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📄 fl_menu_window.cxx

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//// "$Id: Fl_Menu_Window.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $"//// Menu window code for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//// This is the window type used by Fl_Menu to make the pop-ups.// It draws in the overlay planes if possible.// Also here is the implementation of the mouse & keyboard grab,// which are used so that clicks outside the program's windows// can be used to dismiss the menus.#include <config.h>#include <FL/Fl.H>#include <FL/x.H>#include <FL/fl_draw.H>#include <FL/Fl_Menu_Window.H>// WIN32 note: HAVE_OVERLAY is false#if HAVE_OVERLAYextern XVisualInfo *fl_find_overlay_visual();extern XVisualInfo *fl_overlay_visual;extern Colormap fl_overlay_colormap;extern unsigned long fl_transparent_pixel;static GC gc;			// the GC used by all X windowsextern uchar fl_overlay;	// changes how fl_color(x) works#endif#include <stdio.h>voidFl_Menu_Window::show(){#if HAVE_OVERLAY    if (!shown() && overlay() && fl_find_overlay_visual()) {	XInstallColormap(fl_display, fl_overlay_colormap);	fl_background_pixel = int (fl_transparent_pixel);	Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap);	fl_background_pixel = -1;    } else#endif#ifdef NANOX	Fl_X::mw_parent = 0;#endif    Fl_Single_Window::show();}voidFl_Menu_Window::flush(){#if HAVE_OVERLAY    if (!fl_overlay_visual || !overlay()) {	Fl_Single_Window::flush();	return;    }    Fl_X *i = Fl_X::i(this);    fl_window = i->xid;    if (!gc)	gc = XCreateGC(fl_display, i->xid, 0, 0);    fl_gc = gc;    fl_overlay = 1;    fl_clip_region(i->region);    i->region = 0;    draw();    fl_overlay = 0;#else    Fl_Single_Window::flush();#endif}voidFl_Menu_Window::erase(){#if HAVE_OVERLAY    if (!gc || !shown())	return;//XSetForeground(fl_display, gc, 0);//XFillRectangle(fl_display, fl_xid(this), gc, 0, 0, w(), h());    XClearWindow(fl_display, fl_xid(this));#endif}// Fix the colormap flashing on Maximum Impact Graphics by erasing the// menu before unmapping it:voidFl_Menu_Window::hide(){    erase();    Fl_Single_Window::hide();}Fl_Menu_Window::~Fl_Menu_Window(){    hide();}//// End of "$Id: Fl_Menu_Window.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $".//

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