixed_t ds_yfrac;extern fixed_t ds_xstep;extern fixed_t ds_ystep;// start of a 64*64 tile imageextern byte* ds_source; extern byte* translationtables;extern byte* dc_translation;// Span blitting for rows, floor/ceiling.// No Sepctre effect needed.void R_DrawSpan (void);// Low resolution mode, 160x200?void R_DrawSpanLow (void);voidR_InitBuffer( int width, int height );// Initialize color translation tables,// for player rendering etc.void R_InitTranslationTables (void);// Rendering function.void R_FillBackScreen (void);// If the view size is not full screen, draws a border around it.void R_DrawViewBorder (void);#endif//-----------------------------------------------------------------------------//// $Log: r_draw.h,v $// Revision 1.2 2003/09/08 22:34:31 jasonk// Updated files because this fucker won't build for no fucking good reason.//// Revision 1.1.1.1 2003/09/04 21:08:13 jasonk// Initial import//// Revision 1.1 2000/12/08 21:07:54 jeffw// nxdoom initial entry -- No nxdoom/Makefile so it won't build automatically//////-----------------------------------------------------------------------------
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