📄 fl_widget_type.cxx
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//// "$Id: Fl_Widget_Type.cxx,v 1.1.1.1 2003/08/07 21:18:39 jasonk Exp $"//// Widget type code for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <FL/Fl.H>#include <FL/Fl_Group.H>#include "Fl_Widget_Type.h"#include <FL/fl_message.H>#include <FL/Fl_Slider.H>#include <FL/Fl_Window.H>#include <string.h>#include <stdio.h>#include <stdlib.h>// Make an Fl_Widget_Type subclass instance.// It figures out the automatic size and parent of the new widget,// creates the Fl_Widget (by calling the virtual function _make),// adds it to the Fl_Widget hierarchy, creates a new Fl_Type// instance, sets the widget pointers, and makes all the display// update correctly...extern int reading_file;int force_parent;extern int gridx;extern int gridy;int Fl_Widget_Type::is_widget() const {return 1;}const char* subclassname(Fl_Type* l) { if (l->is_widget()) { Fl_Widget_Type* p = (Fl_Widget_Type*)l; const char* c = p->subclass(); if (c) return c; if (p->o->type() == FL_WINDOW+1) return "Fl_Double_Window"; } return l->type_name();}Fl_Type *Fl_Widget_Type::make() { // Find the current widget, or widget to copy: Fl_Type *qq = Fl_Type::current; while (qq && (!qq->is_widget() || qq->is_menu_item())) qq = qq->parent; if (!qq) { fl_message("Please select a widget"); return 0; } Fl_Widget_Type* q = (Fl_Widget_Type*)qq; // find the parent widget: Fl_Widget_Type* p = q; if ((force_parent || !p->is_group()) && p->parent->is_widget()) p = (Fl_Widget_Type*)(p->parent); force_parent = 0; // Figure out a border between widget and window: int B = p->o->w()/2; if (p->o->h()/2 < B) B = p->o->h()/2; if (B>25) B = 25; int ULX,ULY; // parent's origin in window if (!p->is_window()) { // if it is a group, add corner ULX = p->o->x(); ULY = p->o->y(); } else { ULX = ULY = 0; } // Figure out a position and size for the widget int X,Y,W,H; if (is_group()) { // fill the parent with the widget X = ULX+B; W = p->o->w()-B; Y = ULY+B; H = p->o->h()-B; } else if (q != p) { // copy position and size of current widget W = q->o->w(); H = q->o->h(); X = q->o->x()+W; Y = q->o->y(); if (X+W > ULX+p->o->w()) { X = q->o->x(); Y = q->o->y()+H; if (Y+H > ULY+p->o->h()) Y = ULY+B; } } else { // just make it small and square... X = ULX+B; Y = ULY+B; W = H = B; } // satisfy the grid requirements (otherwise it edits really strangely): if (gridx>1) { X = (X/gridx)*gridx; W = ((W-1)/gridx+1)*gridx; } if (gridy>1) { Y = (Y/gridy)*gridy; H = ((H-1)/gridy+1)*gridy; } // Construct the Fl_Type: Fl_Widget_Type *t = _make(); if (!o) o = widget(0,0,100,100); // create template widget t->factory = this; // Construct the Fl_Widget: t->o = widget(X,Y,W,H); if (reading_file) t->o->label(0); else if (t->o->label()) t->label(t->o->label()); // allow editing t->o->user_data((void*)t); // Put it in the parent: // ((Fl_Group *)(p->o))->add(t->o); (done by Fl_Type::add()) // add to browser: t->add(p); t->redraw(); return t;}#include "Fluid_Image.h"void Fl_Widget_Type::setimage(Fluid_Image *i) { if (i == image) return; if (image) image->decrement(); if (i) i->increment(); image = i; if (i) i->label(o); else o->labeltype(FL_NORMAL_LABEL); redraw();}static char dont_touch_image;void Fl_Widget_Type::setlabel(const char *n) { if (image) { if (dont_touch_image) return; Fluid_Image *i = Fluid_Image::find(n); setimage(i); if (i) return; } o->label(n); redraw();}Fl_Widget_Type::Fl_Widget_Type() { for (int n=0; n<NUM_EXTRA_CODE; n++) {extra_code_[n] = 0; subclass_ = 0;} hotspot_ = 0; image = 0; xclass = 0; o = 0; public_ = 1;}Fl_Widget_Type::~Fl_Widget_Type() { if (o) { o->hide(); if (o->parent()) ((Fl_Group*)o->parent())->remove(*o); delete o; }}void Fl_Widget_Type::extra_code(int m,const char *n) { storestring(n,extra_code_[m]);}extern void redraw_browser();void Fl_Widget_Type::subclass(const char *n) { if (storestring(n,subclass_) && visible) redraw_browser();}void Fl_Widget_Type::redraw() { Fl_Type *t = this; if (is_menu_item()) { // find the menu button that parents this menu: do t = t->parent; while (t && t->is_menu_item()); // kludge to cause build_menu to be called again: t->add_child(0,0); } else { while (t->parent && t->parent->is_widget()) t = t->parent; ((Fl_Widget_Type*)t)->o->redraw(); }}// the recursive part sorts all children, returns pointer to next:Fl_Type *sort(Fl_Type *parent) { Fl_Type *f,*n=0; for (f = parent ? parent->next : Fl_Type::first; ; f = n) { if (!f || parent && f->level <= parent->level) return f; n = sort(f); if (!f->selected || (!f->is_widget() || f->is_menu_item())) continue; Fl_Widget* fw = ((Fl_Widget_Type*)f)->o; Fl_Type *g; // we will insert before this for (g = parent->next; g != f; g = g->next) { if (!g->selected || g->level > f->level) continue; Fl_Widget* gw = ((Fl_Widget_Type*)g)->o; if (gw->y() > fw->y()) break; if (gw->y() == fw->y() && gw->x() > fw->x()) break; } if (g != f) f->move_before(g); }}////////////////////////////////////////////////////////////////// The control panels!#include "widget_panel.h"#include <FL/fl_show_colormap.H>// All the callbacks use the argument to indicate whether to load or store.// This avoids the need for pointers to all the widgets, and keeps the// code localized in the callbacks.// A value of LOAD means to load. The hope is that this will not collide// with any actual useful values for the argument. I also use this to// initialized parts of the widget that are nyi by fluid.Fl_Widget_Type *current_widget; // one of the selected onesstatic int numselected; // number selectedstatic int haderror;void name_cb(Fl_Input* o, void *v) { if (v == LOAD) { if (numselected != 1) { static char buf[16]; sprintf(buf,"(%d widgets)",numselected); ((Fl_Window*)(o->parent()))->label(buf); o->hide(); } else { o->static_value(current_widget->name()); o->show(); ((Fl_Window*)(o->parent()))->label(current_widget->title()); } } else { if (numselected == 1) { current_widget->name(o->value()); // I don't update window title, as it probably is being closed // and wm2 (a window manager) barfs if you retitle and then // hide a window: // ((Fl_Window*)(o->parent()))->label(current_widget->title()); } }}void name_public_cb(Fl_Light_Button* i, void* v) { if (v == LOAD) { i->value(current_widget->public_); } else { for (Fl_Type *o = Fl_Type::first; o; o = o->next) if (o->selected && o->is_widget()) ((Fl_Widget_Type*)o)->public_ = i->value(); }} static char* oldlabel;static unsigned oldlabellen;static Fl_Input *label_input;void label_cb(Fl_Input* i, void *v) { if (v == LOAD) { label_input = i; i->static_value(current_widget->label()); if (strlen(i->value()) >= oldlabellen) { oldlabellen = strlen(i->value())+128; oldlabel = (char*)realloc(oldlabel,oldlabellen); } strcpy(oldlabel,i->value()); if (current_widget->image) i->deactivate(); else i->activate(); } else { for (Fl_Type *o = Fl_Type::first; o; o = o->next) if (o->selected && o->is_widget()) o->label(i->value()); }}////////////////////////////////////////////////////////////////// turn number to string or string to number for saving to file:// does not work for hierarchial menus!const char *item_name(Fl_Menu_Item* m, int i) { if (m) { while (m->label()) { if (m->argument() == i) return m->label(); m++; } } static char buffer[20]; sprintf(buffer, "%d", i); return buffer;}int item_number(Fl_Menu_Item* m, const char* i) { if (m && i) { if (i[0]=='F' && i[1]=='L' && i[2]=='_') i += 3; while (m->label()) { if (!strcmp(m->label(), i)) return int(m->argument()); m++; } } return atoi(i);}#define ZERO_ENTRY 1000Fl_Menu_Item boxmenu[] = {{"NO_BOX",0,0,(void *)ZERO_ENTRY},{"boxes",0,0,0,FL_SUBMENU},{"UP_BOX",0,0,(void *)FL_UP_BOX},{"DOWN_BOX",0,0,(void *)FL_DOWN_BOX},{"FLAT_BOX",0,0,(void *)FL_FLAT_BOX},{"BORDER_BOX",0,0,(void *)FL_BORDER_BOX},{"THIN_UP_BOX",0,0,(void *)FL_THIN_UP_BOX},{"THIN_DOWN_BOX",0,0,(void *)FL_THIN_DOWN_BOX},{"ENGRAVED_BOX",0,0,(void *)FL_ENGRAVED_BOX},{"EMBOSSED_BOX",0,0,(void *)FL_EMBOSSED_BOX},{"ROUND_UP_BOX",0,0,(void *)FL_ROUND_UP_BOX},{"ROUND_DOWN_BOX",0,0,(void *)FL_ROUND_DOWN_BOX},{"DIAMOND_UP_BOX",0,0,(void *)FL_DIAMOND_UP_BOX},{"DIAMOND_DOWN_BOX",0,0,(void *)FL_DIAMOND_DOWN_BOX},{"SHADOW_BOX",0,0,(void *)FL_SHADOW_BOX},{"ROUNDED_BOX",0,0,(void *)FL_ROUNDED_BOX},{"RSHADOW_BOX",0,0,(void *)FL_RSHADOW_BOX},{"RFLAT_BOX",0,0,(void *)FL_RFLAT_BOX},{"OVAL_BOX",0,0,(void *)FL_OVAL_BOX},{"OSHADOW_BOX",0,0,(void *)FL_OSHADOW_BOX},{"OFLAT_BOX",0,0,(void *)FL_OFLAT_BOX},{0},{"frames",0,0,0,FL_SUBMENU},{"UP_FRAME",0,0,(void *)FL_UP_FRAME},{"DOWN_FRAME",0,0,(void *)FL_DOWN_FRAME},{"THIN_UP_FRAME",0,0,(void *)FL_THIN_UP_FRAME},{"THIN_DOWN_FRAME",0,0,(void *)FL_THIN_DOWN_FRAME},{"ENGRAVED_FRAME",0,0,(void *)FL_ENGRAVED_FRAME},{"EMBOSSED_FRAME",0,0,(void *)FL_EMBOSSED_FRAME},{"BORDER_FRAME",0,0,(void *)FL_BORDER_FRAME},{"SHADOW_FRAME",0,0,(void *)FL_SHADOW_FRAME},{"ROUNDED_FRAME",0,0,(void *)FL_ROUNDED_FRAME},{"OVAL_FRAME",0,0,(void *)FL_OVAL_FRAME},{0},{0}};const char *boxname(int i) { if (!i) i = ZERO_ENTRY; for (int j = 0; j < int(sizeof(boxmenu)/sizeof(*boxmenu)); j++) if (boxmenu[j].argument() == i) return boxmenu[j].label(); return 0;}int boxnumber(const char *i) { if (i[0]=='F' && i[1]=='L' && i[2]=='_') i += 3; for (int j = 0; j < int(sizeof(boxmenu)/sizeof(*boxmenu)); j++) if (boxmenu[j].label() && !strcmp(boxmenu[j].label(), i)) { return int(boxmenu[j].argument()); } return 0;}void box_cb(Fl_Choice* i, void *v) { if (v == LOAD) { if (current_widget->is_menu_item()) {i->hide(); return;} else i->show(); int n = current_widget->o->box(); if (!n) n = ZERO_ENTRY; for (int j = 0; j < int(sizeof(boxmenu)/sizeof(*boxmenu)); j++) if (boxmenu[j].argument() == n) {i->value(j); break;} } else { int m = i->value(); int n = int(boxmenu[m].argument()); if (!n) return; // should not happen if (n == ZERO_ENTRY) n = 0; for (Fl_Type *o = Fl_Type::first; o; o = o->next) if (o->selected && o->is_widget()) { Fl_Widget_Type* q = (Fl_Widget_Type*)o; q->o->box((Fl_Boxtype)n); q->redraw(); } }}void down_box_cb(Fl_Choice* i, void *v) { if (v == LOAD) { int n; if (current_widget->is_button() && !current_widget->is_menu_item()) n = ((Fl_Button*)(current_widget->o))->down_box(); else if (current_widget->is_menu_button()) n = ((Fl_Menu_*)(current_widget->o))->down_box(); else { i->hide(); return; } i->show(); if (!n) n = ZERO_ENTRY; for (int j = 0; j < int(sizeof(boxmenu)/sizeof(*boxmenu)); j++) if (boxmenu[j].argument() == n) {i->value(j); break;} } else { int m = i->value(); int n = int(boxmenu[m].argument()); if (!n) return; // should not happen if (n == ZERO_ENTRY) n = 0; for (Fl_Type *o = Fl_Type::first; o; o = o->next) if (o->selected) { if (o->is_button() && !o->is_menu_item()) { Fl_Widget_Type* q = (Fl_Widget_Type*)o; ((Fl_Button*)(q->o))->down_box((Fl_Boxtype)n); if (((Fl_Button*)(q->o))->value()) q->redraw(); } else if (o->is_menu_button()) { Fl_Widget_Type* q = (Fl_Widget_Type*)o; ((Fl_Menu_*)(q->o))->down_box((Fl_Boxtype)n); } } }}////////////////////////////////////////////////////////////////Fl_Menu_Item whenmenu[] = { {"never",0,0,(void*)ZERO_ENTRY}, {"Release",0,0,(void*)FL_WHEN_RELEASE}, {"Changed",0,0,(void*)FL_WHEN_CHANGED}, {"Enter key",0,0,(void*)FL_WHEN_ENTER_KEY}, //{"Release or Enter",0,0,(void*)(FL_WHEN_ENTER_KEY|FL_WHEN_RELEASE)}, {0}};static Fl_Menu_Item whensymbolmenu[] = { {"FL_WHEN_NEVER",0,0,(void*)(FL_WHEN_NEVER)}, {"FL_WHEN_CHANGED",0,0,(void*)(FL_WHEN_CHANGED)}, {"FL_WHEN_RELEASE",0,0,(void*)(FL_WHEN_RELEASE)}, {"FL_WHEN_RELEASE_ALWAYS",0,0,(void*)(FL_WHEN_RELEASE_ALWAYS)}, {"FL_WHEN_ENTER_KEY",0,0,(void*)(FL_WHEN_ENTER_KEY)},
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