📄 fzoom_control.h
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/* -*-C++-*- "$Id: FZoom_Control.H,v 1.1.1.1 2003/08/07 21:18:37 jasonk Exp $" Copyright 1999-2000 by the Flek development team. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. Please report all bugs and problems to "flek-devel@sourceforge.net".*/#ifndef _FZOOM_CONTROL_H_#define _FZOOM_CONTROL_H_#include <Flek/FVector3.H>#include <Flek/FMatrix4x4.H>#include <Flek/math.H>/** * @package libflek_gl * * Class for a zoom controller. * Implements zooming by scaling in the current XY plane. */class FZoom_Control { protected: // Current transformation matrix: FMatrix4x4 mNow; // Drag state bool Dragging; // Mouse x coordinate double vNowx, vDownx; FVector3 zNow, zDown;public: /** * Default constructor. */ FZoom_Control() : mNow(), Dragging(false), vNowx(0.0), vDownx(0.0), zNow(1,1,1), zDown(1,1,1) {} /** * Copy constructor. */ FZoom_Control(const FZoom_Control& tc) : mNow(tc.mNow), Dragging(tc.Dragging), vNowx(tc.vNowx), vDownx(tc.vDownx), zNow(tc.zNow), zDown(tc.zDown) {} /** * Destructor. */ ~FZoom_Control() {} /** * Assignment operator. */ FZoom_Control& operator = (const FZoom_Control& tc) { mNow = tc.mNow; Dragging = tc.Dragging; vNowx = tc.vNowx; vDownx = tc.vDownx; zNow = tc.zNow; zDown = tc.zDown; return (*this); } /** * Reset the zoom controller to default values. */ void reset (void) { zNow.set(1,1,1); zDown.set(1,1,1); mNow.reset(); } /** * Specify mouse position. */ void mouse (const FVector3& pos) { vNowx = pos[0]; } /** * Specify mouse position. */ void mouse (double x, double y=0.0, double z=0.0) { vNowx = x; } /** * Get the translation matrix. */ FMatrix4x4 value (void) const { return mNow; } /** * Get the scale vector. */ FVector3 zoom_value (void) const { return zNow; } /** * Begin a drag. */ void begin_drag (void) { Dragging = true; vDownx = vNowx; } /** * End a drag. */ void end_drag (void) { Dragging = false; zDown = zNow; } /** * Check dragging status. */ bool dragging (void) const { return Dragging; } /** * Update the FVectors and FMatrices */ void update (void) { if (Dragging) { zNow = zDown; // Mapping between mouse movement and scale change is as follows // For a mouse movement of 1.0, scale changes by a factor of 2 // Note: This is in the transformed mouse coordinates (-1 to 1) // Also only the x mouse coordinate is used double diff = vNowx - vDownx; double fact = 1 + absolute (diff); if ( diff < 0.0 ) zNow /= fact; else zNow *= fact; // All 3 coordinates of the zoom FVector are changed to get proper // view scaling (rotate after zoom, etc.) // Fill in transposed order for GL mNow[0][0] = zNow[0]; mNow[1][1] = zNow[1]; mNow[2][2] = zNow[2]; } }};#endif
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