📄 gl_start.cxx
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//// "$Id: gl_start.cxx,v 1.1.1.1 2003/08/07 21:18:41 jasonk Exp $"//// OpenGL context routines for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//// You MUST use gl_visual() to select the default visual before doing// show() of any windows. Mesa will crash if you try to use a visual// not returned by glxChooseVisual.// This does not work with Fl_Double_Window's! It will try to draw// into the front buffer. Depending on the system this will either// crash or do nothing (when pixmaps are being used as back buffer// and GL is being done by hardware), work correctly (when GL is done// with software, such as Mesa), or draw into the front buffer and// be erased when the buffers are swapped (when double buffer hardware// is being used)#include <config.h>#if HAVE_GL#include <FL/Fl.H>#include <FL/Fl_Window.H>#include <FL/x.H>#include <FL/fl_draw.H>#include "Fl_Gl_Choice.H"extern GLXContext fl_first_context; // in Fl_Gl_Choice.Cextern int fl_clip_state_number; // in fl_rect.Cstatic GLXContext context;static int clip_state_number=-1;static int pw, ph;#ifdef WIN32static int default_mode;#endifRegion XRectangleRegion(int x, int y, int w, int h); // in fl_rect.Cvoid gl_start() {#ifdef WIN32 HDC hdc = fl_private_dc(Fl_Window::current(), default_mode,0);#endif if (!context) {#ifdef WIN32 context = wglCreateContext(hdc); if (!fl_first_context) fl_first_context = context; else wglShareLists(fl_first_context, context);#else context = glXCreateContext(fl_display, fl_visual, fl_first_context, 1); if (!context) Fl::fatal("OpenGL does not support this visual"); if (!fl_first_context) fl_first_context = context;#endif } fl_set_gl_context(Fl_Window::current(), context);#ifndef WIN32 glXWaitX();#endif if (pw != Fl_Window::current()->w() || ph != Fl_Window::current()->h()) { pw = Fl_Window::current()->w(); ph = Fl_Window::current()->h(); glLoadIdentity(); glViewport(0, 0, pw, ph); glOrtho(0, pw, 0, ph, -1, 1); glDrawBuffer(GL_FRONT); } if (clip_state_number != fl_clip_state_number) { clip_state_number = fl_clip_state_number; int x, y, w, h; if (fl_clip_box(0, 0, Fl_Window::current()->w(), Fl_Window::current()->h(), x, y, w, h)) { fl_clip_region(XRectangleRegion(x,y,w,h)); glScissor(x, Fl_Window::current()->h()-(y+h), w, h); glEnable(GL_SCISSOR_TEST); } else { glDisable(GL_SCISSOR_TEST); } }}void gl_finish() {#ifdef WIN32 glFlush();#else glXWaitGL();#endif}int Fl::gl_visual(int mode, int *alist) {#ifdef WIN32 default_mode = mode;#else Fl_Gl_Choice *c = Fl_Gl_Choice::find(mode,alist); if (!c) return 0; fl_visual = c->vis; fl_colormap = c->colormap;#endif return 1;}#endif//// End of "$Id: gl_start.cxx,v 1.1.1.1 2003/08/07 21:18:41 jasonk Exp $".//
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