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📄 linear.cc

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/* *  linear.cc */#include <math.h>#include <iostream.h>#include "linear.hh"void LowPass_5pt(const Image_YUV<Pixel>& img,Image_YUV<Pixel>& dest){  // Get image parameters and assure that they are in the right format.  ImageParam_YUV param;  img.GetParam(param);  ImageParam_YUV param2;  dest.GetParam(param2);  assert(param.chroma ==Chroma444);  assert(param2.chroma==Chroma444);  assert(&img != &dest);  // Lowpass needs two image buffers for correct operation.  // Give hint as the destination image will be completely overwritten.  dest.Hint_ContentsIsNotUsedAnymore();  Pixel*const* yp2  = dest.AskFrameY();  Pixel*const* up2  = dest.AskFrameU();  Pixel*const* vp2  = dest.AskFrameV();  const Pixel*const* yp  = img.AskFrameY_const();  const Pixel*const* up  = img.AskFrameU_const();  const Pixel*const* vp  = img.AskFrameV_const();  /* Do lowpass filtering.     We filter all of the image except a one pixel wide border because the     filter size is 3x3. This border will simply be copied from the original     image.  */       int w = param.width;  int h = param.height;  for (int y=1;y<param.height-1;y++)    for (int x=1;x<param.width-1;x++)      {	yp2[y][x] = (  yp[y-1][x  ] +		       yp[y+1][x  ] +		       yp[y  ][x-1] +		       yp[y  ][x+1] +		     4*yp[y  ][x  ]    +4)/8;	up2[y][x] = (  up[y-1][x  ] + 		       up[y+1][x  ] +		       up[y  ][x-1] +		       up[y  ][x+1] +		     4*up[y  ][x  ]    +4)/8;	vp2[y][x] = (  vp[y-1][x  ] +		       vp[y+1][x  ] +		       vp[y  ][x-1] +		       vp[y  ][x+1] +		     4*vp[y  ][x  ]    +4)/8;      }  // Copy border from old image to filtered one.  for (int x=0;x<param.width;x++)    {      yp2[  0][x]=yp[  0][x]; up2[  0][x]=up[  0][x]; vp2[  0][x]=vp[  0][x];      yp2[h-1][x]=yp[h-1][x]; up2[h-1][x]=up[h-1][x]; vp2[h-1][x]=vp[h-1][x];    }  for (int y=0;y<param.height;y++)    {      yp2[y][  0]=yp[y][  0]; up2[y][0  ]=up[y][  0]; vp2[y][  0]=vp[y][  0];      yp2[y][w-1]=yp[y][w-1]; up2[y][w-1]=up[y][w-1]; vp2[y][w-1]=vp[y][w-1];    }}void LowPass_3x3mean(const Image_YUV<Pixel>& img,Image_YUV<Pixel>& dest){  // Get image parameters and assure that they are in the right format.  ImageParam_YUV param;  img.GetParam(param);  ImageParam_YUV param2;  dest.GetParam(param2);  assert(param.chroma ==Chroma444);  assert(param2.chroma==Chroma444);  assert(&img != &dest);  // Lowpass needs two image buffers for correct operation.  // Give hint as the destination image will be completely overwritten.  dest.Hint_ContentsIsNotUsedAnymore();  Pixel*const* yp2  = dest.AskFrameY();  Pixel*const* up2  = dest.AskFrameU();  Pixel*const* vp2  = dest.AskFrameV();  const Pixel*const* yp  = img.AskFrameY_const();  const Pixel*const* up  = img.AskFrameU_const();  const Pixel*const* vp  = img.AskFrameV_const();  /* Do lowpass filtering.     We filter all of the image except a one pixel wide border because the     filter size is 3x3. This border will simply be copied from the original     image.  */       int w = param.width;  int h = param.height;  for (int y=1;y<param.height-1;y++)    for (int x=1;x<param.width-1;x++)      {	yp2[y][x] = (  yp[y-1][x-1] +		       yp[y-1][x  ] +		       yp[y-1][x+1] +		       yp[y  ][x-1] +		       yp[y  ][x  ] +		       yp[y  ][x+1] +		       yp[y+1][x-1] +		       yp[y+1][x  ] +		       yp[y+1][x+1]    +4)/9;	up2[y][x] = (  up[y-1][x-1] +		       up[y-1][x  ] +		       up[y-1][x+1] +		       up[y  ][x-1] +		       up[y  ][x  ] +		       up[y  ][x+1] +		       up[y+1][x-1] +		       up[y+1][x  ] +		       up[y+1][x+1]    +4)/9;	vp2[y][x] = (  vp[y-1][x-1] +		       vp[y-1][x  ] +		       vp[y-1][x+1] +		       vp[y  ][x-1] +		       vp[y  ][x  ] +		       vp[y  ][x+1] +		       vp[y+1][x-1] +		       vp[y+1][x  ] +		       vp[y+1][x+1]    +4)/9;      }  // Copy border from old image to filtered one.  for (int x=0;x<param.width;x++)    {      yp2[  0][x]=yp[  0][x]; up2[  0][x]=up[  0][x]; vp2[  0][x]=vp[  0][x];      yp2[h-1][x]=yp[h-1][x]; up2[h-1][x]=up[h-1][x]; vp2[h-1][x]=vp[h-1][x];    }  for (int y=0;y<param.height;y++)    {      yp2[y][  0]=yp[y][  0]; up2[y][0  ]=up[y][  0]; vp2[y][  0]=vp[y][  0];      yp2[y][w-1]=yp[y][w-1]; up2[y][w-1]=up[y][w-1]; vp2[y][w-1]=vp[y][w-1];    }}template <class Pel> void ConvolveH(const Bitmap<Pel>& src,Bitmap<Pel>& dst,				    const Array<double>& filter,bool useborder){  int left = -filter.AskBase();  int right=  filter.AskSize()-left-1;  int border=0;  if (useborder) border=src.AskBorderWidth();  int xs = -border+left; if (xs<0) xs=0;  int xe = src.AskWidth()-1+border-right; if (xe>src.AskWidth()-1) xe=src.AskWidth()-1;  // cout << "H-Filtering from " << xs << " to " << xe << endl;  int h = src.AskHeight();  int borderw = src.AskBorderWidth();  dst.Create(xe-xs+1,h,1,1,borderw);  const double* f = filter.Data_const();  const Pel*const* sp = src.AskFrame_const();        Pel*const* dp = dst.AskFrame();  for (int y=-borderw;y<h+borderw;y++)    for (int x=xs;x<=xe;x++)      {	double sum=0.0;	for (int xx=-left;xx<=right;xx++)	  sum += f[xx]*sp[y][x+xx];    	dp[y][x-xs] = (Pel)sum;      }}template <class Pel> void ConvolveV(const Bitmap<Pel>& src,Bitmap<Pel>& dst,				    const Array<double>& filter,bool useborder){  int top   = -filter.AskBase();  int bottom=  filter.AskSize()-top-1;  int border=0;  if (useborder) border=src.AskBorderWidth();  int ys = -border+top; if (ys<0) ys=0;  int ye = src.AskHeight()-1+border-bottom; if (ye>src.AskHeight()-1) ye=src.AskHeight()-1;  // cout << "V-Filtering from " << ys << " to " << ye << endl;  int w = src.AskWidth();  int borderw = src.AskBorderWidth();  dst.Create(w,ye-ys+1,1,1,borderw);  const double* f = filter.Data_const();  const Pel*const* sp = src.AskFrame_const();        Pel*const* dp = dst.AskFrame();  for (int y=ys;y<=ye;y++)    for (int x=-borderw;x<w+borderw;x++)      {	double sum=0.0;	for (int yy=-top;yy<=bottom;yy++)	  sum += f[yy]*sp[y+yy][x];    	dp[y-ys][x] = (Pel)sum;      }}template <class Pel> void ConvolveHV(const Bitmap<Pel>& src,Bitmap<Pel>& dst,				     const Array<double>& filter,bool useborder){  Bitmap<Pel> tmpbm;  ConvolveH(src,tmpbm,filter,useborder);  ConvolveV(tmpbm,dst,filter,useborder);}void NormalizeFilter(Array<double>& filter){  double sum=0.0;  int i0 = filter.AskStartIdx();  int i1 = filter.AskEndIdx();  double* f = filter.Data();  for (int i=i0;i<=i1;i++)    sum += f[i];  const double fact = 1.0/sum;  for (int i=i0;i<=i1;i++)    f[i] *= fact;}void CreateGaussFilter(Array<double>& filter,double sigma,double cutoffval,bool normalize){#define MAXRANGE 100  double filt[MAXRANGE];  double minus_twosigma2inv = -1.0/(2*sigma*sigma);  int lastidx=MAXRANGE-1;  for (int i=0;i<MAXRANGE;i++)    {      filt[i] = exp(i*i*minus_twosigma2inv);      if (filt[i] < cutoffval)	{ lastidx = i-1; break; }    }  if (lastidx==MAXRANGE-1)    throw "CreateGaussFilter(): Gauss filter is too wide.";  filter.Create(2*lastidx+1 , -lastidx);  double* f = filter.Data();  for (int i=0;i<=lastidx;i++)    f[-i]=f[i]=filt[i];  if (normalize) NormalizeFilter(filter);}void CreateGaussDerivFilter(Array<double>& filter,double sigma,double cutoffval=0.01){  CreateGaussFilter(filter,sigma,cutoffval,false);  for (int i=filter.AskStartIdx();i<=filter.AskEndIdx();i++)    filter.Data()[i] *= i;  // normalize  double sum=0.0;  int i0 = filter.AskStartIdx();  int i1 = filter.AskEndIdx();  double* f = filter.Data();  for (int i=i0;i<=i1;i++)    sum += i*f[i];  const double fact = 1.0/sum;  for (int i=i0;i<=i1;i++)    f[i] *= fact;}template class Array<double>;template void ConvolveH (const Bitmap<Pixel>&,Bitmap<Pixel>&,const Array<double>&,bool);template void ConvolveV (const Bitmap<Pixel>&,Bitmap<Pixel>&,const Array<double>&,bool);template void ConvolveHV(const Bitmap<Pixel>&,Bitmap<Pixel>&,const Array<double>&,bool);template void ConvolveH (const Bitmap<double>&,Bitmap<double>&,const Array<double>&,bool);template void ConvolveV (const Bitmap<double>&,Bitmap<double>&,const Array<double>&,bool);template void ConvolveHV(const Bitmap<double>&,Bitmap<double>&,const Array<double>&,bool);#include "libvideogfx/containers/array.cc"

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