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📄 gl_overlay.cxx

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//// "$Id: gl_overlay.cxx,v 1.1.1.1 2003/08/07 21:18:42 jasonk Exp $"//// OpenGL overlay test program for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <config.h>#include <FL/Fl.H>#include <FL/Fl_Window.H>#include <FL/Fl_Hor_Slider.H>#include <FL/Fl_Toggle_Button.H>#include <FL/math.h>#if !HAVE_GL#include <FL/Fl_Box.H>class shape_window : public Fl_Box {public:	  int sides;  shape_window(int x,int y,int w,int h,const char *l=0)    :Fl_Box(FL_DOWN_BOX,x,y,w,h,l){      label("This demo does\nnot work without GL");  }};#else#include <FL/gl.h>#include <FL/Fl_Gl_Window.H>class shape_window : public Fl_Gl_Window {  void draw();  void draw_overlay();public:  int sides;  int overlay_sides;  shape_window(int x,int y,int w,int h,const char *l=0);};shape_window::shape_window(int x,int y,int w,int h,const char *l) :Fl_Gl_Window(x,y,w,h,l) {  sides = overlay_sides = 3;}void shape_window::draw() {// the valid() property may be used to avoid reinitializing your// GL transformation for each redraw:  if (!valid()) {    valid(1);    glLoadIdentity();    glViewport(0,0,w(),h());  }// draw an amazing but slow graphic:  glClear(GL_COLOR_BUFFER_BIT);  //  for (int j=1; j<=1000; j++) {    glBegin(GL_POLYGON);    for (int i=0; i<sides; i++) {      double ang = i*2*M_PI/sides;      glColor3f(float(i)/sides,float(i)/sides,float(i)/sides);      glVertex3f(cos(ang),sin(ang),0);    }    glEnd();  // }}void shape_window::draw_overlay() {// the valid() property may be used to avoid reinitializing your// GL transformation for each redraw:  if (!valid()) {    valid(1);    glLoadIdentity();    glViewport(0,0,w(),h());  }// draw an amazing graphic:  gl_color(FL_RED);  glBegin(GL_LINE_LOOP);  for (int i=0; i<overlay_sides; i++) {    double ang = i*2*M_PI/overlay_sides;    glVertex3f(cos(ang),sin(ang),0);  }  glEnd();}#endif// when you change the data, as in this callback, you must call redraw():void sides_cb(Fl_Widget *o, void *p) {  shape_window *sw = (shape_window *)p;  sw->sides = int(((Fl_Slider *)o)->value());  sw->redraw();}#if HAVE_GLvoid overlay_sides_cb(Fl_Widget *o, void *p) {  shape_window *sw = (shape_window *)p;  sw->overlay_sides = int(((Fl_Slider *)o)->value());  sw->redraw_overlay();}#endif#include <stdio.h>int main(int argc, char **argv) {  Fl_Window window(300, 370);  shape_window sw(10, 75, window.w()-20, window.h()-90);//sw.mode(FL_RGB);  window.resizable(&sw);  Fl_Hor_Slider slider(60, 5, window.w()-70, 30, "Sides:");  slider.align(FL_ALIGN_LEFT);  slider.callback(sides_cb,&sw);  slider.value(sw.sides);  slider.step(1);  slider.bounds(3,40);  Fl_Hor_Slider oslider(60, 40, window.w()-70, 30, "Overlay:");  oslider.align(FL_ALIGN_LEFT);#if HAVE_GL  oslider.callback(overlay_sides_cb,&sw);  oslider.value(sw.overlay_sides);#endif  oslider.step(1);  oslider.bounds(3,40);  window.end();  window.show(argc,argv);#if HAVE_GL  printf("Can do overlay = %d\n", sw.can_do_overlay());  sw.show();  sw.redraw_overlay();#else  sw.show();#endif  return Fl::run();}//// End of "$Id: gl_overlay.cxx,v 1.1.1.1 2003/08/07 21:18:42 jasonk Exp $".//

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