📄 fullscreen.cxx
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//// "$Id: fullscreen.cxx,v 1.1.1.1 2003/08/07 21:18:42 jasonk Exp $"//// Fullscreen test program for the Fast Light Tool Kit (FLTK).//// This demo shows how to do many of the window manipulations that// are popular on SGI programs, even though X does not really like// them. You can toggle the border on/off, change the visual to// switch between single/double buffer, and make the window take// over the screen.//// Normally the program makes a single window with a child GL window.// This simulates a program where the 3D display is surrounded by// control knobs. Running the program with an argument will// make it make a seperate GL window from the controls window. This// simulates a (older?) style program where the graphics display is// a different window than the controls.//// This program reports how many times it redraws the window to// stdout, so you can see how much time it is wasting. It appears// to be impossible to prevent X from sending redundant resize// events, so there are extra redraws. But the way I have the// code arranged here seems to be keeping that to a minimu.//// Apparently unavoidable bugs://// Turning the border on causes an unnecessary redraw.//// Turning off full screen when the border is on causes an unnecessary// resize and redraw when the program turns the border on.//// If it is a seperate window, turning double buffering on and off// will cause the window to raise, deiconize, and possibly move. You// can avoid this by making the Fl_Gl_Window a child of a normal// window.//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <config.h>#include <FL/Fl.H>#include <FL/Fl_Single_Window.H>#include <FL/Fl_Hor_Slider.H>#include <FL/Fl_Toggle_Light_Button.H>#include <FL/math.h>#include <stdio.h>#if HAVE_GL#include <FL/gl.h>#include <FL/Fl_Gl_Window.H>class shape_window : public Fl_Gl_Window { void draw();public: int sides; shape_window(int x,int y,int w,int h,const char *l=0);};shape_window::shape_window(int x,int y,int w,int h,const char *l) :Fl_Gl_Window(x,y,w,h,l) { sides = 3;}void shape_window::draw() { printf("drawing size %d %d\n",w(),h()); if (!valid()) { valid(1);// printf("init\n"); glLoadIdentity(); glViewport(0,0,w(),h()); } glClear(GL_COLOR_BUFFER_BIT); glColor3f(.5,.6,.7); glBegin(GL_POLYGON); for (int i=0; i<sides; i++) { double ang = i*2*M_PI/sides; glVertex3f(cos(ang),sin(ang),0); } glEnd();}#else#include <FL/fl_draw.H>class shape_window : public Fl_Window { void draw();public: int sides; shape_window(int x,int y,int w,int h,const char *l=0);};shape_window::shape_window(int x,int y,int w,int h,const char *l) :Fl_Window(x,y,w,h,l) { sides = 3;}void shape_window::draw() { fl_color(0); fl_rectf(0,0,w(),h()); fl_font(0,20); fl_color(7); fl_draw("This requires GL",0,0,w(),h(),FL_ALIGN_CENTER);}#endifvoid sides_cb(Fl_Widget *o, void *p) { shape_window *sw = (shape_window *)p; sw->sides = int(((Fl_Slider *)o)->value()); sw->redraw();}#if HAVE_GLvoid double_cb(Fl_Widget *o, void *p) { shape_window *sw = (shape_window *)p; int d = ((Fl_Button *)o)->value(); sw->mode(d ? Fl_Mode(FL_DOUBLE|FL_RGB) : FL_RGB);}#elsevoid double_cb(Fl_Widget *, void *) {}#endifvoid border_cb(Fl_Widget *o, void *p) { Fl_Window *w = (Fl_Window *)p; int d = ((Fl_Button *)o)->value(); w->border(d);}int px,py,pw,ph;Fl_Button *border_button;void fullscreen_cb(Fl_Widget *o, void *p) { Fl_Window *w = (Fl_Window *)p; int d = ((Fl_Button *)o)->value(); if (d) { px = w->x(); py = w->y(); pw = w->w(); ph = w->h(); w->fullscreen(); } else { w->fullscreen_off(px,py,pw,ph); }}#include <stdlib.h>void exit_cb(Fl_Widget *, void *) { exit(0);}#define NUMB 5int twowindow = 0;int initfull = 0;int arg(int, char **argv, int &i) { if (argv[i][1] == '2') {twowindow = 1; i++; return 1;} if (argv[i][1] == 'f') {initfull = 1; i++; return 1;} return 0;}int main(int argc, char **argv) { int i=0; if (Fl::args(argc,argv,i,arg) < argc) Fl::fatal("Options are:\n -2 = 2 windows\n -f = startup fullscreen\n%s",Fl::help); Fl_Single_Window window(300,300+30*NUMB); window.end(); shape_window sw(10,10,window.w()-20,window.h()-30*NUMB-20);#if HAVE_GL sw.mode(FL_RGB);#endif Fl_Window *w; if (twowindow) { // make it's own window sw.resizable(&sw); w = &sw; window.set_modal(); // makes controls stay on top when fullscreen pushed argc--; sw.show(); } else { // otherwise make a subwindow window.add(sw); window.resizable(&sw); w = &window; } window.begin(); int y = window.h()-30*NUMB-5; Fl_Hor_Slider slider(50,y,window.w()-60,30,"Sides:"); slider.align(FL_ALIGN_LEFT); slider.callback(sides_cb,&sw); slider.value(sw.sides); slider.step(1); slider.bounds(3,40); y+=30; Fl_Toggle_Light_Button b1(50,y,window.w()-60,30,"Double Buffered"); b1.callback(double_cb,&sw); y+=30; Fl_Toggle_Light_Button b2(50,y,window.w()-60,30,"Border"); b2.callback(border_cb,w); b2.set(); border_button = &b2; y+=30; Fl_Toggle_Light_Button b3(50,y,window.w()-60,30,"FullScreen"); b3.callback(fullscreen_cb,w); y+=30; Fl_Button eb(50,y,window.w()-60,30,"Exit"); eb.callback(exit_cb); y+=30; if (initfull) {b3.set(); b3.do_callback();} window.end(); window.show(argc,argv); return Fl::run();}//// End of "$Id: fullscreen.cxx,v 1.1.1.1 2003/08/07 21:18:42 jasonk Exp $".//
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