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📄 fl_draw_pixmap.cxx

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//// "$Id: fl_draw_pixmap.cxx,v 1.1.1.1 2003/08/07 21:18:41 jasonk Exp $"//// Pixmap drawing code for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//// Implemented without using the xpm library (which I can't use because// it interferes with the color cube used by fl_draw_image).// Current implementation is cheap and slow, and works best on a full-color// display.  Transparency is not handled, and colors are dithered to// the color cube.  Color index is achieved by adding the id// characters together!  Also mallocs a lot of temporary memory!// Notice that there is no pixmap file interface.  This is on purpose,// as I want to discourage programs that require support files to work.// All data needed by a program ui should be compiled in!!!#include <config.h>#include <FL/Fl.H>#include <FL/fl_draw.H>#include <FL/x.H>#include <ctype.h>#include <stdio.h>#include <string.h>static int ncolors, chars_per_pixel;int fl_measure_pixmap(/*const*/char * const *data, int &w, int &h) {  int i = sscanf(data[0],"%d %d %d %d",&w,&h,&ncolors,&chars_per_pixel);  if (i<4 || w<=0 || h<=0 ||      chars_per_pixel!=1 && chars_per_pixel!=2) return w=0;  return 1;}#ifdef U64// The callback from fl_draw_image to get a row of data passes this:struct pixmap_data {  int w, h;  const uchar*const* data;  union {    U64 colors[256];    U64* byte1[256];  };};// callback for 1 byte per pixel:static void cb1(void*v, int x, int y, int w, uchar* buf) {  pixmap_data& d = *(pixmap_data*)v;  const uchar* p = d.data[y]+x;  U64* q = (U64*)buf;  for (int X=(w+1)/2; X--; p += 2) {#if WORDS_BIGENDIAN    *q++ = (d.colors[p[0]]<<32) | d.colors[p[1]];#else    *q++ = (d.colors[p[1]]<<32) | d.colors[p[0]];#endif  }}// callback for 2 bytes per pixel:static void cb2(void*v, int x, int y, int w, uchar* buf) {  pixmap_data& d = *(pixmap_data*)v;  const uchar* p = d.data[y]+2*x;  U64* q = (U64*)buf;  for (int X=(w+1)/2; X--;) {    U64* colors = d.byte1[*p++];    int index = *p++;    U64* colors1 = d.byte1[*p++];    int index1 = *p++;#if WORDS_BIGENDIAN    *q++ = (colors[index]<<32) | colors1[index1];#else    *q++ = (colors1[index1]<<32) | colors[index];#endif  }}#else// The callback from fl_draw_image to get a row of data passes this:struct pixmap_data {  int w, h;  const uchar*const* data;  union {    U32 colors[256];    U32* byte1[256];  };};// callback for 1 byte per pixel:static void cb1(void*v, int x, int y, int w, uchar* buf) {  pixmap_data& d = *(pixmap_data*)v;  const uchar* p = d.data[y]+x;  U32* q = (U32*)buf;  for (int X=w; X--;) *q++ = d.colors[*p++];}// callback for 2 bytes per pixel:static void cb2(void*v, int x, int y, int w, uchar* buf) {  pixmap_data& d = *(pixmap_data*)v;  const uchar* p = d.data[y]+2*x;  U32* q = (U32*)buf;  for (int X=w; X--;) {    U32* colors = d.byte1[*p++];    *q++ = colors[*p++];  }}#endif#ifdef WIN32// this is in Fl_arg.C:extern int fl_parse_color(const char*, uchar&, uchar&, uchar&);#endif#ifdef NANO_Xint fl_parse_color(const char* p, uchar& r, uchar& g, uchar& b){  if (*p == '#') p++;  int n = strlen(p);  int m = n/3;  const char *pattern = 0;  switch(m) {  case 1: pattern = "%1x%1x%1x"; break;  case 2: pattern = "%2x%2x%2x"; break;  case 3: pattern = "%3x%3x%3x"; break;  case 4: pattern = "%4x%4x%4x"; break;  default: return 0;  }  int R,G,B; if (sscanf(p,pattern,&R,&G,&B) != 3) return 0;  switch(m) {  case 1: R *= 0x11; G *= 0x11; B *= 0x11; break;  case 3: R >>= 4; G >>= 4; B >>= 4; break;  case 4: R >>= 8; G >>= 8; B >>= 8; break;  }  r = R; g = G; b = B;  return 1;}#endifuchar **fl_mask_bitmap; // if non-zero, create bitmap and store pointer hereint fl_draw_pixmap(/*const*/char*const* di, int x, int y, Fl_Color bg) {  pixmap_data d;  if (!fl_measure_pixmap(di, d.w, d.h)) return 0;  const uchar*const* data = (const uchar*const*)(di+1);  int transparent_index = -1;  if (ncolors < 0) {	// fltk (non standard) compressed colormap    ncolors = -ncolors;    const uchar *p = *data++;    // if first color is ' ' it is transparent (put it later to make    // it not be transparent):    if (*p == ' ') {      uchar* c = (uchar*)&d.colors[' '];#ifdef U64      *(U64*)c = 0;#if WORDS_BIGENDIAN      c += 4;#endif#endif      transparent_index = ' ';      Fl::get_color(bg, c[0], c[1], c[2]); c[3] = 0;      p += 4;      ncolors--;    }    // read all the rest of the colors:    for (int i=0; i < ncolors; i++) {      uchar* c = (uchar*)&d.colors[*p++];#ifdef U64      *(U64*)c = 0;#if WORDS_BIGENDIAN      c += 4;#endif#endif      *c++ = *p++;      *c++ = *p++;      *c++ = *p++;      *c = 0;    }  } else {	// normal XPM colormap with names    if (chars_per_pixel>1) memset(d.byte1, 0, sizeof(d.byte1));    for (int i=0; i<ncolors; i++) {      const uchar *p = *data++;      // the first 1 or 2 characters are the color index:      int index = *p++;      uchar* c;      if (chars_per_pixel>1) {#ifdef U64	U64* colors = d.byte1[index];	if (!colors) colors = d.byte1[index] = new U64[256];#else	U32* colors = d.byte1[index];	if (!colors) colors = d.byte1[index] = new U32[256];#endif	c = (uchar*)&colors[*p];	index = (index<<8)+*p++;      } else {	c = (uchar *)&d.colors[index];      }      // look for "c word", or last word if none:      const uchar *previous_word = p;      for (;;) {	while (*p && isspace(*p)) p++; uchar what = *p++;	while (*p && !isspace(*p)) p++;	while (*p && isspace(*p)) p++;	if (!*p) {p = previous_word; break;}	if (what == 'c') break;	previous_word = p;	while (*p && !isspace(*p)) p++;      }#ifdef U64      *(U64*)c = 0;#if WORDS_BIGENDIAN      c += 4;#endif#endif#ifdef WIN32      if (fl_parse_color((const char*)p, c[0], c[1], c[2])) {;#else#ifndef NANO_X //tanghao      XColor x;      if (XParseColor(fl_display, fl_colormap, (const char*)p, &x)) {	c[0] = x.red>>8; c[1] = x.green>>8; c[2] = x.blue>>8;#else      if (fl_parse_color((const char*)p, c[0], c[1], c[2])) {;#endif //tanghao#endif      } else { // assumme "None" or "#transparent" for any errors	// this should be transparent...	Fl::get_color(bg, c[0], c[1], c[2]);	transparent_index = index;      }    }  }  d.data = data;  // build the mask bitmap used by Fl_Pixmap:  if (fl_mask_bitmap && transparent_index >= 0) {    int W = (d.w+7)/8;    uchar* bitmap = new uchar[W * d.h];    *fl_mask_bitmap = bitmap;    for (int y = 0; y < d.h; y++) {      const uchar* p = data[y];      if (chars_per_pixel <= 1) {	for (int x = 0; x < W; x++) {	  int b = (*p++ != transparent_index);	  if (*p++ != transparent_index) b |= 2;	  if (*p++ != transparent_index) b |= 4;	  if (*p++ != transparent_index) b |= 8;	  if (*p++ != transparent_index) b |= 16;	  if (*p++ != transparent_index) b |= 32;	  if (*p++ != transparent_index) b |= 64;	  if (*p++ != transparent_index) b |= 128;	  *bitmap++ = b;	}      } else {	for (int x = 0; x < W; x++) {	  int b = 0;	  for (int i = 0; i < 8; i++) {	    int index = *p++;	    index = (index<<8) | (*p++);	    if (index != transparent_index) b |= (1<<i);	  }	  *bitmap++ = b;	}      }    }  }  fl_draw_image(chars_per_pixel==1 ? cb1 : cb2, &d, x, y, d.w, d.h, 4);  if (chars_per_pixel > 1) for (int i = 0; i < 256; i++) delete d.byte1[i];  return 1;}//// End of "$Id: fl_draw_pixmap.cxx,v 1.1.1.1 2003/08/07 21:18:41 jasonk Exp $".//

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