📄 fl_draw_pixmap.cxx
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//// "$Id: fl_draw_pixmap.cxx,v 1.1.1.1 2003/08/07 21:18:41 jasonk Exp $"//// Pixmap drawing code for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//// Implemented without using the xpm library (which I can't use because// it interferes with the color cube used by fl_draw_image).// Current implementation is cheap and slow, and works best on a full-color// display. Transparency is not handled, and colors are dithered to// the color cube. Color index is achieved by adding the id// characters together! Also mallocs a lot of temporary memory!// Notice that there is no pixmap file interface. This is on purpose,// as I want to discourage programs that require support files to work.// All data needed by a program ui should be compiled in!!!#include <config.h>#include <FL/Fl.H>#include <FL/fl_draw.H>#include <FL/x.H>#include <ctype.h>#include <stdio.h>#include <string.h>static int ncolors, chars_per_pixel;int fl_measure_pixmap(/*const*/char * const *data, int &w, int &h) { int i = sscanf(data[0],"%d %d %d %d",&w,&h,&ncolors,&chars_per_pixel); if (i<4 || w<=0 || h<=0 || chars_per_pixel!=1 && chars_per_pixel!=2) return w=0; return 1;}#ifdef U64// The callback from fl_draw_image to get a row of data passes this:struct pixmap_data { int w, h; const uchar*const* data; union { U64 colors[256]; U64* byte1[256]; };};// callback for 1 byte per pixel:static void cb1(void*v, int x, int y, int w, uchar* buf) { pixmap_data& d = *(pixmap_data*)v; const uchar* p = d.data[y]+x; U64* q = (U64*)buf; for (int X=(w+1)/2; X--; p += 2) {#if WORDS_BIGENDIAN *q++ = (d.colors[p[0]]<<32) | d.colors[p[1]];#else *q++ = (d.colors[p[1]]<<32) | d.colors[p[0]];#endif }}// callback for 2 bytes per pixel:static void cb2(void*v, int x, int y, int w, uchar* buf) { pixmap_data& d = *(pixmap_data*)v; const uchar* p = d.data[y]+2*x; U64* q = (U64*)buf; for (int X=(w+1)/2; X--;) { U64* colors = d.byte1[*p++]; int index = *p++; U64* colors1 = d.byte1[*p++]; int index1 = *p++;#if WORDS_BIGENDIAN *q++ = (colors[index]<<32) | colors1[index1];#else *q++ = (colors1[index1]<<32) | colors[index];#endif }}#else// The callback from fl_draw_image to get a row of data passes this:struct pixmap_data { int w, h; const uchar*const* data; union { U32 colors[256]; U32* byte1[256]; };};// callback for 1 byte per pixel:static void cb1(void*v, int x, int y, int w, uchar* buf) { pixmap_data& d = *(pixmap_data*)v; const uchar* p = d.data[y]+x; U32* q = (U32*)buf; for (int X=w; X--;) *q++ = d.colors[*p++];}// callback for 2 bytes per pixel:static void cb2(void*v, int x, int y, int w, uchar* buf) { pixmap_data& d = *(pixmap_data*)v; const uchar* p = d.data[y]+2*x; U32* q = (U32*)buf; for (int X=w; X--;) { U32* colors = d.byte1[*p++]; *q++ = colors[*p++]; }}#endif#ifdef WIN32// this is in Fl_arg.C:extern int fl_parse_color(const char*, uchar&, uchar&, uchar&);#endif#ifdef NANO_Xint fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b){ if (*p == '#') p++; int n = strlen(p); int m = n/3; const char *pattern = 0; switch(m) { case 1: pattern = "%1x%1x%1x"; break; case 2: pattern = "%2x%2x%2x"; break; case 3: pattern = "%3x%3x%3x"; break; case 4: pattern = "%4x%4x%4x"; break; default: return 0; } int R,G,B; if (sscanf(p,pattern,&R,&G,&B) != 3) return 0; switch(m) { case 1: R *= 0x11; G *= 0x11; B *= 0x11; break; case 3: R >>= 4; G >>= 4; B >>= 4; break; case 4: R >>= 8; G >>= 8; B >>= 8; break; } r = R; g = G; b = B; return 1;}#endifuchar **fl_mask_bitmap; // if non-zero, create bitmap and store pointer hereint fl_draw_pixmap(/*const*/char*const* di, int x, int y, Fl_Color bg) { pixmap_data d; if (!fl_measure_pixmap(di, d.w, d.h)) return 0; const uchar*const* data = (const uchar*const*)(di+1); int transparent_index = -1; if (ncolors < 0) { // fltk (non standard) compressed colormap ncolors = -ncolors; const uchar *p = *data++; // if first color is ' ' it is transparent (put it later to make // it not be transparent): if (*p == ' ') { uchar* c = (uchar*)&d.colors[' '];#ifdef U64 *(U64*)c = 0;#if WORDS_BIGENDIAN c += 4;#endif#endif transparent_index = ' '; Fl::get_color(bg, c[0], c[1], c[2]); c[3] = 0; p += 4; ncolors--; } // read all the rest of the colors: for (int i=0; i < ncolors; i++) { uchar* c = (uchar*)&d.colors[*p++];#ifdef U64 *(U64*)c = 0;#if WORDS_BIGENDIAN c += 4;#endif#endif *c++ = *p++; *c++ = *p++; *c++ = *p++; *c = 0; } } else { // normal XPM colormap with names if (chars_per_pixel>1) memset(d.byte1, 0, sizeof(d.byte1)); for (int i=0; i<ncolors; i++) { const uchar *p = *data++; // the first 1 or 2 characters are the color index: int index = *p++; uchar* c; if (chars_per_pixel>1) {#ifdef U64 U64* colors = d.byte1[index]; if (!colors) colors = d.byte1[index] = new U64[256];#else U32* colors = d.byte1[index]; if (!colors) colors = d.byte1[index] = new U32[256];#endif c = (uchar*)&colors[*p]; index = (index<<8)+*p++; } else { c = (uchar *)&d.colors[index]; } // look for "c word", or last word if none: const uchar *previous_word = p; for (;;) { while (*p && isspace(*p)) p++; uchar what = *p++; while (*p && !isspace(*p)) p++; while (*p && isspace(*p)) p++; if (!*p) {p = previous_word; break;} if (what == 'c') break; previous_word = p; while (*p && !isspace(*p)) p++; }#ifdef U64 *(U64*)c = 0;#if WORDS_BIGENDIAN c += 4;#endif#endif#ifdef WIN32 if (fl_parse_color((const char*)p, c[0], c[1], c[2])) {;#else#ifndef NANO_X //tanghao XColor x; if (XParseColor(fl_display, fl_colormap, (const char*)p, &x)) { c[0] = x.red>>8; c[1] = x.green>>8; c[2] = x.blue>>8;#else if (fl_parse_color((const char*)p, c[0], c[1], c[2])) {;#endif //tanghao#endif } else { // assumme "None" or "#transparent" for any errors // this should be transparent... Fl::get_color(bg, c[0], c[1], c[2]); transparent_index = index; } } } d.data = data; // build the mask bitmap used by Fl_Pixmap: if (fl_mask_bitmap && transparent_index >= 0) { int W = (d.w+7)/8; uchar* bitmap = new uchar[W * d.h]; *fl_mask_bitmap = bitmap; for (int y = 0; y < d.h; y++) { const uchar* p = data[y]; if (chars_per_pixel <= 1) { for (int x = 0; x < W; x++) { int b = (*p++ != transparent_index); if (*p++ != transparent_index) b |= 2; if (*p++ != transparent_index) b |= 4; if (*p++ != transparent_index) b |= 8; if (*p++ != transparent_index) b |= 16; if (*p++ != transparent_index) b |= 32; if (*p++ != transparent_index) b |= 64; if (*p++ != transparent_index) b |= 128; *bitmap++ = b; } } else { for (int x = 0; x < W; x++) { int b = 0; for (int i = 0; i < 8; i++) { int index = *p++; index = (index<<8) | (*p++); if (index != transparent_index) b |= (1<<i); } *bitmap++ = b; } } } } fl_draw_image(chars_per_pixel==1 ? cb1 : cb2, &d, x, y, d.w, d.h, 4); if (chars_per_pixel > 1) for (int i = 0; i < 256; i++) delete d.byte1[i]; return 1;}//// End of "$Id: fl_draw_pixmap.cxx,v 1.1.1.1 2003/08/07 21:18:41 jasonk Exp $".//
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