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📄 fl_value_input.cxx

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//// "$Id: Fl_Value_Input.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $"//// Value input widget for the Fast Light Tool Kit (FLTK).//// Copyright 1998-1999 by Bill Spitzak and others.//// This library is free software; you can redistribute it and/or// modify it under the terms of the GNU Library General Public// License as published by the Free Software Foundation; either// version 2 of the License, or (at your option) any later version.//// This library is distributed in the hope that it will be useful,// but WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU// Library General Public License for more details.//// You should have received a copy of the GNU Library General Public// License along with this library; if not, write to the Free Software// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307// USA.//// Please report all bugs and problems to "fltk-bugs@easysw.com".//// Fltk widget for drag-adjusting a floating point value.// Warning: this works by making a child Fl_Input object, even// though this object is *not* an Fl_Group.  May be a kludge?#include <FL/Fl.H>#include <FL/Fl_Value_Input.H>#include <FL/Fl_Group.H>#include <stdlib.h>static Fl_Value_Input* hack_o_rama;void Fl_Value_Input::input_cb(Fl_Widget*, void* v) {  Fl_Value_Input& t = *(Fl_Value_Input*)v;  double nv;  if (t.step()>=1.0) nv = strtol(t.input.value(), 0, 0);  else nv = strtod(t.input.value(), 0);  hack_o_rama = &t;  t.handle_push();  t.handle_drag(nv);  t.handle_release();  hack_o_rama = 0;}void Fl_Value_Input::draw() {  if (damage()&~FL_DAMAGE_CHILD) input.clear_damage(FL_DAMAGE_ALL);  input.box(box());  input.color(color(), selection_color());  input.draw();  input.clear_damage();}void Fl_Value_Input::resize(int X, int Y, int W, int H) {  Fl_Valuator::resize(X, Y, W, H);  input.resize(X, Y, W, H);}void Fl_Value_Input::value_damage() {  if (hack_o_rama==this) return;  char buf[128];  format(buf);  input.value(buf);  input.mark(input.position()); // turn off selection highlight}int Fl_Value_Input::handle(int event) {  double v;  int delta;  int mx = Fl::event_x();  static int ix, drag;  switch (event) {  case FL_PUSH:    if (!step()) goto DEFAULT;    ix = mx;    drag = Fl::event_button();    handle_push();    return 1;  case FL_DRAG:    if (!step()) goto DEFAULT;    delta = Fl::event_x()-ix;    if (delta > 5) delta -= 5;    else if (delta < -5) delta += 5;    else delta = 0;    switch (drag) {    case 3: v = increment(previous_value(), delta*100); break;    case 2: v = increment(previous_value(), delta*10); break;    default:v = increment(previous_value(), delta); break;    }    v = round(v);    handle_drag(soft()?softclamp(v):clamp(v));;    return 1;  case FL_RELEASE:    if (!step()) goto DEFAULT;    if (value() != previous_value() || !Fl::event_is_click())      handle_release();    else {      input.handle(FL_PUSH);      input.handle(FL_RELEASE);    }    return 1;  case FL_FOCUS:    return input.take_focus();  default:  DEFAULT:    input.type(step()>=1.0 ? FL_INT_INPUT : FL_FLOAT_INPUT);    return input.handle(event);  }}Fl_Value_Input::Fl_Value_Input(int x, int y, int w, int h, const char* l): Fl_Valuator(x, y, w, h, l), input(x, y, w, h, 0) {  soft_ = 0;  if (input.parent())  // defeat automatic-add    ((Fl_Group*)input.parent())->remove(input);  input.parent(this); // kludge!  input.callback(input_cb, this);  input.when(FL_WHEN_CHANGED);  box(input.box());  color(input.color());  selection_color(input.selection_color());  align(FL_ALIGN_LEFT);  value_damage();}//// End of "$Id: Fl_Value_Input.cxx,v 1.1.1.1 2003/08/07 21:18:40 jasonk Exp $".//

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