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📄 fl_gl_choice.h

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//// "$Id: Fl_Gl_Choice.H,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $"//// OpenGL definitions for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//// Internal interface to set up OpenGL.//// A "Fl_Gl_Choice" is used to cache results of calling the// OpenGL code for system-specific information needed to// implement a "mode".// For X this is a visual, and this must be called *before*// the X window is created.// For win32 this can be delayed to a more convienent time,// as it only returns information for modifying a device// context.// This is used by Fl_Gl_Window, gl_start(), and gl_visual()#ifndef Fl_Gl_Choice_H#define Fl_Gl_Choice_H#ifdef WIN32# include <windows.h># include <FL/gl.h># define GLXContext HGLRC# define GLX_BUFFER_SIZE      1# define GLX_RGBA	      2# define GLX_GREEN_SIZE	      3# define GLX_ALPHA_SIZE	      4# define GLX_ACCUM_GREEN_SIZE 5# define GLX_ACCUM_ALPHA_SIZE 6# define GLX_DOUBLEBUFFER     7# define GLX_DEPTH_SIZE	      8# define GLX_STENCIL_SIZE     9#else# include <GL/glx.h>#endif// one of these structures is returned:class Fl_Gl_Choice {  int mode;  const int *alist;  Fl_Gl_Choice *next;public:#ifdef WIN32  PIXELFORMATDESCRIPTOR pfd;#else  XVisualInfo *vis;	// the visual to use  Colormap colormap;	// a colormap to use#endif  uchar r,d,o;		// rgb mode, double buffered, overlay flags  // Return one of these structures for a given gl mode.  // The second argument is a glX attribute list, and is used if mode is  // zero.  This is not supported on Win32:  static Fl_Gl_Choice *find(int mode, const int *);};extern GLXContext fl_first_context; // used to make all contexts shareextern GLXContext fl_current_context;class Fl_Window;#ifdef WIN32// This must be called before fl_set_gl_context works:HDC fl_private_dc(Fl_Window*, int, Fl_Gl_Choice **gp);#endifvoid fl_set_gl_context(Fl_Window*, GLXContext);void fl_no_gl_context();#endif//// End of "$Id: Fl_Gl_Choice.H,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $".//

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