📄 fl_gl_choice.cxx
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//// "$Id: Fl_Gl_Choice.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $"//// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <config.h>#if HAVE_GL#include <FL/Fl.H>#include <FL/x.H>#include <stdlib.h>#include "Fl_Gl_Choice.H"static Fl_Gl_Choice *first;GLXContext fl_first_context;// this assummes one of the two arguments is zero:// We keep the list system in Win32 to stay compatible and interpret// the list later...Fl_Gl_Choice *Fl_Gl_Choice::find(int mode, const int *alist) { Fl_Gl_Choice *g; for (g = first; g; g = g->next) if (g->mode == mode && g->alist == alist) return g;#ifndef WIN32 const int *blist; int list[32]; if (alist) blist = alist; else { int n = 0; if (mode & FL_INDEX) { list[n++] = GLX_BUFFER_SIZE; list[n++] = 8; // glut tries many sizes, but this should work... } else { list[n++] = GLX_RGBA; list[n++] = GLX_GREEN_SIZE; list[n++] = (mode & FL_RGB8) ? 8 : 1; if (mode & FL_ALPHA) { list[n++] = GLX_ALPHA_SIZE; list[n++] = 1; } if (mode & FL_ACCUM) { list[n++] = GLX_ACCUM_GREEN_SIZE; list[n++] = 1; if (mode & FL_ALPHA) { list[n++] = GLX_ACCUM_ALPHA_SIZE; list[n++] = 1; } } } if (mode & FL_DOUBLE) { list[n++] = GLX_DOUBLEBUFFER; } if (mode & FL_DEPTH) { list[n++] = GLX_DEPTH_SIZE; list[n++] = 1; } if (mode & FL_STENCIL) { list[n++] = GLX_STENCIL_SIZE; list[n++] = 1; }#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) if (mode & FL_MULTISAMPLE) { list[n++] = GLX_SAMPLES_SGIS; list[n++] = 4; // value Glut uses }#endif list[n] = 0; blist = list; } fl_open_display(); XVisualInfo *vis = glXChooseVisual(fl_display, fl_screen, (int *)blist); if (!vis) {# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) if (mode&FL_MULTISAMPLE) return find(mode&~FL_MULTISAMPLE,0);# endif return 0; }#else PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), 1, PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL, PFD_TYPE_RGBA, 8 }; if (mode & FL_INDEX) { pfd.iPixelType = PFD_TYPE_COLORINDEX; pfd.cColorBits = 8; } else { if (mode & FL_ALPHA) pfd.cAlphaBits = 8; if (mode & FL_ACCUM) { pfd.cAccumBits = 6; // Wonko: I didn't find any documentation on those bits pfd.cAccumGreenBits = 1; // Wonko: They don't seem to get any support yet (4/98) if (mode & FL_ALPHA) pfd.cAccumAlphaBits = 1; } } if (mode & FL_DOUBLE) pfd.dwFlags |= PFD_DOUBLEBUFFER; if (mode & FL_DEPTH) pfd.cDepthBits = 16; if (mode & FL_STENCIL) pfd.cStencilBits = 1; pfd.bReserved = 1; // always ask for overlay#endif g = new Fl_Gl_Choice; g->mode = mode; g->alist = alist; g->next = first; first = g;#ifdef WIN32 memcpy(&g->pfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR)); g->d = ((mode&FL_DOUBLE) != 0); g->r = (mode & FL_INDEX); g->o = 0; // not an overlay#else g->vis = vis; g->colormap = 0; int i; glXGetConfig(fl_display, vis, GLX_DOUBLEBUFFER, &i); g->d = i; glXGetConfig(fl_display, vis, GLX_RGBA, &i); g->r = i; glXGetConfig(fl_display, vis, GLX_LEVEL, &i); g->o = i; if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */ vis->visualid == fl_visual->visualid && !getenv("MESA_PRIVATE_CMAP")) g->colormap = fl_colormap; else g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen), vis->visual, AllocNone);#endif return g;}#ifdef WIN32HDC fl_private_dc(Fl_Window* w, int mode, Fl_Gl_Choice **gp) { Fl_X* i = Fl_X::i(w); if (!i->private_dc) { i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE); Fl_Gl_Choice *g = Fl_Gl_Choice::find(mode, 0); if (gp) *gp = g; int pixelFormat = ChoosePixelFormat(i->private_dc, &g->pfd); if (!pixelFormat) {Fl::error("Insufficient GL support"); return NULL;} SetPixelFormat(i->private_dc, pixelFormat, &g->pfd);#if USE_COLORMAP if (fl_palette) SelectPalette(i->private_dc, fl_palette, FALSE);#endif } return i->private_dc;}#endifstatic GLXContext cached_context;static Fl_Window* cached_window;void fl_set_gl_context(Fl_Window* w, GLXContext c) { if (c != cached_context || w != cached_window) { cached_context = c; cached_window = w;#ifdef WIN32 wglMakeCurrent(Fl_X::i(w)->private_dc, c);#else glXMakeCurrent(fl_display, fl_xid(w), c);#endif }}void fl_no_gl_context() { cached_context = 0; cached_window = 0;#ifdef WIN32 wglMakeCurrent(0, 0);#else glXMakeCurrent(fl_display, 0, 0);#endif}#endif//// End of "$Id: Fl_Gl_Choice.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $".//
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