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📄 fl_better_window.cxx

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#include <Flek/Fl_Better_Window.H>#ifdef NANOX#include <FL/n_x.h>#else#include <FL/x.H>#endif// get_window_borders by "Jason Ertel" <jertel@simulation.com>intFl_Better_Window::get_window_borders(Fl_Window * win, int &left, int &right,				     int &top, int &bottom){#if defined(_WIN32)    RECT myRect;    int result;    result = GetWindowRect(fl_xid(win), &myRect);    left = win->x() - myRect.left;    right = myRect.right - (win->x() + win->w());    top = win->y() - myRect.top;    bottom = myRect.bottom - (win->y() + win->h());    return result;#else    /* JHC - this is incorrect - but I don't believe this function is used, so just something to hide our       shame */#ifdef NANOX    GR_WINDOW_ID current = fl_xid(win);    GR_WINDOW_INFO wi;    GrGetWindowInfo(current, &wi);    left = win->x() - wi.x;    right = wi.width - win->w() - left;    top = win->y() - wi.y;    bottom = wi.height - win->h() - top;    return 1;#else    Window root, parent, *children, current;    unsigned int childrenCount;    XWindowAttributes attrs;    int status = 1;    current = fl_xid(win);    while (status) {	status =	    XQueryTree(fl_display, current, &root, &parent, &children,		       &childrenCount);	if (parent == root)	    break;	current = parent;    }    if (status) {	XGetWindowAttributes(fl_display, current, &attrs);	left = win->x() - attrs.x;	right = attrs.width - win->w() - left;	top = win->y() - attrs.y;	bottom = attrs.height - win->h() - top;	return 1;    } else {	left = 0;	right = 0;	top = 0;	bottom = 0;	return 0;    }#endif#endif}

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