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📄 fl_gl_choice.cxx

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//// "$Id: Fl_Gl_Choice.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $"//// OpenGL visual selection code for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <config.h>#if HAVE_GL#include <FL/Fl.H>#include <FL/x.H>#include <stdlib.h>#include "Fl_Gl_Choice.H"static Fl_Gl_Choice *first;GLXContext fl_first_context;// this assummes one of the two arguments is zero:// We keep the list system in Win32 to stay compatible and interpret// the list later...Fl_Gl_Choice *Fl_Gl_Choice::find(int mode, const int *alist) {  Fl_Gl_Choice *g;    for (g = first; g; g = g->next)    if (g->mode == mode && g->alist == alist)       return g;#ifndef WIN32      const int *blist;  int list[32];      if (alist)    blist = alist;  else {    int n = 0;    if (mode & FL_INDEX) {      list[n++] = GLX_BUFFER_SIZE;      list[n++] = 8; // glut tries many sizes, but this should work...    } else {      list[n++] = GLX_RGBA;      list[n++] = GLX_GREEN_SIZE;      list[n++] = (mode & FL_RGB8) ? 8 : 1;      if (mode & FL_ALPHA) {	list[n++] = GLX_ALPHA_SIZE;	list[n++] = 1;      }      if (mode & FL_ACCUM) {	list[n++] = GLX_ACCUM_GREEN_SIZE;	list[n++] = 1;	if (mode & FL_ALPHA) {	  list[n++] = GLX_ACCUM_ALPHA_SIZE;	  list[n++] = 1;	}      }    }    if (mode & FL_DOUBLE) {      list[n++] = GLX_DOUBLEBUFFER;    }    if (mode & FL_DEPTH) {      list[n++] = GLX_DEPTH_SIZE; list[n++] = 1;    }    if (mode & FL_STENCIL) {      list[n++] = GLX_STENCIL_SIZE; list[n++] = 1;    }#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)    if (mode & FL_MULTISAMPLE) {      list[n++] = GLX_SAMPLES_SGIS;      list[n++] = 4; // value Glut uses    }#endif    list[n] = 0;    blist = list;  }      fl_open_display();  XVisualInfo *vis = glXChooseVisual(fl_display, fl_screen, (int *)blist);  if (!vis) {# if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample)    if (mode&FL_MULTISAMPLE) return find(mode&~FL_MULTISAMPLE,0);# endif    return 0;  }#else  PIXELFORMATDESCRIPTOR pfd = {     sizeof(PIXELFORMATDESCRIPTOR), 1,     PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,    PFD_TYPE_RGBA, 8 };  if (mode & FL_INDEX) {    pfd.iPixelType = PFD_TYPE_COLORINDEX;    pfd.cColorBits = 8;  } else {    if (mode & FL_ALPHA) pfd.cAlphaBits = 8;    if (mode & FL_ACCUM) {      pfd.cAccumBits = 6;	// Wonko: I didn't find any documentation on those bits      pfd.cAccumGreenBits = 1;	// Wonko: They don't seem to get any support yet (4/98)      if (mode & FL_ALPHA) pfd.cAccumAlphaBits = 1;    }  }  if (mode & FL_DOUBLE) pfd.dwFlags |= PFD_DOUBLEBUFFER;  if (mode & FL_DEPTH) pfd.cDepthBits = 16;  if (mode & FL_STENCIL) pfd.cStencilBits = 1;  pfd.bReserved = 1; // always ask for overlay#endif  g = new Fl_Gl_Choice;  g->mode = mode;  g->alist = alist;  g->next = first;  first = g;#ifdef WIN32  memcpy(&g->pfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR));  g->d = ((mode&FL_DOUBLE) != 0);  g->r = (mode & FL_INDEX);  g->o = 0; // not an overlay#else  g->vis = vis;  g->colormap = 0;  int i;  glXGetConfig(fl_display, vis, GLX_DOUBLEBUFFER, &i); g->d = i;  glXGetConfig(fl_display, vis, GLX_RGBA, &i); g->r = i;  glXGetConfig(fl_display, vis, GLX_LEVEL, &i); g->o = i;  if (/*MaxCmapsOfScreen(ScreenOfDisplay(fl_display,fl_screen))==1 && */      vis->visualid == fl_visual->visualid &&      !getenv("MESA_PRIVATE_CMAP"))    g->colormap = fl_colormap;  else    g->colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),				  vis->visual, AllocNone);#endif  return g;}#ifdef WIN32HDC fl_private_dc(Fl_Window* w, int mode, Fl_Gl_Choice **gp) {  Fl_X* i = Fl_X::i(w);  if (!i->private_dc) {    i->private_dc = GetDCEx(i->xid, 0, DCX_CACHE);    Fl_Gl_Choice *g = Fl_Gl_Choice::find(mode, 0);	if (gp) *gp = g;    int pixelFormat = ChoosePixelFormat(i->private_dc, &g->pfd);    if (!pixelFormat) {Fl::error("Insufficient GL support"); return NULL;}    SetPixelFormat(i->private_dc, pixelFormat, &g->pfd);#if USE_COLORMAP    if (fl_palette) SelectPalette(i->private_dc, fl_palette, FALSE);#endif  }  return i->private_dc;}#endifstatic GLXContext cached_context;static Fl_Window* cached_window;void fl_set_gl_context(Fl_Window* w, GLXContext c) {  if (c != cached_context || w != cached_window) {    cached_context = c;    cached_window = w;#ifdef WIN32    wglMakeCurrent(Fl_X::i(w)->private_dc, c);#else    glXMakeCurrent(fl_display, fl_xid(w), c);#endif  }}void fl_no_gl_context() {  cached_context = 0;  cached_window = 0;#ifdef WIN32  wglMakeCurrent(0, 0);#else  glXMakeCurrent(fl_display, 0, 0);#endif}#endif//// End of "$Id: Fl_Gl_Choice.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $".//

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