📄 ftrans_control.h
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/* -*-C++-*- "$Id: FTrans_Control.H,v 1.1.1.1 2003/08/07 21:18:37 jasonk Exp $" Copyright 1999-2000 by the Flek development team. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. Please report all bugs and problems to "flek-devel@sourceforge.net".*/#ifndef _FTRANS_CONTROL_H_#define _FTRANS_CONTROL_H_#include <Flek/FVector3.H>#include <Flek/FMatrix4x4.H>/** * @package libflek_gl * * Class for a translation controller */class FTrans_Control {protected: // Current transformation matrix FMatrix4x4 mNow; bool Dragging; // Mouse translations/points FVector3 vNow, vDown; // Current translation FVector3 tNow, tDown;public: /** * Default constructor. */ FTrans_Control () : mNow(), Dragging(false), vNow(), vDown(), tNow(), tDown() {} /** * Copy constructor. */ FTrans_Control (const FTrans_Control& tc) : mNow(tc.mNow), Dragging(tc.Dragging), vNow(tc.vNow), vDown(tc.vDown), tNow(tc.tNow), tDown(tc.tDown) {} /** * Destructor */ ~FTrans_Control () {} FTrans_Control& operator = (const FTrans_Control& tc) { mNow = tc.mNow; Dragging = tc.Dragging; vNow = tc.vNow; vDown = tc.vDown; tNow = tc.tNow; tDown = tc.tDown; return (*this); } void reset (void) { tNow.reset(); tDown.reset(); mNow.reset(); } /** * Specify mouse position. */ void mouse (const FVector3& pos) { vNow = pos; } /** * Specify mouse position. */ void mouse (double x, double y, double z=0.0) { vNow.set(x,y,z); } /** * Get the translation matrix. */ FMatrix4x4 value (void) const { return mNow; } /** * Get the translation FVector */ FVector3 trans_value (void) const { return tNow; } /** * Begin a drag. */ void begin_drag (void) { Dragging = true; vDown = vNow; } /** * End a drag */ void end_drag (void) { Dragging = false; tDown = tNow; } /** * Check dragging status. */ bool dragging (void) const { return Dragging; } /** * Update the FVectors and matrices. */ void update (void) { if (Dragging) { tNow = tDown; tNow += vNow; tNow -= vDown; // Fill in transposed order for GL mNow[3][0] = tNow[0]; mNow[3][1] = tNow[1]; mNow[3][2] = tNow[2]; } }};#endif
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