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📄 fl_dockable_window.h

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/* -*-C++-*-    "$Id: Fl_Dockable_Window.H,v 1.1.1.1 2003/08/07 21:18:37 jasonk Exp $"      Copyright 1999-2000 by the Flek development team.      This library is free software; you can redistribute it and/or   modify it under the terms of the GNU Library General Public   License as published by the Free Software Foundation; either   version 2 of the License, or (at your option) any later version.      This library is distributed in the hope that it will be useful,   but WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   Library General Public License for more details.      You should have received a copy of the GNU Library General Public   License along with this library; if not, write to the Free Software   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307   USA.      Please report all bugs and problems to "flek-devel@sourceforge.net".*/#ifndef _FL_DOCKABLE_WINDOW_H_#define _FL_DOCKABLE_WINDOW_H_#include <FL/Fl_Button.H>#include <FL/Fl_Window.H>#define FL_UNDOCK     999999999#define FL_DOCK       99999999#define FL_PACK_DOCK  9999999#define FL_DOCK_DELTA 10#define FL_SHOVABLE 1#define FL_DRAGABLE 2/** @package libflek_ui * Fl_Gripper is a little button that looks like you can grab it * (to drag something around with) or push it, depending on the * gripper type. * Used by Fl_Dockable_Window. */class Fl_Gripper : public Fl_Button {private:  int x_down;  int y_down;  int x_first;  int y_first;  unsigned char _grippertype;protected:  void draw();  int handle(int event);public:  Fl_Gripper(int x, int y, int w, int h, const char *l = 0) :     Fl_Button(x, y, w, h, l) {  }  /* Sets the type of gripper.   * If you set the type to FL_SHOVABLE, you get a   * gripper button that cannot be dragged, but can be pushed to "shove" the   * toolbar to the other docking location.   * If you set the type to FL_SHOVABLE | FL_DRAGABLE, the gripper looks   * dragable, and is both dragable and shovable.   */  void grippertype(unsigned char t);   unsigned char grippertype();};/** @package libflek_ui * Fl_Dockable_Window is a window that can be docked onto a window  * that accepts Fl_Dockable_Windows, such as an Fl_App_Window. * <p><img src="Fl_Dockable_Window.png"> */class Fl_Dockable_Window : public Fl_Window {protected:  Fl_Gripper* gripper;  Fl_Window* contents;  static long gripper_width;  short _docked;  int uw_;  int uh_;  void Fl_Dockable_Window::create_dockable_window();public:  static Fl_Dockable_Window* current;  /**   * Constructs a dockable window.   */  Fl_Dockable_Window(int w, int h, const char *l = 0);  Fl_Dockable_Window(int x, int y, int w, int h, const char *l = 0);  /**   * Begin adding new widgets to the contents window.   */  void begin() { Fl_Group::current(contents); }  /**   * Undocks the group to screen coordinates (x, y).   */  void undock(int x = -1, int y = -1);    /**   * Sets or tests whether window is docked or not.   */  void docked(short r) { _docked = r; }    short docked() { return _docked; }    /**   * Sets the look and action of the gripper.  See Fl_Gripper::grippertype()   * for more information.   */  void grippertype(unsigned char t);   unsigned char grippertype();  int handle(int);  void show();};#endif

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