📄 fl_type.h
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//// "$Id: Fl_Type.h,v 1.1.1.1 2003/08/07 21:18:39 jasonk Exp $"//// Widget type header file for the Fast Light Tool Kit (FLTK).//// Each object described by Fluid is one of these objects. They// are all stored in a double-linked list.//// There is also a single "factory" instance of each type of this.// The method "make()" is called on this factory to create a new// instance of this object. It could also have a "copy()" function,// but it was easier to implement this by using the file read/write// that is needed to save the setup anyways.// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <FL/Fl_Widget.H>#include <FL/Fl_Menu.H>#include "Fluid_Image.h"class Fl_Type { friend class Widget_Browser; friend Fl_Widget *make_type_browser(int,int,int,int,const char *l=0); friend class Fl_Window_Type; virtual void setlabel(const char *); // virtual part of label(char*)protected: Fl_Type(); const char *name_; const char *label_; const char *callback_; const char *user_data_; const char *user_data_type_;public: // things that should not be public: Fl_Type *parent; // parent, which is previous in list char new_selected; // browser highlight char selected; // copied here by selection_changed() char open_; // state of triangle in browser char visible; // true if all parents are open char rtti; // hack because I have no rtti, this is 0 for base class int level; // number of parents over this static Fl_Type *first, *last; // linked list of all objects Fl_Type *next, *prev; // linked list of all objects Fl_Type *factory; const char *callback_name();public: virtual ~Fl_Type(); virtual Fl_Type *make() = 0; void add(Fl_Type *parent); // add as new child void insert(Fl_Type *n); // insert into list before n Fl_Type* remove(); // remove from list void move_before(Fl_Type*); // move before a sibling virtual const char *title(); // string for browser virtual const char *type_name() = 0; // type for code output const char *name() const {return name_;} void name(const char *); const char *label() const {return label_;} void label(const char *); const char *callback() const {return callback_;} void callback(const char *); const char *user_data() const {return user_data_;} void user_data(const char *); const char *user_data_type() const {return user_data_type_;} void user_data_type(const char *); virtual Fl_Type* click_test(int,int); virtual void add_child(Fl_Type*, Fl_Type* beforethis); virtual void move_child(Fl_Type*, Fl_Type* beforethis); virtual void remove_child(Fl_Type*); static Fl_Type *current; // most recently picked object virtual void open(); // what happens when you double-click // read and write data to a saved file: void write(); virtual void write_properties(); virtual void read_property(const char *); virtual int read_fdesign(const char*, const char*); // write code, these are called in order: virtual void write_static(); // write static stuff to .c file virtual void write_code1(); // code and .h before children virtual void write_code2(); // code and .h after children // fake rtti: virtual int is_parent() const; virtual int is_widget() const; virtual int is_button() const; virtual int is_valuator() const; virtual int is_menu_item() const; virtual int is_menu_button() const; virtual int is_group() const; virtual int is_window() const; virtual int is_code_block() const; virtual int is_decl_block() const; virtual int is_class() const; const char* class_name() const;};class Fl_Function_Type : public Fl_Type { const char* return_type; char public_, cdecl_, constructor, havewidgets;public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); int ismain() {return name_ == 0;} virtual const char *type_name() {return "Function";} virtual const char *title() { return name() ? name() : "main()"; } int is_parent() const {return 1;} int is_code_block() const {return 1;} void write_properties(); void read_property(const char *);};class Fl_Code_Type : public Fl_Type {public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "code";} int is_code_block() const {return 0;}};class Fl_CodeBlock_Type : public Fl_Type { const char* after;public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "codeblock";} int is_code_block() const {return 1;} int is_parent() const {return 1;} void write_properties(); void read_property(const char *);};class Fl_Decl_Type : public Fl_Type { char public_;public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "decl";} void write_properties(); void read_property(const char *);};class Fl_DeclBlock_Type : public Fl_Type { const char* after;public: Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "declblock";} void write_properties(); void read_property(const char *); int is_parent() const {return 1;} int is_decl_block() const {return 1;}};class Fl_Class_Type : public Fl_Type { const char* subclass_of; char public_;public: // state variables for output: char write_public_state; // true when public: has been printed Fl_Class_Type* parent_class; // save class if nested// Fl_Type *make(); void write_code1(); void write_code2(); void open(); virtual const char *type_name() {return "class";} int is_parent() const {return 1;} int is_decl_block() const {return 1;} int is_class() const {return 1;} void write_properties(); void read_property(const char *);};#define NUM_EXTRA_CODE 4class Fl_Widget_Type : public Fl_Type { virtual Fl_Widget *widget(int,int,int,int) = 0; virtual Fl_Widget_Type *_make() = 0; // virtual constructor virtual void setlabel(const char *); const char *extra_code_[NUM_EXTRA_CODE]; const char *subclass_; uchar hotspot_;protected: void write_static(); void write_code1(); void write_widget_code(); void write_extra_code(); void write_block_close(); void write_code2();public: const char *xclass; // junk string, used for shortcut Fl_Widget *o; int public_; Fluid_Image *image; void setimage(Fluid_Image *); Fl_Widget_Type(); Fl_Type *make(); void open(); const char *extra_code(int n) const {return extra_code_[n];} void extra_code(int n,const char *); const char *subclass() const {return subclass_;} void subclass(const char *); uchar hotspot() const {return hotspot_;} void hotspot(uchar v) {hotspot_ = v;} uchar resizable() const; void resizable(uchar v); virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &); virtual Fl_Menu_Item *subtypes(); virtual int is_widget() const; virtual void write_properties(); virtual void read_property(const char *); virtual int read_fdesign(const char*, const char*);
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