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📄 cube.cxx

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//// "$Id: cube.cxx,v 1.1.1.1 2003/08/07 21:18:42 jasonk Exp $"//// Another forms test program for the Fast Light Tool Kit (FLTK).//// Modified to have 2 cubes to test multiple OpenGL contexts//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <config.h>#include <FL/Fl.H>#include <FL/Fl_Window.H>#include <FL/Fl_Box.H>#include <FL/Fl_Button.H>#include <FL/Fl_Radio_Light_Button.H>#include <FL/Fl_Slider.H>#include <stdlib.h>#if !HAVE_GLclass cube_box : public Fl_Box {public:	  double lasttime;  int wire;  double size;  double speed;  cube_box(int x,int y,int w,int h,const char *l=0)    :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){      label("This demo does\nnot work without GL");  }};#else#include <FL/Fl_Gl_Window.H>#include <FL/gl.h>class cube_box : public Fl_Gl_Window {  void draw();public:  double lasttime;  int wire;  double size;  double speed;  cube_box(int x,int y,int w,int h,const char *l=0)    : Fl_Gl_Window(x,y,w,h,l) {lasttime = 0.0;}};/* The cube definition */float v0[3] = {0.0, 0.0, 0.0};float v1[3] = {1.0, 0.0, 0.0};float v2[3] = {1.0, 1.0, 0.0};float v3[3] = {0.0, 1.0, 0.0};float v4[3] = {0.0, 0.0, 1.0};float v5[3] = {1.0, 0.0, 1.0};float v6[3] = {1.0, 1.0, 1.0};float v7[3] = {0.0, 1.0, 1.0};#define v3f(x) glVertex3fv(x)void drawcube(int wire) {/* Draw a colored cube */  glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);  glColor3ub(0,0,255);  v3f(v0); v3f(v1); v3f(v2); v3f(v3);  glEnd();  glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);  glColor3ub(0,255,255); v3f(v4); v3f(v5); v3f(v6); v3f(v7);  glEnd();  glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);  glColor3ub(255,0,255); v3f(v0); v3f(v1); v3f(v5); v3f(v4);  glEnd();  glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);  glColor3ub(255,255,0); v3f(v2); v3f(v3); v3f(v7); v3f(v6);  glEnd();  glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);  glColor3ub(0,255,0); v3f(v0); v3f(v4); v3f(v7); v3f(v3);  glEnd();  glBegin(wire ? GL_LINE_LOOP : GL_POLYGON);  glColor3ub(255,0,0); v3f(v1); v3f(v2); v3f(v6); v3f(v5);  glEnd();}void cube_box::draw() {  lasttime = lasttime+speed;  if (!valid()) {    glLoadIdentity();    glViewport(0,0,w(),h());    glEnable(GL_DEPTH_TEST);    glFrustum(-1,1,-1,1,2,10000);    glTranslatef(0,0,-10);  }  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);  glPushMatrix();  glRotatef(float(lasttime*1.6),0,0,1);  glRotatef(float(lasttime*4.2),1,0,0);  glRotatef(float(lasttime*2.3),0,1,0);  glTranslatef(-1.0, 1.2f, -1.5);  glScalef(float(size),float(size),float(size));  drawcube(wire);  glPopMatrix();}#endifFl_Window *form;Fl_Slider *speed, *size;Fl_Button *button, *wire, *flat;cube_box *cube, *cube2;void makeform(const char *name) {  form = new Fl_Window(510+390,390,name);  new Fl_Box(FL_DOWN_FRAME,20,20,350,350,"");  new Fl_Box(FL_DOWN_FRAME,510,20,350,350,"");  speed = new Fl_Slider(FL_VERT_SLIDER,390,90,40,220,"Speed");  size = new Fl_Slider(FL_VERT_SLIDER,450,90,40,220,"Size");  wire = new Fl_Radio_Light_Button(390,20,100,30,"Wire");  flat = new Fl_Radio_Light_Button(390,50,100,30,"Flat");  button = new Fl_Button(390,340,100,30,"Exit");  cube = new cube_box(23,23,344,344, 0);  cube2 = new cube_box(513,23,344,344, 0);  Fl_Box *b = new Fl_Box(FL_NO_BOX,cube->x(),size->y(),			 cube->w(),size->h(),0);  form->resizable(b);  b->hide();  form->end();}main(int argc, char **argv) {  makeform(argv[0]);  speed->bounds(4,0);  speed->value(cube->speed = cube2->speed = 1.0);  size->bounds(4,0.01);  size->value(cube->size = cube2->size = 1.0);  flat->value(1); cube->wire = 0; cube2->wire = 1;  form->label("cube");  form->show(argc,argv);  cube->show();  cube2->show();  for (;;) {    if (form->visible() && speed->value())      {if (!Fl::check()) break;}	// returns immediately    else      {if (!Fl::wait()) break;}	// waits until something happens    cube->wire = wire->value();    cube2->wire = !wire->value();    cube->size = cube2->size = size->value();    cube->speed = cube2->speed = speed->value();    cube->redraw();    cube2->redraw();    if (Fl::readqueue() == button) break;  }  return 0;}//// End of "$Id: cube.cxx,v 1.1.1.1 2003/08/07 21:18:42 jasonk Exp $".//

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