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📄 fl_curve.cxx

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//// "$Id: fl_curve.cxx,v 1.1.1.1 2003/08/07 21:18:41 jasonk Exp $"//// Bezier curve functions for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//// Utility for drawing Bezier curves, adding the points to// the current fl_begin/fl_vertex/fl_end path.// Incremental math implementation:// I very much doubt this is optimal!  From Foley/vanDam page 511.// If anybody has a better algorithim, please send it!#include <FL/fl_draw.H>#include <math.h>void fl_curve(double X0, double Y0,	      double X1, double Y1,	      double X2, double Y2,	      double X3, double Y3) {  double x = fl_transform_x(X0,Y0);  double y = fl_transform_y(X0,Y0);  double x1 = fl_transform_x(X1,Y1);  double y1 = fl_transform_y(X1,Y1);  double x2 = fl_transform_x(X2,Y2);  double y2 = fl_transform_y(X2,Y2);  double x3 = fl_transform_x(X3,Y3);  double y3 = fl_transform_y(X3,Y3);  int n; { // find smaller size of bounding box    double lx = x; if (x1<lx) lx=x1; if (x2<lx) lx=x2; if (x3<lx) lx=x3;    double rx = x; if (x1>rx) rx=x1; if (x2>rx) rx=x2; if (x3>rx) rx=x3;    double ly = y; if (y1<ly) ly=y1; if (y2<ly) ly=y2; if (y3<ly) ly=y3;    double ry = y; if (y1>ry) ry=y1; if (y2>ry) ry=y2; if (y3>ry) ry=y3;    // calculate number of pieces to cut curve into:    n = int((rx-lx+ry-ly)/8); if (n < 3) n = 3;  }  double e = 1.0/n;  // calculate the coefficients of 3rd order equation:  double xa = (x3-3*x2+3*x1-x);  double xb = 3*(x2-2*x1+x);  double xc = 3*(x1-x);  // calculate the forward differences:  double dx1 = ((xa*e+xb)*e+xc)*e;  double dx3 = 6*xa*e*e*e;  double dx2 = dx3 + 2*xb*e*e;  // calculate the coefficients of 3rd order equation:  double ya = (y3-3*y2+3*y1-y);  double yb = 3*(y2-2*y1+y);  double yc = 3*(y1-y);  // calculate the forward differences:  double dy1 = ((ya*e+yb)*e+yc)*e;  double dy3 = 6*ya*e*e*e;  double dy2 = dy3 + 2*yb*e*e;  // draw point 0:  fl_transformed_vertex(x,y);  // draw points 1 .. n-2:  for (int m=2; m<n; m++) {    x += dx1;    dx1 += dx2;    dx2 += dx3;    y += dy1;    dy1 += dy2;    dy2 += dy3;    fl_transformed_vertex(x,y);  }  // draw point n-1:  fl_transformed_vertex(x+dx1, y+dy1);  // draw point n:  fl_transformed_vertex(x3,y3);}//// End of "$Id: fl_curve.cxx,v 1.1.1.1 2003/08/07 21:18:41 jasonk Exp $".//

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