📄 fl_double_window.cxx
字号:
//// "$Id: Fl_Double_Window.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $"//// Double-buffered window code for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//#include <config.h>#include <FL/x.H>#include <FL/Fl.H>#include <FL/Fl_Double_Window.H>#include <FL/fl_draw.H>// On systems that support double buffering "naturally" the base// Fl_Window class will probably do double-buffer and this subclass// does nothing.#ifndef NANO_X //tanghao#if USE_XDBE#include <X11/extensions/Xdbe.h>static int use_xdbe;static int can_xdbe() { static int tried; if (!tried) { tried = 1; int event_base, error_base; if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0; Drawable root = RootWindow(fl_display,fl_screen); int numscreens = 1; XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens); if (!a) return 0; for (int j = 0; j < a->count; j++) if (a->visinfo[j].visual == fl_visual->visualid /*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;} XdbeFreeVisualInfo(a); } return use_xdbe;}#endif#endif //tanghaovoid Fl_Double_Window::show() {#ifndef WIN32 if (!shown()) { // don't set the background pixel fl_open_display(); Fl_X::make_xid(this); return; }#endif Fl_Window::show();}#ifdef WIN32// Code used to switch output to an off-screen window. See macros in// win32.H which save the old state in local variables.HDC fl_makeDC(HBITMAP bitmap) { HDC new_gc = CreateCompatibleDC(fl_gc); SetTextAlign(new_gc, TA_BASELINE|TA_LEFT); SetBkMode(new_gc, TRANSPARENT);#if USE_COLORMAP if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE);#endif SelectObject(new_gc, bitmap); return new_gc;}void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) { HDC new_gc = CreateCompatibleDC(fl_gc); SelectObject(new_gc, bitmap); BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY); DeleteDC(new_gc);}extern void fl_restore_clip();#endif// Fl_Overlay_Window relies on flush(1) copying the back buffer to the// front everywhere, even if damage() == 0, thus erasing the overlay,// and leaving the clip region set to the entire window.void Fl_Double_Window::flush() {flush(0);}void Fl_Double_Window::flush(int eraseoverlay) { make_current(); // make sure fl_gc is non-zero Fl_X *i = Fl_X::i(this); if (!i->other_xid) {#ifndef NANO_X#if USE_XDBE if (can_xdbe()) i->other_xid = XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeUndefined); else#endif#endif i->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); }#ifndef NANO_X#if USE_XDBE if (use_xdbe) { // if this is true, copy rather than swap so back buffer is preserved: int copy = (i->region || eraseoverlay); if (i->backbuffer_bad) { // make sure we do a complete redraw... if (i->region) {XDestroyRegion(i->region); i->region = 0;} clear_damage(FL_DAMAGE_ALL); } if (damage()) { fl_clip_region(i->region); i->region = 0; fl_window = i->other_xid; draw(); fl_window = i->xid; } if (!copy) { XdbeSwapInfo s; s.swap_window = fl_xid(this); s.swap_action = XdbeUndefined; XdbeSwapBuffers(fl_display, &s, 1); i->backbuffer_bad = 1; return; } // otherwise just use normal copy from back to front: i->backbuffer_bad = 0; // which won't destroy the back buffer... } else#endif#endif if (damage() & ~FL_DAMAGE_EXPOSE) { fl_clip_region(i->region); i->region = 0;#ifdef WIN32 HDC _sgc = fl_gc; fl_gc = fl_makeDC(i->other_xid); fl_restore_clip(); // duplicate region into new gc draw(); DeleteDC(fl_gc); fl_gc = _sgc;#else // X: fl_window = i->other_xid; draw(); fl_clip_region(0); // NANO_X fl_window = i->xid;#endif } if (eraseoverlay) fl_clip_region(0); // on Irix (at least) it is faster to reduce the area copied to // the current clip region: int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H); fl_copy_offscreen(X, Y, W, H, i->other_xid, X, Y);}void Fl_Double_Window::resize(int X,int Y,int W,int H) { int ow = w(); int oh = h(); Fl_Window::resize(X,Y,W,H);#ifndef NANO_X //tanghao#if USE_XDBE if (use_xdbe) return;#endif#endif //tanghao Fl_X* i = Fl_X::i(this); if (i && i->other_xid && (ow != w() || oh != h())) { fl_delete_offscreen(i->other_xid); i->other_xid = 0; }}void Fl_Double_Window::hide() { Fl_X* i = Fl_X::i(this); if (i && i->other_xid) {#ifndef NANO_X#if USE_XDBE if (!use_xdbe)#endif#endif fl_delete_offscreen(i->other_xid); } Fl_Window::hide();}Fl_Double_Window::~Fl_Double_Window() { hide();}//// End of "$Id: Fl_Double_Window.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $".//
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -