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📄 fl_type.h

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//// "$Id: Fl_Type.h,v 1.1.1.1 2003/08/07 21:18:39 jasonk Exp $"//// Widget type header file for the Fast Light Tool Kit (FLTK).//// Each object described by Fluid is one of these objects.  They// are all stored in a double-linked list.//// There is also a single "factory" instance of each type of this.// The method "make()" is called on this factory to create a new// instance of this object.  It could also have a "copy()" function,// but it was easier to implement this by using the file read/write// that is needed to save the setup anyways.// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <FL/Fl_Widget.H>#include <FL/Fl_Menu.H>#include "Fluid_Image.h"class Fl_Type {  friend class Widget_Browser;  friend Fl_Widget *make_type_browser(int,int,int,int,const char *l=0);  friend class Fl_Window_Type;  virtual void setlabel(const char *); // virtual part of label(char*)protected:  Fl_Type();  const char *name_;  const char *label_;  const char *callback_;  const char *user_data_;  const char *user_data_type_;public:	// things that should not be public:  Fl_Type *parent; // parent, which is previous in list  char new_selected; // browser highlight  char selected; // copied here by selection_changed()  char open_;	// state of triangle in browser  char visible; // true if all parents are open  char rtti;	// hack because I have no rtti, this is 0 for base class  int level;	// number of parents over this  static Fl_Type *first, *last; // linked list of all objects  Fl_Type *next, *prev;	// linked list of all objects  Fl_Type *factory;  const char *callback_name();public:  virtual ~Fl_Type();  virtual Fl_Type *make() = 0;  void add(Fl_Type *parent); // add as new child  void insert(Fl_Type *n); // insert into list before n  Fl_Type* remove();	// remove from list  void move_before(Fl_Type*); // move before a sibling  virtual const char *title(); // string for browser  virtual const char *type_name() = 0; // type for code output  const char *name() const {return name_;}  void name(const char *);  const char *label() const {return label_;}  void label(const char *);  const char *callback() const {return callback_;}  void callback(const char *);  const char *user_data() const {return user_data_;}  void user_data(const char *);  const char *user_data_type() const {return user_data_type_;}  void user_data_type(const char *);  virtual Fl_Type* click_test(int,int);  virtual void add_child(Fl_Type*, Fl_Type* beforethis);  virtual void move_child(Fl_Type*, Fl_Type* beforethis);  virtual void remove_child(Fl_Type*);  static Fl_Type *current;  // most recently picked object  virtual void open();	// what happens when you double-click  // read and write data to a saved file:  void write();  virtual void write_properties();  virtual void read_property(const char *);  virtual int read_fdesign(const char*, const char*);  // write code, these are called in order:  virtual void write_static(); // write static stuff to .c file  virtual void write_code1(); // code and .h before children  virtual void write_code2(); // code and .h after children  // fake rtti:  virtual int is_parent() const;  virtual int is_widget() const;  virtual int is_button() const;  virtual int is_valuator() const;  virtual int is_menu_item() const;  virtual int is_menu_button() const;  virtual int is_group() const;  virtual int is_window() const;  virtual int is_code_block() const;  virtual int is_decl_block() const;  virtual int is_class() const;  const char* class_name() const;};class Fl_Function_Type : public Fl_Type {  const char* return_type;  char public_, cdecl_, constructor, havewidgets;public:  Fl_Type *make();  void write_code1();  void write_code2();  void open();  int ismain() {return name_ == 0;}  virtual const char *type_name() {return "Function";}  virtual const char *title() {    return name() ? name() : "main()";  }  int is_parent() const {return 1;}  int is_code_block() const {return 1;}  void write_properties();  void read_property(const char *);};class Fl_Code_Type : public Fl_Type {public:  Fl_Type *make();  void write_code1();  void write_code2();  void open();  virtual const char *type_name() {return "code";}  int is_code_block() const {return 0;}};class Fl_CodeBlock_Type : public Fl_Type {  const char* after;public:  Fl_Type *make();  void write_code1();  void write_code2();  void open();  virtual const char *type_name() {return "codeblock";}  int is_code_block() const {return 1;}  int is_parent() const {return 1;}  void write_properties();  void read_property(const char *);};class Fl_Decl_Type : public Fl_Type {  char public_;public:  Fl_Type *make();  void write_code1();  void write_code2();  void open();  virtual const char *type_name() {return "decl";}  void write_properties();  void read_property(const char *);};class Fl_DeclBlock_Type : public Fl_Type {  const char* after;public:  Fl_Type *make();  void write_code1();  void write_code2();  void open();  virtual const char *type_name() {return "declblock";}  void write_properties();  void read_property(const char *);  int is_parent() const {return 1;}  int is_decl_block() const {return 1;}};class Fl_Class_Type : public Fl_Type {  const char* subclass_of;  char public_;public:  // state variables for output:  char write_public_state; // true when public: has been printed  Fl_Class_Type* parent_class; // save class if nested//  Fl_Type *make();  void write_code1();  void write_code2();  void open();  virtual const char *type_name() {return "class";}  int is_parent() const {return 1;}  int is_decl_block() const {return 1;}  int is_class() const {return 1;}  void write_properties();  void read_property(const char *);};#define NUM_EXTRA_CODE 4class Fl_Widget_Type : public Fl_Type {  virtual Fl_Widget *widget(int,int,int,int) = 0;  virtual Fl_Widget_Type *_make() = 0; // virtual constructor  virtual void setlabel(const char *);  const char *extra_code_[NUM_EXTRA_CODE];  const char *subclass_;  uchar hotspot_;protected:  void write_static();  void write_code1();  void write_widget_code();  void write_extra_code();  void write_block_close();  void write_code2();public:  const char *xclass; // junk string, used for shortcut  Fl_Widget *o;  int public_;  Fluid_Image *image;  void setimage(Fluid_Image *);  Fl_Widget_Type();  Fl_Type *make();  void open();  const char *extra_code(int n) const {return extra_code_[n];}  void extra_code(int n,const char *);  const char *subclass() const {return subclass_;}  void subclass(const char *);  uchar hotspot() const {return hotspot_;}  void hotspot(uchar v) {hotspot_ = v;}  uchar resizable() const;  void resizable(uchar v);  virtual int textstuff(int what, Fl_Font &, int &, Fl_Color &);  virtual Fl_Menu_Item *subtypes();  virtual int is_widget() const;  virtual void write_properties();  virtual void read_property(const char *);  virtual int read_fdesign(const char*, const char*);

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